Advanced match analysis
muratgoktass001 vs alexpap97
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 26930
- Duration
- 21:57
- Patch
- 19.17020
- Played
- · 1 day ago
Defeated
muratgoktass001
Susanoo · Elo 915 -16
21:57
Match length
Winner
alexpap97
Gaia · Elo 951 +16
44.8% win probability
Pre-match · alexpap97 favored
win probability 55.2%
Key momentsIn match order
muratgoktass001
Susanoo · Red- EAPM
- 24.4
- Favorite unit
- Naginata Rider 89 fielded
- Total score
- 15,804
- Military score
- 3,300
- Economic score
- 8,836
- Kills score
- 3,668
- Units killed
- 139
- Units lost
- 184
- Buildings razed
- 0
- Largest army
- 120
- First expansion
- 4:31
Age path
Inari OkamiClassical · Est. start 3:27
FujinHeroic · Est. start 20:08
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production120 military units
Most Deaths
alexpap97
Gaia · Blue- EAPM
- 35.4
- Favorite unit
- Katapeltes 82 fielded
- Total score
- 33,306
- Military score
- 14,920
- Economic score
- 13,880
- Kills score
- 4,506
- Units killed
- 186
- Units lost
- 136
- Buildings razed
- 15
- Largest army
- 199
- First expansion
- 11:20
Age path
OceanusClassical · Est. start 3:31
RheiaHeroic · Est. start 15:37
AtlasMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production199 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
muratgoktass001alexpap97
Score
Combat and army
muratgoktass001alexpap97
139
Units killed
186
184
Units lost
136
0
Buildings razed
15
120
Largest army
199
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.