Replay-derived match flow, timings, and composition.

Advanced match analysis

¡AM + amc693 vs Manterrae + locomortal44

Queue
Ranked 2v2 Supremacy
Map
Savannah
Map Seed
27425
Duration
13:52
Patch
19.17020
Played
· 17 hours ago
Savannah map preview
MapSavannah
Victory Team Elo 1434
¡AM Ra · Elo 1497 +2
amc693 Amaterasu · Elo 1371 +4
13:52 Match length
Defeat Team Elo 1017
Manterrae Demeter · Elo 1017 -3
locomortal44 Poseidon · Elo 1017 -3
91.7% win probability Pre-match · ¡AM + amc693 favored win probability 8.3%
Key momentsIn match order
First pressure
3:46 locomortal44 Stable
Fastest Classical
3:57* amc693 Minakatatomi · estimated
First extra TC
6:42 locomortal44 Town Center
Armory timing
6:59 ¡AM Armory
Market timing
7:00 ¡AM Market
Fastest Heroic
13:49* ¡AM Sekhmet · estimated

¡AM

Ra · Blue · Team 1
Win 1497 +2
EAPM
61.8
Favorite unit
Spearman
16 fielded
Total score
16,197
Military score
5,030
Economic score
10,330
Kills score
837
Units killed
36
Units lost
19
Buildings razed
0
Largest army
19
First expansion
7:32
Age path
BastClassical · Research start 3:43
SekhmetHeroic · Research start 12:34
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling10 wall build events
Most Improvements

Manterrae

Demeter · Red · Team 2
Loss 1017 -3
EAPM
29.4
Favorite unit
Hoplite
14 fielded
Total score
7,692
Military score
1,755
Economic score
5,582
Kills score
355
Units killed
11
Units lost
54
Buildings razed
0
Largest army
30
First expansion
7:16
Age path
PanClassical · Est. start 3:41
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling16 wall build events
Most Deaths

amc693

Amaterasu · Yellow · Team 1
Win 1371 +4
EAPM
53.0
Favorite unit
Samurai
16 fielded
Total score
18,352
Military score
7,795
Economic score
9,066
Kills score
1,539
Units killed
53
Units lost
11
Buildings razed
10
Largest army
48
First expansion
9:46
Age path
MinakatatomiClassical · Research start 2:57
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score Largest Army Most Kills Most Resources

locomortal44

Poseidon · Green · Team 2
Loss 1017 -3
EAPM
56.4
Favorite unit
Hippeus
24 fielded
Total score
10,460
Military score
3,320
Economic score
6,780
Kills score
360
Units killed
18
Units lost
35
Buildings razed
5
Largest army
31
First expansion
6:42
Age path
HermesClassical · Est. start 3:15
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

¡AMManterraeamc693locomortal44
Score composition MilitaryEconomyKills score
¡AM 16,197
5,03010,330
Manterrae 7,692
5,582
amc693 18,352
7,7959,066
locomortal44 10,460
3,3206,780
Units killed vs lost KilledLost
¡AM 36 / 19
3619
Manterrae 11 / 54
1154
amc693 53 / 11
5311
locomortal44 18 / 35
1835

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

¡AM

Army · 19

Units

Spearman16
Sphinx3

Technologies7 researched · 2 pre-queued

PickaxePre-queued · 1:28
Husbandry7:03
Plow8:52
Shaft MinePre-queued · 10:21
Hand Axe13:08
Copper Weapons13:13
Copper Shields13:13
Copper Armor13:14
Medium Spearmen13:16
Buildings 14 types
House20
Farm16
Wall10
Obelisk5
Granary4
Barracks3
Mining Camp3
Armory1
Lumber Camp1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 2 invoked
Eclipse1
Rain1

Manterrae

Army · 30

Units

Hoplite14
Toxotes14
Iolaus1
Orpheus1

Technologies3 researched

Hand Axe3:57
Pickaxe3:59
Plow10:45
Buildings 10 types
Wall16
Farm12
House7
Granary4
Storehouse4
Archery Range3
Military Academy3
Sentry Tower2
Temple1
Town Center1
God powers 2 invoked
Arcadian Meadow1
Wither1

amc693

Army · 48

Units

Samurai16
Naginata Rider15
Onna Musha9
Wanyudo6
Kitsune2

Technologies2 researched

Hand Axe12:18
Pickaxe13:29
Buildings 8 types
House19
Shrine Japanese5
Watermill5
Dojo2
Mining Camp Japanese2
Stable Japanese2
Temple1
Town Center1
God powers 5 invoked
Solar Shield4
Shrine Of The Hunt1

locomortal44

Army · 31

Units

Hippeus24
Centaur3
Theseus3
Atalanta1

Technologies1 researched

Medium Cavalry8:45
Buildings 6 types
House6
Granary3
Stable2
Storehouse2
Town Center2
Temple1
God powers 2 invoked
Cease Fire1
Lure1