Replay-derived match flow, timings, and composition.

Advanced match analysis

alexraphael vs tdutcher3333

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
31882
Duration
26:14
Patch
19.17020
Played
· 1 day ago
Oasis map preview
MapOasis
Winner
alexraphael Thor · Elo 823 +15
26:14 Match length
Defeated
tdutcher3333 Zeus · Elo 746 -35
60.9% win probability Pre-match · alexraphael favored win probability 39.1%
Key momentsIn match order
First pressure
2:39 alexraphael Hersir trained
Fastest Classical
4:59* alexraphael Freyja · estimated
Armory timing
6:04 alexraphael Dwarven Armory
First extra TC
8:34 tdutcher3333 Town Center
Fastest Heroic
14:35* alexraphael Skadi · estimated
Fortress timing
15:18 alexraphael Hill Fort
Market timing
16:02 alexraphael Market
Fastest Mythic
24:42* alexraphael Tyr · estimated

alexraphael

Thor · Blue
Win 823 +15
EAPM
39.0
Favorite unit
Portable Ram
34 fielded
Total score
71,607
Military score
30,183
Economic score
38,141
Kills score
3,316
Units killed
94
Units lost
110
Buildings razed
47
Largest army
129
First expansion
9:49
Age path
FreyjaClassical · Research start 3:59
SkadiHeroic · Research start 13:20
TyrMythic · Research start 22:42
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling21 wall build events
Market economy1,400 total resource volume
Large army production129 military units
Highest Score Largest Army Most Deaths Most Improvements Most Kills Most Resources

tdutcher3333

Zeus · Red
Loss 746 -35
EAPM
17.4
Favorite unit
Hoplite
29 fielded
Total score
30,746
Military score
8,479
Economic score
19,669
Kills score
2,652
Units killed
87
Units lost
94
Buildings razed
0
Largest army
49
First expansion
8:34
Age path
HermesClassical · Research start 4:29
ApolloHeroic · Research start 18:55
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling24 wall build events
No post-game awards

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

alexraphaeltdutcher3333
Score
Total score alexraphael
71,60770%30,74630%
Military score alexraphael
30,18378%8,479
Economic score alexraphael
38,14166%19,66934%
Kills score alexraphael
3,31656%2,65244%
Combat and army
alexraphaeltdutcher3333
94 Units killed 87
110 Units lost 94
47 Buildings razed 0
129 Largest army 49

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,400 total volume

alexraphael

Bought

No buys

Sold

Food600
Wood800
Total player market volume1,400

tdutcher3333

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

alexraphael

Army · 129

Units

Portable Ram34
Berserk31
Throwing Axeman25
Raiding Cavalry20
Hersir9
Godi5
Hirdman2
Jarl2
Huskarl1

Technologies23 researched

Hand Axe4:25
Ballistics6:53
Copper Armor6:54
Copper Weapons6:55
Plow7:54
Pickaxe8:24
Husbandry9:26
Copper Shields10:15
Medium Cavalry10:49
Medium Infantry13:46
Bronze Shields15:03
Bronze Armor15:03
Shaft Mine15:11
Heavy Cavalry15:22
Bow Saw15:30
Heavy Infantry16:18
Bronze Weapons18:06
Iron Armor18:06
Iron Shields18:06
Crenellations23:25
Champion Infantry24:52
Champion Cavalry24:57
Iron Weapons25:01
Buildings 12 types
Farm43
Wall21
House16
Great Hall9
Hill Fort7
Longhouse7
Market4
Ox Cart Building4
Town Center2
Dwarven Armory1
Sentry Tower1
Temple1
God powers 3 invoked
Dwarven Mine1
Fimbulwinter1
Frost1

tdutcher3333

Army · 49

Units

Hoplite29
Hypaspist13
Centaur3
Heracles2
Jason1
Odysseus1

Technologies9 researched

Pickaxe7:47
Hand Axe7:52
Medium Infantry8:56
Plow10:16
Copper Shields12:45
Copper Armor16:28
Copper Weapons16:28
Crenellations16:59
Heavy Infantry21:30
Buildings 11 types
Farm28
Wall24
Military Academy13
House12
Storehouse7
Sentry Tower5
Town Center5
Fortress2
Granary2
Temple2
Armory1
God powers 4 invoked
Cease Fire2
Bolt1
Underworld Passage1