Replay-derived match flow, timings, and composition.

Advanced match analysis

muratgoktass001 vs alexpap97

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
26930
Duration
21:57
Patch
19.17020
Played
· 1 day ago
Watering Hole map preview
MapWatering Hole
Defeated
muratgoktass001 Susanoo · Elo 915 -16
21:57 Match length
Winner
alexpap97 Gaia · Elo 951 +16
44.8% win probability Pre-match · alexpap97 favored win probability 55.2%
Key momentsIn match order
Fastest Classical
4:27* muratgoktass001 Inari Okami · estimated
First extra TC
4:31 muratgoktass001 Town Center
First pressure
4:53 alexpap97 Military Barracks
Armory timing
14:07 alexpap97 Armory
Fastest Heroic
16:52* alexpap97 Rheia · estimated
Fortress timing
17:54 alexpap97 Palace

muratgoktass001

Susanoo · Red
Loss 915 -16
EAPM
24.4
Favorite unit
Naginata Rider
89 fielded
Total score
15,804
Military score
3,300
Economic score
8,836
Kills score
3,668
Units killed
139
Units lost
184
Buildings razed
0
Largest army
120
First expansion
4:31
Age path
Inari OkamiClassical · Est. start 3:27
FujinHeroic · Est. start 20:08
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production120 military units
Most Deaths

alexpap97

Gaia · Blue
Win 951 +16
EAPM
35.4
Favorite unit
Katapeltes
82 fielded
Total score
33,306
Military score
14,920
Economic score
13,880
Kills score
4,506
Units killed
186
Units lost
136
Buildings razed
15
Largest army
199
First expansion
11:20
Age path
OceanusClassical · Est. start 3:31
RheiaHeroic · Est. start 15:37
AtlasMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production199 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

muratgoktass001alexpap97
Score
Total score alexpap97
15,80432%33,30668%
Military score alexpap97
3,30014,92082%
Economic score alexpap97
8,83639%13,88061%
Kills score alexpap97
3,66845%4,50655%
Combat and army
muratgoktass001alexpap97
139 Units killed 186
184 Units lost 136
0 Buildings razed 15
120 Largest army 199

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

muratgoktass001

Army · 120

Units

Naginata Rider89
Yumi Archer25
Shinobi4
Bushi2

Technologies5 researched

Plow5:50
Crenellations12:26
Pickaxe13:19
Medium Stable Soldiers13:54
Hand Axe16:22
Buildings 12 types
Farm28
House9
Sentry Tower7
Stable Japanese4
Dojo3
Mining Camp Japanese3
Guardhouse2
Shrine Japanese2
Watermill2
Armory1
Temple1
Town Center1
God powers 7 invoked
Kusanagi5
Smiting Gust1
Swampland1

alexpap97

Army · 199

Units

Katapeltes82
Murmillo77
Arcus15
Cheiroballista10
Contarius5
Destroyer4
Turma3
Fanatic2
Caladria1

Technologies12 researched · 4 pre-queued

Pickaxe0:24
Hand Axe0:24
Plow2:44
Shaft Mine4:59
Bow Saw4:59
Medium InfantryPre-queued · 6:39
Ballistics16:01
Copper Shields16:01
Copper ArmorPre-queued · 16:02
Copper WeaponsPre-queued · 16:03
Medium Archers17:11
Heavy InfantryPre-queued · 17:13
Heavy Archers18:39
Bronze Armor18:42
Bronze Shields18:42
Husbandry18:47
Buildings 10 types
Manor8
Military Barracks4
Counter Barracks3
Palace3
Economic Guild2
Sentry Tower2
Temple2
Town Center2
Armory1
Farm1
God powers 6 invoked
Carnivora3
Gaia Forest2
Traitor1