Replay-derived match flow, timings, and composition.

Advanced match analysis

DeadlyFireballz vs 𐂃𐂃

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
9543
Duration
21:16
Patch
19.17020
Played
· 19 hours ago
Ghost Lake map preview
MapGhost Lake
Defeated
DeadlyFireballz Oranos · Elo 1371 -11
21:16 Match length
Winner
𐂃𐂃 Loki · Elo 1503 +11
31.9% win probability Pre-match · 𐂃𐂃 favored win probability 68.1%
Key momentsIn match order
First pressure
1:50 𐂃𐂃 Hersir trained
Fastest Classical
3:18* DeadlyFireballz Oceanus · estimated
Market timing
11:07 𐂃𐂃 Market
Armory timing
11:12 𐂃𐂃 Armory
Fastest Heroic
15:17* 𐂃𐂃 Bragi · estimated
Fortress timing
16:22 𐂃𐂃 Hill Fort
First extra TC
19:45 𐂃𐂃 Town Center

DeadlyFireballz

Oranos · Blue
Loss 1371 -11
EAPM
59.3
Favorite unit
Murmillo
57 fielded
Total score
19,924
Military score
8,283
Economic score
9,298
Kills score
2,343
Units killed
79
Units lost
125
Buildings razed
1
Largest army
177
First expansion
—
Age path
OceanusClassical · Est. start 2:18
HyperionHeroic · Est. start 16:45
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production177 military units
Largest Army Most Deaths Most Resources

𐂃𐂃

Loki · Yellow
Win 1503 +11
EAPM
67.3
Favorite unit
Throwing Axeman
125 fielded
Total score
26,669
Military score
13,110
Economic score
9,402
Kills score
4,309
Units killed
126
Units lost
86
Buildings razed
12
Largest army
270
First expansion
19:45
Age path
ForsetiClassical · Est. start 3:21
BragiHeroic · Est. start 14:02
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy900 total resource volume
Large army production270 military units
Highest Score Most Improvements Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

DeadlyFireballz𐂃𐂃
Score
Total score 𐂃𐂃
19,92443%26,66957%
Military score 𐂃𐂃
8,28339%13,11061%
Economic score 𐂃𐂃
9,29850%9,40250%
Kills score 𐂃𐂃
2,34335%4,30965%
Combat and army
DeadlyFireballz𐂃𐂃
79 Units killed 126
125 Units lost 86
1 Buildings razed 12
177 Largest army 270

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 900 total volume

DeadlyFireballz

Bought

No buys

Sold

No sells

Total player market volume0

𐂃𐂃

Bought

Food700

Sold

Wood200
Total player market volume900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DeadlyFireballz

Army · 177

Units

Murmillo57
Katapeltes40
Arcus36
Turma20
Contarius17
Satyr4
Caladria3

Technologies4 researched · 4 pre-queued

Medium InfantryPre-queued · 6:22
Medium ArchersPre-queued · 11:30
Copper Weapons16:52
Copper Armor16:52
Copper Shields16:52
Heavy ArchersPre-queued · 19:11
Bronze WeaponsPre-queued · 19:15
Ballistics19:16
Buildings 10 types
Manor9
Counter Barracks7
Military Barracks4
Sky Passage4
Farm3
Palace2
Wall2
Armory1
Economic Guild1
Temple1
God powers 3 invoked
Carnivora1
Chaos1
Shockwave1

𐂃𐂃

Army · 270

Units

Throwing Axeman125
Godi45
Hersir31
Berserk25
Raiding Cavalry17
Jarl15
Hirdman5
Portable Ram3
Troll3
Huskarl1

Technologies0 researched · 11 pre-queued

Hand AxePre-queued · 7:10
PickaxePre-queued · 7:11
HusbandryPre-queued · 7:13
Medium InfantryPre-queued · 8:53
Copper ShieldsPre-queued · 11:59
Copper ArmorPre-queued · 11:59
Copper WeaponsPre-queued · 11:59
BallisticsPre-queued · 12:00
Medium CavalryPre-queued · 14:49
Heavy InfantryPre-queued · 16:28
Heavy CavalryPre-queued · 16:29
Buildings 9 types
House16
Ox Cart Building5
Longhouse4
Great Hall3
Hill Fort2
Armory1
Market1
Temple1
Town Center1
God powers 4 invoked
Healing Spring2
Flaming Weapons1
Spy1