Advanced match analysis
wąż rzeczny vs XAUUSD
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 10750
- Duration
- 9:18
- Patch
- 19.17020
- Played
- · 1 day ago
Winner
wąż rzeczny
Zeus · Elo 1135 +17
9:18
Match length
Defeated
XAUUSD
Shennong · Elo 1126 -17
51.3% win probability
Pre-match · wąż rzeczny favored
win probability 48.7%
Key momentsIn match order
wąż rzeczny
Zeus · Blue- EAPM
- 32.7
- Favorite unit
- Hoplite 26 fielded
- Total score
- 9,403
- Military score
- 4,191
- Economic score
- 4,659
- Kills score
- 553
- Units killed
- 18
- Units lost
- 9
- Buildings razed
- 1
- Largest army
- 30
- First expansion
- —
Age path
AthenaClassical · Est. start 2:51
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
XAUUSD
Shennong · Red- EAPM
- 46.1
- Favorite unit
- Fire Archer 3 fielded
- Total score
- 6,650
- Military score
- 1,775
- Economic score
- 4,627
- Kills score
- 248
- Units killed
- 10
- Units lost
- 18
- Buildings razed
- 0
- Largest army
- 10
- First expansion
- 4:13
Age path
ChiyouClassical · Est. start 3:11
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
wąż rzecznyXAUUSD
Score
Combat and army
wąż rzecznyXAUUSD
18
Units killed
10
9
Units lost
18
1
Buildings razed
0
30
Largest army
10
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
wąż rzeczny
Army · 30Units
Technologies0 researched · 2 pre-queued
Buildings ›7 types
God powers ›2 invoked
XAUUSD
Army · 10Units
Technologies0 researched
No key technologies recorded.
Buildings ›6 types
God powers ›None invoked
No god powers recorded.