Advanced match analysis
BenDieZ#7505 vs Lukas
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 7868
- Duration
- 21:46
- Patch
- 19.17020
- Played
- · 20 hours ago
Defeated
BenDieZ#7505
Thor · Elo 1224 -19
21:46
Match length
Winner
Lukas
Hades · Elo 1193 +19
54.4% win probability
Pre-match · BenDieZ#7505 favored · Upset
win probability 45.6%
Key momentsIn match order
BenDieZ#7505
Thor · Yellow- EAPM
- 61.7
- Favorite unit
- Throwing Axeman 46 fielded
- Total score
- 34,086
- Military score
- 11,512
- Economic score
- 21,555
- Kills score
- 1,019
- Units killed
- 42
- Units lost
- 69
- Buildings razed
- 6
- Largest army
- 70
- First expansion
- 6:41
Age path
FreyjaClassical · Research start 3:27
SkadiHeroic · Research start 11:58
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Market economy6,700 total resource volume
Most Deaths
Lukas
Hades · Red- EAPM
- 51.4
- Favorite unit
- Hoplite 35 fielded
- Total score
- 50,634
- Military score
- 26,386
- Economic score
- 21,886
- Kills score
- 2,362
- Units killed
- 68
- Units lost
- 40
- Buildings razed
- 24
- Largest army
- 153
- First expansion
- 7:31
Age path
AresClassical · Research start 3:19
ApolloHeroic · Est. start 13:18
ArtemisMythic · Est. start 17:43
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling21 wall build events
Large army production153 military units
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
BenDieZ#7505Lukas
Score
Combat and army
BenDieZ#7505Lukas
42
Units killed
68
69
Units lost
40
6
Buildings razed
24
70
Largest army
153
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 6,700 total volume›
BenDieZ#7505
Bought
Sold
Total player market volume6,700
Lukas
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.