Advanced match analysis
matiasenuri vs ph-sep
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 29765
- Duration
- 21:33
- Patch
- 19.17020
- Played
- · 4 hours ago
Winner
matiasenuri
Zeus · Elo 1226 +16
21:33
Match length
Defeated
ph-sep
Hades · Elo 1201 -16
53.6% win probability
Pre-match · matiasenuri favored
win probability 46.4%
Key momentsIn match order
matiasenuri
Zeus · Blue- EAPM
- 48.0
- Favorite unit
- Hypaspist 41 fielded
- Total score
- 38,237
- Military score
- 17,006
- Economic score
- 17,416
- Kills score
- 3,938
- Units killed
- 130
- Units lost
- 82
- Buildings razed
- 16
- Largest army
- 133
- First expansion
- 7:29
Age path
HermesClassical · Est. start 2:45
ApolloHeroic · Est. start 14:18
HeraMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling6 wall build events
Large army production133 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
ph-sep
Hades · Red- EAPM
- 34.8
- Favorite unit
- Peltast 48 fielded
- Total score
- 24,955
- Military score
- 8,773
- Economic score
- 13,997
- Kills score
- 2,185
- Units killed
- 84
- Units lost
- 134
- Buildings razed
- 2
- Largest army
- 164
- First expansion
- 17:27
Age path
AresClassical · Research start 3:16
ApolloHeroic · Research start 11:39
HephaestusMythic · Est. start 16:41
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling16 wall build events
Market economy1,400 total resource volume
Large army production164 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
matiasenuriph-sep
Score
Combat and army
matiasenuriph-sep
130
Units killed
84
82
Units lost
134
16
Buildings razed
2
133
Largest army
164
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,400 total volume›
matiasenuri
Bought
No buys
Sold
No sells
Total player market volume0
ph-sep
Bought
No buys
Sold
Total player market volume1,400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.