Advanced match analysis
Konstantinos#309 vs muratgoktass001
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 21783
- Duration
- 23:14
- Patch
- 19.17020
- Played
- · 14 hours ago
Defeated
Konstantinos#309
Poseidon · Elo 871 -15
23:14
Match length
Winner
muratgoktass001
Susanoo · Elo 931 +15
41.5% win probability
Pre-match · muratgoktass001 favored
win probability 58.5%
Key momentsIn match order
Konstantinos#309
Poseidon · Peach- EAPM
- 28.8
- Favorite unit
- Toxotes 19 fielded
- Total score
- 31,665
- Military score
- 7,280
- Economic score
- 20,816
- Kills score
- 3,569
- Units killed
- 97
- Units lost
- 151
- Buildings razed
- 0
- Largest army
- 53
- First expansion
- 6:30
Age path
HermesClassical · Research start 3:21
AphroditeHeroic · Research start 11:06
HephaestusMythic · Research start 17:53
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy700 total resource volume
Largest Army
Most Deaths
Most Improvements
muratgoktass001
Susanoo · Red- EAPM
- 22.4
- Favorite unit
- Naginata Rider 1 fielded
- Total score
- 49,930
- Military score
- 19,875
- Economic score
- 26,683
- Kills score
- 3,473
- Units killed
- 152
- Units lost
- 102
- Buildings razed
- 7
- Largest army
- 1
- First expansion
- 5:08
Age path
Inari OkamiClassical · Est. start 4:14
FujinHeroic · Est. start 13:07
TakemikazuchiMythic · Est. start 17:59
Opening read
2 TC BoomA fast additional Town Center had no Fast Heroic or meaningful early military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Market economy1,500 total resource volume
Highest Score
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Konstantinos#309muratgoktass001
Score
Combat and army
Konstantinos#309muratgoktass001
97
Units killed
152
151
Units lost
102
0
Buildings razed
7
53
Largest army
1
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,200 total volume›
Konstantinos#309
Bought
Sold
No sells
Total player market volume700
muratgoktass001
Bought
No buys
Sold
Total player market volume1,500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.