Advanced match analysis
Tio Grim + Targaryenwin + LEONAY3148 vs Bersiker 14 + P1l0u13 + sokneesuggsdee
- Queue
- Ranked 3v3 Supremacy
- Map
- Ghost Lake
- Map Seed
- 23838
- Duration
- 31:10
- Patch
- 19.17020
- Played
- · 11 hours ago
Victory
Team Elo 895
Tio Grim
Huitzilopochtli · Elo 881 +16
Targaryenwin
Kronos · Elo 964 +12
LEONAY3148
Loki · Elo 841 +19
31:10
Match length
Defeat
Team Elo 856
Bersiker 14
Hades · Elo 773 -12
P1l0u13
Zeus · Elo 901 -18
sokneesuggsdee
Loki · Elo 894 -17
55.6% win probability
Pre-match · Tio Grim + Targaryenwin + LEONAY3148 favored
win probability 44.4%
Key momentsIn match order
Tio Grim
Huitzilopochtli · Blue · Team 1- EAPM
- 27.2
- Favorite unit
- Tlamanih Spearman 116 fielded
- Total score
- 43,539
- Military score
- 13,270
- Economic score
- 23,274
- Kills score
- 6,995
- Units killed
- 259
- Units lost
- 269
- Buildings razed
- 2
- Largest army
- 291
- First expansion
- 10:01
Age path
PatecatlClassical · Est. start 3:52
CoatlicueHeroic · Est. start 13:11
MictlantecutliMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy1,100 total resource volume
Large army production291 military units
Most Kills
Bersiker 14
Hades · Red · Team 2- EAPM
- 11.0
- Favorite unit
- Toxotes 65 fielded
- Total score
- 26,685
- Military score
- 8,666
- Economic score
- 15,782
- Kills score
- 2,237
- Units killed
- 83
- Units lost
- 179
- Buildings razed
- 15
- Largest army
- 89
- First expansion
- 9:05
Age path
AresClassical · Research start 4:30
ApolloHeroic · Research start 13:27
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling19 wall build events
Large army production89 military units
No post-game awards
Targaryenwin
Kronos · Yellow · Team 1- EAPM
- 17.2
- Favorite unit
- Contarius 72 fielded
- Total score
- 92,876
- Military score
- 29,455
- Economic score
- 54,041
- Kills score
- 9,410
- Units killed
- 239
- Units lost
- 105
- Buildings razed
- 81
- Largest army
- 172
- First expansion
- 5:41
Age path
PrometheusClassical · Research start 4:35
RheiaHeroic · Research start 10:44
HeliosMythic · Research start 15:41
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
Large army production172 military units
Most Improvements
P1l0u13
Zeus · Green · Team 2- EAPM
- 30.4
- Favorite unit
- Hippeus 198 fielded
- Total score
- 30,382
- Military score
- 8,675
- Economic score
- 15,033
- Kills score
- 6,674
- Units killed
- 222
- Units lost
- 243
- Buildings razed
- 4
- Largest army
- 217
- First expansion
- 10:46
Age path
AthenaClassical · Est. start 3:01
ApolloHeroic · Est. start 11:28
HeraMythic · Research start 21:52
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy13,400 total resource volume
Large army production217 military units
No post-game awards
LEONAY3148
Loki · Cyan · Team 1- EAPM
- 24.4
- Favorite unit
- Hirdman 43 fielded
- Total score
- 96,298
- Military score
- 34,101
- Economic score
- 56,339
- Kills score
- 5,858
- Units killed
- 217
- Units lost
- 141
- Buildings razed
- 74
- Largest army
- 180
- First expansion
- 6:33
Age path
HeimdallClassical · Est. start 3:50
BragiHeroic · Est. start 17:01
TyrMythic · Est. start 23:08
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling21 wall build events
Market economy1,300 total resource volume
Large army production180 military units
Highest Score
Largest Army
Most Resources
sokneesuggsdee
Loki · Maroon · Team 2- EAPM
- 62.5
- Favorite unit
- Raiding Cavalry 410 fielded
- Total score
- 16,477
- Military score
- 4,150
- Economic score
- 8,269
- Kills score
- 4,086
- Units killed
- 166
- Units lost
- 289
- Buildings razed
- 0
- Largest army
- 1,396
- First expansion
- 13:12
Age path
ForsetiClassical · Research start 3:39
NjordHeroic · Research start 18:34
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production1,396 military units
Most Deaths
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
Tio GrimBersiker 14TargaryenwinP1l0u13LEONAY3148sokneesuggsdee
Score composition
MilitaryEconomyKills score
Tio Grim
43,539
Bersiker 14
26,685
Targaryenwin
92,876
P1l0u13
30,382
LEONAY3148
96,298
sokneesuggsdee
16,477
Units killed vs lost
KilledLost
Tio Grim
259 / 269
Bersiker 14
83 / 179
Targaryenwin
239 / 105
P1l0u13
222 / 243
LEONAY3148
217 / 141
sokneesuggsdee
166 / 289
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 15,800 total volume›
Tio Grim
Bought
No buys
Sold
Total player market volume1,100
Bersiker 14
Bought
No buys
Sold
No sells
Total player market volume0
Targaryenwin
Bought
No buys
Sold
No sells
Total player market volume0
P1l0u13
Bought
Sold
Total player market volume13,400
LEONAY3148
Bought
No buys
Sold
Total player market volume1,300
sokneesuggsdee
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.