Advanced match analysis
Bloodspewer vs 21K
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 294
- Duration
- 20:46
- Patch
- 19.17020
- Played
- · 13 hours ago
Winner
Bloodspewer
Amaterasu · Elo 882 +18
20:46
Match length
Defeated
21K
Gaia · Elo 808 -14
60.5% win probability
Pre-match · Bloodspewer favored
win probability 39.5%
Key momentsIn match order
Bloodspewer
Amaterasu · Blue- EAPM
- 34.1
- Favorite unit
- Bushi 27 fielded
- Total score
- 37,726
- Military score
- 13,665
- Economic score
- 20,198
- Kills score
- 3,863
- Units killed
- 102
- Units lost
- 40
- Buildings razed
- 27
- Largest army
- 76
- First expansion
- 7:31
Age path
MinakatatomiClassical · Est. start 2:25
RaijinHeroic · Est. start 11:42
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
21K
Gaia · Yellow- EAPM
- 19.1
- Favorite unit
- Turma 24 fielded
- Total score
- 21,227
- Military score
- 3,810
- Economic score
- 16,106
- Kills score
- 1,311
- Units killed
- 37
- Units lost
- 100
- Buildings razed
- 2
- Largest army
- 74
- First expansion
- 5:20
Age path
OceanusClassical · Research start 3:46
RheiaHeroic · Research start 12:14
MythicNot reached
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom10 expansion build events
Market economy1,200 total resource volume
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Bloodspewer21K
Score
Combat and army
Bloodspewer21K
102
Units killed
37
40
Units lost
100
27
Buildings razed
2
76
Largest army
74
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,200 total volume›
Bloodspewer
Bought
No buys
Sold
No sells
Total player market volume0
21K
Bought
No buys
Sold
Total player market volume1,200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.