Advanced match analysis
KingS#8757 vs KingYaldabaoth
- Queue
- Ranked 1v1 Supremacy
- Map
- Anatolia
- Map Seed
- 14124
- Duration
- 30:39
- Patch
- 19.17020
- Played
- · 14 hours ago
Winner
KingS#8757
Freyr · Elo 422 +14
30:39
Match length
Defeated
KingYaldabaoth
Shennong · Elo 354 -14
59.7% win probability
Pre-match · KingS#8757 favored
win probability 40.3%
Key momentsIn match order
KingS#8757
Freyr · Blue- EAPM
- 18.3
- Favorite unit
- Berserk 85 fielded
- Total score
- 60,853
- Military score
- 27,112
- Economic score
- 29,598
- Kills score
- 4,420
- Units killed
- 159
- Units lost
- 73
- Buildings razed
- 18
- Largest army
- 235
- First expansion
- 11:56
Age path
UllrClassical · Research start 7:30
AegirHeroic · Research start 12:32
VidarMythic · Research start 21:19
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom4 expansion build events
Water commitment5 dock build events
Market economy2,000 total resource volume
Large army production235 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
KingYaldabaoth
Shennong · Red- EAPM
- 18.3
- Favorite unit
- Tiger Cavalry 74 fielded
- Total score
- 41,835
- Military score
- 17,760
- Economic score
- 21,684
- Kills score
- 2,443
- Units killed
- 71
- Units lost
- 159
- Buildings razed
- 1
- Largest army
- 164
- First expansion
- 11:16
Age path
ChiyouClassical · Research start 7:14
NubaHeroic · Research start 11:08
HuangdiMythic · Research start 17:50
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Market economy300 total resource volume
Large army production164 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
KingS#8757KingYaldabaoth
Score
Combat and army
KingS#8757KingYaldabaoth
159
Units killed
71
73
Units lost
159
18
Buildings razed
1
235
Largest army
164
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,300 total volume›
KingS#8757
Bought
No buys
Sold
Total player market volume2,000
KingYaldabaoth
Bought
Sold
No sells
Total player market volume300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.