Replay-derived match flow, timings, and composition.

Advanced match analysis

LipolesSalva vs Er_Marchese

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
31260
Duration
20:54
Patch
19.17020
Played
· 4 hours ago
Watering Hole map preview
MapWatering Hole
Defeated
<color=0,1,1,0,0,.4>LipolesSalva Huitzilopochtli · Elo 1126 -20
20:54 Match length
Winner
Er_Marchese Freyr · Elo 1073 +20
57.6% win probability Pre-match · LipolesSalva favored · Upset win probability 42.4%
Key momentsIn match order
First pressure
3:12 <color=0,1,1,0,0,.4>LipolesSalva Warrior Priest trained
Fastest Classical
4:29* <color=0,1,1,0,0,.4>LipolesSalva Patecatl · estimated
First extra TC
9:00 Er_Marchese Town Center
Armory timing
9:11 Er_Marchese Armory
Fastest Heroic
13:22* Er_Marchese Bragi · estimated
Fortress timing
13:37 Er_Marchese Hill Fort
Market timing
16:00 Er_Marchese Market
Fastest Mythic
19:38* Er_Marchese Vidar · estimated

<color=0,1,1,0,0,.4>LipolesSalva

Huitzilopochtli · Blue
Loss 1126 -20
EAPM
53.6
Favorite unit
Warrior Priest
48 fielded
Total score
20,124
Military score
8,495
Economic score
10,289
Kills score
1,422
Units killed
40
Units lost
116
Buildings razed
2
Largest army
157
First expansion
12:12
Age path
PatecatlClassical · Est. start 3:29
CoatlicueHeroic · Est. start 13:16
MictlantecutliMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling10 wall build events
Large army production157 military units
Largest Army Most Deaths

Er_Marchese

Freyr · Green
Win 1073 +20
EAPM
32.6
Favorite unit
Berserk
89 fielded
Total score
38,142
Military score
16,831
Economic score
18,545
Kills score
2,811
Units killed
110
Units lost
44
Buildings razed
1
Largest army
161
First expansion
9:00
Age path
UllrClassical · Research start 3:52
BragiHeroic · Est. start 12:07
VidarMythic · Est. start 17:38
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling10 wall build events
Large army production161 military units
Highest Score Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

<color=0,1,1,0,0,.4>LipolesSalvaEr_Marchese
Score
Total score Er_Marchese
20,12435%38,14265%
Military score Er_Marchese
8,49534%16,83166%
Economic score Er_Marchese
10,28936%18,54564%
Kills score Er_Marchese
1,42234%2,81166%
Combat and army
<color=0,1,1,0,0,.4>LipolesSalvaEr_Marchese
40 Units killed 110
116 Units lost 44
2 Buildings razed 1
157 Largest army 161

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

<color=0,1,1,0,0,.4>LipolesSalva

Army · 157

Units

Warrior Priest48
Tequihua Archer43
Eagle Warrior18
Tlamanih Spearman17
Otontin13
Ocelotl Warrior9
Shorn One4
Ayotochtli3
Coyote Warrior2

Technologies1 researched · 7 pre-queued

PickaxePre-queued · 3:54
Hand AxePre-queued · 3:56
BallisticsPre-queued · 14:28
PlowPre-queued · 15:34
HusbandryPre-queued · 15:35
Bow SawPre-queued · 15:35
Shaft MinePre-queued · 15:36
Heavy Great Temple Soldiers18:39
Buildings 9 types
House24
Wall10
Calpulli8
War Hut4
Great Temple2
Nobles Hut2
Armory1
Temple1
Town Center1
God powers 3 invoked
Agave Bloom1
Blood Pact1
Earth Monster1

Er_Marchese

Army · 161

Units

Berserk89
Jarl25
Godi20
Draugr7
Hersir7
Huskarl7
Ballista4
Fafnir1
Portable Ram1

Technologies11 researched · 6 pre-queued

Pickaxe0:08
Hand Axe1:26
Husbandry4:16
Medium InfantryPre-queued · 9:17
Copper Weapons10:47
Copper ShieldsPre-queued · 10:49
Bronze ShieldsPre-queued · 12:10
Copper ArmorPre-queued · 12:10
BallisticsPre-queued · 12:11
Heavy InfantryPre-queued · 12:20
Medium Cavalry14:04
Bow Saw16:37
Shaft Mine16:37
Bronze Weapons19:03
Bronze Armor19:04
Plow20:15
Iron Shields20:39
Buildings 12 types
Farm26
House21
Wall10
Great Hall6
Ox Cart Building6
Longhouse4
Hill Fort3
Town Center3
Armory2
Market2
Sentry Tower1
Temple1
God powers 3 invoked
Asgardian Bastion1
Flaming Weapons1
Gullinbursti1