Advanced match analysis
DeadlyFireballz vs 𐂃𐂃
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 9543
- Duration
- 21:16
- Patch
- 19.17020
- Played
- · 19 hours ago
Defeated
DeadlyFireballz
Oranos · Elo 1371 -11
21:16
Match length
Winner
𐂃𐂃
Loki · Elo 1503 +11
31.9% win probability
Pre-match · 𐂃𐂃 favored
win probability 68.1%
Key momentsIn match order
DeadlyFireballz
Oranos · Blue- EAPM
- 59.3
- Favorite unit
- Murmillo 57 fielded
- Total score
- 19,924
- Military score
- 8,283
- Economic score
- 9,298
- Kills score
- 2,343
- Units killed
- 79
- Units lost
- 125
- Buildings razed
- 1
- Largest army
- 177
- First expansion
- —
Age path
OceanusClassical · Est. start 2:18
HyperionHeroic · Est. start 16:45
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production177 military units
Largest Army
Most Deaths
Most Resources
𐂃𐂃
Loki · Yellow- EAPM
- 67.3
- Favorite unit
- Throwing Axeman 125 fielded
- Total score
- 26,669
- Military score
- 13,110
- Economic score
- 9,402
- Kills score
- 4,309
- Units killed
- 126
- Units lost
- 86
- Buildings razed
- 12
- Largest army
- 270
- First expansion
- 19:45
Age path
ForsetiClassical · Est. start 3:21
BragiHeroic · Est. start 14:02
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy900 total resource volume
Large army production270 military units
Highest Score
Most Improvements
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
DeadlyFireballz𐂃𐂃
Score
Combat and army
DeadlyFireballz𐂃𐂃
79
Units killed
126
125
Units lost
86
1
Buildings razed
12
177
Largest army
270
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 900 total volume›
DeadlyFireballz
Bought
No buys
Sold
No sells
Total player market volume0
𐂃𐂃
Bought
Sold
Total player market volume900
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.