Advanced match analysis
Tetrax vs alexpap97
- Queue
- Ranked 1v1 Supremacy
- Map
- Anatolia
- Map Seed
- 3033
- Duration
- 21:00
- Patch
- 19.17020
- Played
- · 14 hours ago
Winner
Tetrax
Zeus · Elo 952 +17
21:00
Match length
Defeated
alexpap97
Gaia · Elo 935 -17
52.4% win probability
Pre-match · Tetrax favored
win probability 47.6%
Key momentsIn match order
Tetrax
Zeus · Blue- EAPM
- 45.7
- Favorite unit
- Hippeus 19 fielded
- Total score
- 42,766
- Military score
- 14,633
- Economic score
- 25,240
- Kills score
- 3,029
- Units killed
- 77
- Units lost
- 55
- Buildings razed
- 18
- Largest army
- 82
- First expansion
- 7:34
Age path
HermesClassical · Est. start 3:00
ApolloHeroic · Est. start 9:59
HeraMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Water commitment5 dock build events
Large army production82 military units
Highest Score
Most Kills
Most Resources
alexpap97
Gaia · Red- EAPM
- 27.9
- Favorite unit
- Katapeltes 30 fielded
- Total score
- 31,266
- Military score
- 12,955
- Economic score
- 16,707
- Kills score
- 1,711
- Units killed
- 55
- Units lost
- 75
- Buildings razed
- 2
- Largest army
- 133
- First expansion
- 5:52
Age path
LetoClassical · Est. start 4:29
RheiaHeroic · Est. start 15:27
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Water commitment7 dock build events
Large army production133 military units
Largest Army
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Tetraxalexpap97
Score
Combat and army
Tetraxalexpap97
77
Units killed
55
55
Units lost
75
18
Buildings razed
2
82
Largest army
133
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.