Advanced match analysis
Black_Mail vs ph-sep
- Queue
- Ranked 1v1 Supremacy
- Map
- Midgard
- Map Seed
- 8427
- Duration
- 14:03
- Patch
- 19.17020
- Played
- · 13 hours ago
Defeated
Black_Mail
Zeus · Elo 1257 -19
14:03
Match length
Winner
ph-sep
Hades · Elo 1220 +19
55.3% win probability
Pre-match · Black_Mail favored · Upset
win probability 44.7%
Key momentsIn match order
Black_Mail
Zeus · Purple- EAPM
- 58.5
- Favorite unit
- Hoplite 32 fielded
- Total score
- 17,379
- Military score
- 6,100
- Economic score
- 10,093
- Kills score
- 1,229
- Units killed
- 50
- Units lost
- 59
- Buildings razed
- 1
- Largest army
- 60
- First expansion
- —
Age path
AthenaClassical · Research start 4:00
DionysusHeroic · Research start 10:34
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment3 dock build events
Most Deaths
ph-sep
Hades · Red- EAPM
- 33.4
- Favorite unit
- Toxotes 57 fielded
- Total score
- 21,128
- Military score
- 10,537
- Economic score
- 9,360
- Kills score
- 1,422
- Units killed
- 59
- Units lost
- 50
- Buildings razed
- 2
- Largest army
- 123
- First expansion
- —
Age path
AresClassical · Est. start 3:49
AphroditeHeroic · Timing unavailable
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment2 dock build events
Large army production123 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Black_Mailph-sep
Score
Combat and army
Black_Mailph-sep
50
Units killed
59
59
Units lost
50
1
Buildings razed
2
60
Largest army
123
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Black_Mail
Army · 60Units
Technologies4 researched · 1 pre-queued
Buildings ›9 types
God powers ›3 invoked
ph-sep
Army · 123Units
Technologies8 researched
Buildings ›8 types
God powers ›None invoked
No god powers recorded.