Replay-derived match flow, timings, and composition.

Advanced match analysis

BenDieZ#7505 vs Lukas

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
7868
Duration
21:46
Patch
19.17020
Played
· 20 hours ago
Giza map preview
MapGiza
Defeated
BenDieZ#7505 Thor · Elo 1224 -19
21:46 Match length
Winner
Lukas Hades · Elo 1193 +19
54.4% win probability Pre-match · BenDieZ#7505 favored · Upset win probability 45.6%
Key momentsIn match order
Armory timing
0:18 BenDieZ#7505 Dwarven Armory
Fastest Classical
4:19* Lukas Ares · estimated
First pressure
4:40 BenDieZ#7505 Hersir trained
First extra TC
6:41 BenDieZ#7505 Village Center
Market timing
9:29 BenDieZ#7505 Market
Fastest Heroic
13:13* BenDieZ#7505 Skadi · estimated
Fortress timing
14:16 BenDieZ#7505 Hill Fort
Fastest Mythic
19:43* Lukas Artemis · estimated

BenDieZ#7505

Thor · Yellow
Loss 1224 -19
EAPM
61.7
Favorite unit
Throwing Axeman
46 fielded
Total score
34,086
Military score
11,512
Economic score
21,555
Kills score
1,019
Units killed
42
Units lost
69
Buildings razed
6
Largest army
70
First expansion
6:41
Age path
FreyjaClassical · Research start 3:27
SkadiHeroic · Research start 11:58
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Market economy6,700 total resource volume
Most Deaths

Lukas

Hades · Red
Win 1193 +19
EAPM
51.4
Favorite unit
Hoplite
35 fielded
Total score
50,634
Military score
26,386
Economic score
21,886
Kills score
2,362
Units killed
68
Units lost
40
Buildings razed
24
Largest army
153
First expansion
7:31
Age path
AresClassical · Research start 3:19
ApolloHeroic · Est. start 13:18
ArtemisMythic · Est. start 17:43
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling21 wall build events
Large army production153 military units
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

BenDieZ#7505Lukas
Score
Total score Lukas
34,08640%50,63460%
Military score Lukas
11,51230%26,38670%
Economic score Lukas
21,55550%21,88650%
Kills score Lukas
1,01930%2,36270%
Combat and army
BenDieZ#7505Lukas
42 Units killed 68
69 Units lost 40
6 Buildings razed 24
70 Largest army 153

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 6,700 total volume

BenDieZ#7505

Bought

Food900

Sold

Wood5,800
Total player market volume6,700

Lukas

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BenDieZ#7505

Army · 70

Units

Throwing Axeman46
Godi14
Hersir4
Raiding Cavalry3
Valkyrie3

Technologies9 researched · 7 pre-queued

Copper Shields1:01
Copper Armor2:35
Hand AxePre-queued · 3:42
PickaxePre-queued · 4:09
Copper Weapons4:11
Bronze ShieldsPre-queued · 7:03
BallisticsPre-queued · 7:04
Bronze Armor7:08
Husbandry7:15
Plow7:17
Medium InfantryPre-queued · 10:18
Bronze Weapons12:38
Shaft Mine13:26
Bow SawPre-queued · 13:36
Heavy Infantry13:52
Champion InfantryPre-queued · 19:11
Buildings 11 types
House32
Farm23
Longhouse8
Great Hall5
Ox Cart Building5
Hill Fort3
Market3
Town Center3
Dwarven Armory1
Temple1
Village Center1
God powers 2 invoked
Forest Fire1
Frost1

Lukas

Army · 153

Units

Hoplite35
Hypaspist35
Peltast35
Toxotes30
Petrobolos10
Achilles2
Manticore2
Ajax1
Chiron1
Cyclops1
Gastraphetoros1

Technologies15 researched · 7 pre-queued

Medium Infantry9:11
Medium Archers9:13
Husbandry12:00
PickaxePre-queued · 12:03
Hand AxePre-queued · 12:03
Plow15:08
Copper Weapons15:11
Copper Armor15:11
Copper Shields15:11
Ballistics15:12
Shaft Mine16:09
Bow Saw16:09
Bronze Weapons18:18
Bronze Armor18:19
Bronze ShieldsPre-queued · 18:19
Heavy ArchersPre-queued · 18:33
Heavy Infantry19:01
Iron Shields20:50
Iron Armor20:50
Iron WeaponsPre-queued · 20:51
Champion ArchersPre-queued · 20:56
Champion InfantryPre-queued · 20:58
Buildings 12 types
Farm22
Wall21
House20
Storehouse16
Military Academy5
Archery Range4
Granary4
Fortress2
Market2
Temple2
Town Center2
Armory1
God powers 3 invoked
Earthquake1
Pestilence1
Underworld Passage1