Advanced match analysis
c00kie1402 vs Shecke94
- Queue
- Ranked 1v1 Supremacy
- Map
- Mirage
- Map Seed
- 23227
- Duration
- 20:56
- Patch
- 19.17020
- Played
- · 1 day ago
Defeated
c00kie1402
Gaia · Elo 531 -8
20:56
Match length
Winner
Shecke94
Set · Elo 773 +7
19.9% win probability
Pre-match · Shecke94 favored
win probability 80.1%
Key momentsIn match order
c00kie1402
Gaia · Blue- EAPM
- 18.4
- Favorite unit
- Destroyer 17 fielded
- Total score
- 23,674
- Military score
- 9,048
- Economic score
- 13,357
- Kills score
- 1,269
- Units killed
- 73
- Units lost
- 35
- Buildings razed
- 2
- Largest army
- 55
- First expansion
- 6:40
Age path
LetoClassical · Research start 3:25
RheiaHeroic · Research start 10:40
MythicNot reached
Opening read
Multi-TC boom5 expansion build events
Heavy walling25 wall build events
Water commitment1 dock build events
Most Kills
Shecke94
Set · Red- EAPM
- 26.7
- Favorite unit
- Chariot Archer 34 fielded
- Total score
- 34,039
- Military score
- 14,894
- Economic score
- 17,634
- Kills score
- 1,511
- Units killed
- 35
- Units lost
- 76
- Buildings razed
- 6
- Largest army
- 73
- First expansion
- 8:49
Age path
AnubisClassical · Research start 6:46
NephthysHeroic · Research start 9:25
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Water BoomExisting water-opening timing signal.
Multi-TC boom3 expansion build events
Market economy700 total resource volume
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
c00kie1402Shecke94
Score
Combat and army
c00kie1402Shecke94
73
Units killed
35
35
Units lost
76
2
Buildings razed
6
55
Largest army
73
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 700 total volume›
c00kie1402
Bought
No buys
Sold
No sells
Total player market volume0
Shecke94
Bought
Sold
No sells
Total player market volume700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.