Advanced match analysis
alexraphael vs tdutcher3333
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 31882
- Duration
- 26:14
- Patch
- 19.17020
- Played
- · 1 day ago
Winner
alexraphael
Thor · Elo 823 +15
26:14
Match length
Defeated
tdutcher3333
Zeus · Elo 746 -35
60.9% win probability
Pre-match · alexraphael favored
win probability 39.1%
Key momentsIn match order
alexraphael
Thor · Blue- EAPM
- 39.0
- Favorite unit
- Portable Ram 34 fielded
- Total score
- 71,607
- Military score
- 30,183
- Economic score
- 38,141
- Kills score
- 3,316
- Units killed
- 94
- Units lost
- 110
- Buildings razed
- 47
- Largest army
- 129
- First expansion
- 9:49
Age path
FreyjaClassical · Research start 3:59
SkadiHeroic · Research start 13:20
TyrMythic · Research start 22:42
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling21 wall build events
Market economy1,400 total resource volume
Large army production129 military units
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Kills
Most Resources
tdutcher3333
Zeus · Red- EAPM
- 17.4
- Favorite unit
- Hoplite 29 fielded
- Total score
- 30,746
- Military score
- 8,479
- Economic score
- 19,669
- Kills score
- 2,652
- Units killed
- 87
- Units lost
- 94
- Buildings razed
- 0
- Largest army
- 49
- First expansion
- 8:34
Age path
HermesClassical · Research start 4:29
ApolloHeroic · Research start 18:55
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling24 wall build events
No post-game awards
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
alexraphaeltdutcher3333
Score
Combat and army
alexraphaeltdutcher3333
94
Units killed
87
110
Units lost
94
47
Buildings razed
0
129
Largest army
49
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,400 total volume›
alexraphael
Bought
No buys
Sold
Total player market volume1,400
tdutcher3333
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.