Replay-derived match flow, timings, and composition.

Advanced match analysis

matiasenuri vs ph-sep

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
29765
Duration
21:33
Patch
19.17020
Played
· 4 hours ago
Marsh map preview
MapMarsh
Winner
matiasenuri Zeus · Elo 1226 +16
21:33 Match length
Defeated
ph-sep Hades · Elo 1201 -16
53.6% win probability Pre-match · matiasenuri favored win probability 46.4%
Key momentsIn match order
Fastest Classical
3:45* matiasenuri Hermes · estimated
First pressure
4:16 matiasenuri Stable
Armory timing
7:00 ph-sep Armory
First extra TC
7:29 matiasenuri Town Center
Fastest Heroic
12:54* ph-sep Apollo · estimated
Fortress timing
12:57 ph-sep Fortress
Market timing
16:32 ph-sep Market
Fastest Mythic
18:41* ph-sep Hephaestus · estimated

matiasenuri

Zeus · Blue
Win 1226 +16
EAPM
48.0
Favorite unit
Hypaspist
41 fielded
Total score
38,237
Military score
17,006
Economic score
17,416
Kills score
3,938
Units killed
130
Units lost
82
Buildings razed
16
Largest army
133
First expansion
7:29
Age path
HermesClassical · Est. start 2:45
ApolloHeroic · Est. start 14:18
HeraMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling6 wall build events
Large army production133 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

ph-sep

Hades · Red
Loss 1201 -16
EAPM
34.8
Favorite unit
Peltast
48 fielded
Total score
24,955
Military score
8,773
Economic score
13,997
Kills score
2,185
Units killed
84
Units lost
134
Buildings razed
2
Largest army
164
First expansion
17:27
Age path
AresClassical · Research start 3:16
ApolloHeroic · Research start 11:39
HephaestusMythic · Est. start 16:41
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling16 wall build events
Market economy1,400 total resource volume
Large army production164 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

matiasenuriph-sep
Score
Total score matiasenuri
38,23761%24,95539%
Military score matiasenuri
17,00666%8,77334%
Economic score matiasenuri
17,41655%13,99745%
Kills score matiasenuri
3,93864%2,18536%
Combat and army
matiasenuriph-sep
130 Units killed 84
82 Units lost 134
16 Buildings razed 2
133 Largest army 164

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,400 total volume

matiasenuri

Bought

No buys

Sold

No sells

Total player market volume0

ph-sep

Bought

No buys

Sold

Wood1,400
Total player market volume1,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

matiasenuri

Army · 133

Units

Hypaspist41
Toxotes36
Peltast25
Hippeus9
Hoplite8
Petrobolos5
Heracles3
Centaur2
Manticore2
Jason1
Odysseus1

Technologies9 researched · 8 pre-queued

Husbandry10:41
Plow10:41
Hand Axe10:46
Pickaxe10:47
Medium ArchersPre-queued · 12:14
Copper Armor14:31
Copper Shields14:31
Copper Weapons14:31
Medium Infantry14:42
Medium CavalryPre-queued · 16:26
Heavy InfantryPre-queued · 16:27
Shaft Mine16:32
Bronze ShieldsPre-queued · 17:10
Bronze ArmorPre-queued · 17:10
Bronze WeaponsPre-queued · 17:11
Heavy ArchersPre-queued · 18:46
Heavy CavalryPre-queued · 19:17
Buildings 12 types
Farm28
House18
Storehouse12
Military Academy9
Wall6
Archery Range4
Town Center3
Granary2
Armory1
Fortress1
Stable1
Temple1
God powers 3 invoked
Bolt1
Cease Fire1
Underworld Passage1

ph-sep

Army · 164

Units

Peltast48
Hoplite37
Hippeus25
Prodromos16
Toxotes15
Hypaspist9
Ajax4
Cyclops4
Achilles3
Chiron2
Petrobolos1

Technologies10 researched · 2 pre-queued

Medium Infantry6:43
PickaxePre-queued · 7:15
Hand Axe11:48
HusbandryPre-queued · 11:49
Copper Weapons12:02
Shaft Mine13:17
Bow Saw15:55
Medium Archers17:29
Ballistics18:50
Copper Shields18:51
Copper Armor18:51
Heavy Archers19:16
Buildings 12 types
House26
Wall16
Granary9
Stable6
Archery Range5
Storehouse5
Armory3
Military Academy2
Fortress1
Market1
Temple1
Town Center1
God powers 3 invoked
Plenty Vault1
Sentinel1
Underworld Passage1