Replay-derived match flow, timings, and composition.

Advanced match analysis

Tetrax vs alexpap97

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
3033
Duration
21:00
Patch
19.17020
Played
· 14 hours ago
Anatolia map preview
MapAnatolia
Winner
Tetrax Zeus · Elo 952 +17
21:00 Match length
Defeated
alexpap97 Gaia · Elo 935 -17
52.4% win probability Pre-match · Tetrax favored win probability 47.6%
Key momentsIn match order
Fastest Classical
4:00* Tetrax Hermes · estimated
First extra TC
5:52 alexpap97 Town Center
First pressure
5:57 alexpap97 Counter Barracks
Armory timing
6:38 Tetrax Armory
Market timing
6:53 alexpap97 Market
Fastest Heroic
11:14* Tetrax Apollo · estimated
Fortress timing
15:25 Tetrax Fortress

Tetrax

Zeus · Blue
Win 952 +17
EAPM
45.7
Favorite unit
Hippeus
19 fielded
Total score
42,766
Military score
14,633
Economic score
25,240
Kills score
3,029
Units killed
77
Units lost
55
Buildings razed
18
Largest army
82
First expansion
7:34
Age path
HermesClassical · Est. start 3:00
ApolloHeroic · Est. start 9:59
HeraMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Water commitment5 dock build events
Large army production82 military units
Highest Score Most Kills Most Resources

alexpap97

Gaia · Red
Loss 935 -17
EAPM
27.9
Favorite unit
Katapeltes
30 fielded
Total score
31,266
Military score
12,955
Economic score
16,707
Kills score
1,711
Units killed
55
Units lost
75
Buildings razed
2
Largest army
133
First expansion
5:52
Age path
LetoClassical · Est. start 4:29
RheiaHeroic · Est. start 15:27
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Water commitment7 dock build events
Large army production133 military units
Largest Army Most Deaths Most Improvements

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Tetraxalexpap97
Score
Total score Tetrax
42,76658%31,26642%
Military score Tetrax
14,63353%12,95547%
Economic score Tetrax
25,24060%16,70740%
Kills score Tetrax
3,02964%1,71136%
Combat and army
Tetraxalexpap97
77 Units killed 55
55 Units lost 75
18 Buildings razed 2
82 Largest army 133

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Tetrax

Army · 82

Units

Hippeus19
Hoplite17
Pentekonter14
Prodromos11
Petrobolos9
Centaur4
Jason3
Heracles2
Trireme2
Odysseus1

Technologies7 researched · 2 pre-queued

Medium Infantry7:39
Copper WeaponsPre-queued · 8:43
Copper ArmorPre-queued · 8:43
Pickaxe9:17
Copper Shields10:02
Hand Axe13:29
Ballistics13:31
Medium Cavalry14:11
Heavy Cavalry18:20
Buildings 12 types
House25
Storehouse9
Dock5
Fortress5
Wall4
Granary3
Stable3
Temple3
Archery Range2
Military Academy2
Town Center2
Armory1
God powers 1 invoked
Cease Fire1

alexpap97

Army · 133

Units

Katapeltes30
Turma17
Bireme15
Murmillo15
Cheiroballista12
Arcus10
Contarius10
Destroyer10
Fire Ship5
Oracle4
Siege Bireme3
Automaton2

Technologies11 researched · 1 pre-queued

Pickaxe0:30
Hand Axe0:30
Medium Archers12:52
BallisticsPre-queued · 12:54
Medium Infantry13:21
Copper Weapons13:22
Copper Armor13:23
Plow14:52
Bow Saw14:53
Shaft Mine14:53
Crenellations16:04
Heavy Infantry18:53
Buildings 12 types
Manor10
Sentry Tower10
Farm9
Dock7
Military Barracks7
Counter Barracks5
Economic Guild4
Palace4
Town Center2
Armory1
Market1
Temple1
God powers 12 invoked
Spider Lair9
Gaia Forest2
Traitor1