Replay-derived match flow, timings, and composition.

Advanced match analysis

SQUIDINGLE vs Tropius

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
379
Duration
7:32
Patch
19.17020
Played
· 1 day ago
Marsh map preview
MapMarsh
Defeated
SQUIDINGLE Thor · Elo 1262 -15
7:32 Match length
Winner
Tropius Amaterasu · Elo 1310 +15
43.1% win probability Pre-match · Tropius favored win probability 56.9%
Key momentsIn match order
Armory timing
0:08 SQUIDINGLE Dwarven Armory
Fastest Classical
4:22* Tropius Minakatatomi · estimated
First pressure
4:35 SQUIDINGLE Hersir trained

SQUIDINGLE

Thor · Blue
Loss 1262 -15
EAPM
22.0
Favorite unit
Hersir
5 fielded
Total score
6,766
Military score
2,767
Economic score
3,999
Kills score
0
Units killed
0
Units lost
14
Buildings razed
0
Largest army
5
First expansion
—
Age path
ForsetiClassical · Research start 4:21
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths Most Improvements Most Resources

Tropius

Amaterasu · Grey
Win 1310 +15
EAPM
29.9
Favorite unit
Samurai
9 fielded
Total score
8,409
Military score
4,232
Economic score
3,824
Kills score
373
Units killed
15
Units lost
0
Buildings razed
0
Largest army
14
First expansion
—
Age path
MinakatatomiClassical · Research start 3:22
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score Largest Army Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

SQUIDINGLETropius
Score
Total score Tropius
6,76645%8,40955%
Military score Tropius
2,76740%4,23260%
Economic score SQUIDINGLE
3,99951%3,82449%
Kills score Tropius
373100%
Combat and army
SQUIDINGLETropius
0 Units killed 15
14 Units lost 0
0 Buildings razed 0
5 Largest army 14

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SQUIDINGLE

Army · 5

Units

Hersir5

Technologies4 researched · 3 pre-queued

Copper ArmorPre-queued · 0:54
Copper Weapons2:25
Hand Axe3:34
Copper Shields4:04
Pickaxe5:03
HusbandryPre-queued · 5:04
Bronze ArmorPre-queued · 5:09
Buildings 6 types
House7
Longhouse3
Ox Cart Building2
Dwarven Armory1
Great Hall1
Temple1
God powers 1 invoked
Healing Spring1

Tropius

Army · 14

Units

Samurai9
Naginata Rider2
Wanyudo2
Onna Musha1

Technologies1 researched

Pickaxe6:28
Buildings 8 types
House8
Wall5
Dojo2
Watermill2
Mining Camp Japanese1
Shrine Japanese1
Stable Japanese1
Temple1
God powers 2 invoked
Shrine Of The Hunt1
Solar Shield1