Replay-derived match flow, timings, and composition.

Advanced match analysis

Konstantinos#309 vs muratgoktass001

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
21783
Duration
23:14
Patch
19.17020
Played
· 14 hours ago
Giza map preview
MapGiza
Defeated
Konstantinos#309 Poseidon · Elo 871 -15
23:14 Match length
Winner
muratgoktass001 Susanoo · Elo 931 +15
41.5% win probability Pre-match · muratgoktass001 favored win probability 58.5%
Key momentsIn match order
Fastest Classical
4:21* Konstantinos#309 Hermes · estimated
First extra TC
5:08 muratgoktass001 Town Center
First pressure
5:12 muratgoktass001 Stable Japanese
Armory timing
9:36 Konstantinos#309 Armory
Fastest Heroic
12:21* Konstantinos#309 Aphrodite · estimated
Fortress timing
13:12 Konstantinos#309 Fortress
Market timing
13:29 muratgoktass001 Market
Fastest Mythic
19:53* Konstantinos#309 Hephaestus · estimated

Konstantinos#309

Poseidon · Peach
Loss 871 -15
EAPM
28.8
Favorite unit
Toxotes
19 fielded
Total score
31,665
Military score
7,280
Economic score
20,816
Kills score
3,569
Units killed
97
Units lost
151
Buildings razed
0
Largest army
53
First expansion
6:30
Age path
HermesClassical · Research start 3:21
AphroditeHeroic · Research start 11:06
HephaestusMythic · Research start 17:53
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy700 total resource volume
Largest Army Most Deaths Most Improvements

muratgoktass001

Susanoo · Red
Win 931 +15
EAPM
22.4
Favorite unit
Naginata Rider
1 fielded
Total score
49,930
Military score
19,875
Economic score
26,683
Kills score
3,473
Units killed
152
Units lost
102
Buildings razed
7
Largest army
1
First expansion
5:08
Age path
Inari OkamiClassical · Est. start 4:14
FujinHeroic · Est. start 13:07
TakemikazuchiMythic · Est. start 17:59
Opening read
2 TC BoomA fast additional Town Center had no Fast Heroic or meaningful early military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Market economy1,500 total resource volume
Highest Score Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Konstantinos#309muratgoktass001
Score
Total score muratgoktass001
31,66539%49,93061%
Military score muratgoktass001
7,28027%19,87573%
Economic score muratgoktass001
20,81644%26,68356%
Kills score Konstantinos#309
3,56951%3,47349%
Combat and army
Konstantinos#309muratgoktass001
97 Units killed 152
151 Units lost 102
0 Buildings razed 7
53 Largest army 1

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,200 total volume

Konstantinos#309

Bought

Food700

Sold

No sells

Total player market volume700

muratgoktass001

Bought

No buys

Sold

Wood1,500
Total player market volume1,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Konstantinos#309

Army · 53

Units

Toxotes19
Hypaspist11
Hoplite7
Hippeus6
Theseus3
Hippolyta2
Petrobolos2
Atalanta1
Nemean Lion1
Polyphemus1

Technologies15 researched

Pickaxe6:35
Hand Axe6:36
Husbandry7:24
Bow Saw13:42
Ballistics20:35
Copper Shields20:36
Copper Armor20:36
Copper Weapons20:36
Plow21:23
Crenellations21:26
Bronze Shields22:37
Bronze Armor22:37
Bronze Weapons22:37
Medium Infantry22:50
Medium Archers22:53
Buildings 13 types
Farm14
House10
Storehouse10
Granary3
Sentry Tower3
Archery Range2
Military Academy2
Stable2
Town Center2
Armory1
Fortress1
Market1
Temple1
God powers 6 invoked
Cease Fire2
Curse2
Lure1
Plenty Vault1

muratgoktass001

Army · 1

Units

Naginata Rider1

Technologies8 researched · 1 pre-queued

Plow6:53
Hand Axe10:40
PickaxePre-queued · 12:44
Copper Weapons13:12
Copper Armor20:03
Copper Shields20:04
Bronze Armor20:41
Bronze Weapons20:41
Bronze Shields21:35
Buildings 13 types
Farm39
House16
Castle7
Dojo7
Mining Camp Japanese6
Shrine Japanese5
Stable Japanese4
Sentry Tower3
Watermill3
Town Center2
Armory1
Market1
Temple1
God powers 3 invoked
Divine Slash1
Kusanagi1
Swampland1