Replay-derived match flow, timings, and composition.

Advanced match analysis

KingS#8757 vs KingYaldabaoth

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
14124
Duration
30:39
Patch
19.17020
Played
· 14 hours ago
Anatolia map preview
MapAnatolia
Winner
KingS#8757 Freyr · Elo 422 +14
30:39 Match length
Defeated
KingYaldabaoth Shennong · Elo 354 -14
59.7% win probability Pre-match · KingS#8757 favored win probability 40.3%
Key momentsIn match order
First pressure
7:56 KingS#8757 Hersir trained
Fastest Classical
8:14* KingYaldabaoth Chiyou · estimated
Market timing
10:17 KingYaldabaoth Market
First extra TC
11:16 KingYaldabaoth Town Center
Armory timing
11:20 KingS#8757 Armory
Fastest Heroic
12:23* KingYaldabaoth Nuba · estimated
Fortress timing
16:29 KingS#8757 Hill Fort
Fastest Mythic
19:50* KingYaldabaoth Huangdi · estimated

KingS#8757

Freyr · Blue
Win 422 +14
EAPM
18.3
Favorite unit
Berserk
85 fielded
Total score
60,853
Military score
27,112
Economic score
29,598
Kills score
4,420
Units killed
159
Units lost
73
Buildings razed
18
Largest army
235
First expansion
11:56
Age path
UllrClassical · Research start 7:30
AegirHeroic · Research start 12:32
VidarMythic · Research start 21:19
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom4 expansion build events
Water commitment5 dock build events
Market economy2,000 total resource volume
Large army production235 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

KingYaldabaoth

Shennong · Red
Loss 354 -14
EAPM
18.3
Favorite unit
Tiger Cavalry
74 fielded
Total score
41,835
Military score
17,760
Economic score
21,684
Kills score
2,443
Units killed
71
Units lost
159
Buildings razed
1
Largest army
164
First expansion
11:16
Age path
ChiyouClassical · Research start 7:14
NubaHeroic · Research start 11:08
HuangdiMythic · Research start 17:50
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Market economy300 total resource volume
Large army production164 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

KingS#8757KingYaldabaoth
Score
Total score KingS#8757
60,85359%41,83541%
Military score KingS#8757
27,11260%17,76040%
Economic score KingS#8757
29,59858%21,68442%
Kills score KingS#8757
4,42064%2,44336%
Combat and army
KingS#8757KingYaldabaoth
159 Units killed 71
73 Units lost 159
18 Buildings razed 1
235 Largest army 164

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,300 total volume

KingS#8757

Bought

No buys

Sold

Food2,000
Total player market volume2,000

KingYaldabaoth

Bought

Wood300

Sold

No sells

Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

KingS#8757

Army · 235

Units

Berserk85
Godi49
Huskarl28
Hersir24
Ballista20
Portable Ram15
Jarl9
Raiding Cavalry5

Technologies22 researched

Hand Axe4:12
Pickaxe4:21
Husbandry5:19
Crenellations9:27
Medium Infantry11:13
Medium Cavalry11:16
Ballistics11:50
Copper Shields11:50
Copper Armor11:50
Copper Weapons11:51
Shaft Mine13:57
Bow Saw13:58
Heavy Infantry14:18
Heavy Cavalry15:18
Bronze Shields17:44
Bronze Armor17:45
Bronze Weapons17:45
Champion Infantry23:58
Champion Cavalry24:45
Iron Shields26:12
Iron Armor26:12
Iron Weapons26:12
Buildings 11 types
House16
Sentry Tower11
Dock5
Town Center4
Longhouse3
Ox Cart Building3
Great Hall2
Hill Fort2
Armory1
Market1
Temple1
God powers 5 invoked
Asgardian Bastion1
Gullinbursti1
Inferno1
Tempest1
Titan Gate1

KingYaldabaoth

Army · 164

Units

Tiger Cavalry74
Dao Swordsman41
Pioneer30
Fire Archer10
Siege Crossbow4
Jiang Zi Ya2
Sage2
Wen Zhong1

Technologies20 researched

Hand Axe4:29
Pickaxe4:50
Husbandry5:38
Bow Saw13:01
Shaft Mine13:02
Medium Archers14:44
Heavy Archers17:12
Medium Infantry17:16
Copper Armor20:38
Copper Weapons20:39
Copper Shields20:39
Ballistics20:40
Champion Archers21:18
Heavy Infantry21:20
Heavy Cavalry22:27
Champion Cavalry23:57
Bronze Armor25:56
Bronze Weapons25:57
Bronze Shields25:58
Champion Infantry27:03
Buildings 11 types
Farm20
House19
Silo4
Baolei2
Imperial Academy2
Temple2
Armory1
Machine Workshop1
Market1
Military Camp1
Town Center1
God powers 4 invoked
Drought Land1
Lightning Weapons1
Prosperous Seeds1
Yinglongs Wrath1