Replay-derived match flow, timings, and composition.

Advanced match analysis

tdutcher3333 vs Zeraph

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
26647
Duration
0:04
Patch
19.17020
Played
· 4 hours ago
Watering Hole map preview
MapWatering Hole
Winner
tdutcher3333 Zeus · Elo 781 +36
0:04 Match length
Defeated
Zeraph Tezcatlipoca · Elo 696 -23
62.0% win probability Pre-match · tdutcher3333 favored win probability 38.0%

tdutcher3333

Zeus · Blue
Win 781 +36
EAPM
0.0
Total score
2,250
Military score
1,000
Economic score
1,250
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Zeraph

Tezcatlipoca · Red
Loss 696 -23
EAPM
14.3
Total score
2,200
Military score
1,000
Economic score
1,200
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

tdutcher3333Zeraph
Score
Total score tdutcher3333
2,25051%2,20049%
Military score Even
1,00050%1,00050%
Economic score tdutcher3333
1,25051%1,20049%
Kills score Even
Combat and army
tdutcher3333Zeraph
0 Units killed 0
0 Units lost 0
0 Buildings razed 0
0 Largest army 0

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

tdutcher3333

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.

Zeraph

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.