Replay-derived match flow, timings, and composition.

Advanced match analysis

WavySpartacus vs donky3

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
32368
Duration
32:54
Patch
19.17020
Played
· 1 day ago
Tundra map preview
MapTundra
Winner
WavySpartacus Thor · Elo 1380 +18
32:54 Match length
Defeated
donky3 Isis · Elo 1385 -18
49.3% win probability Pre-match · donky3 favored · Upset win probability 50.7%
Key momentsIn match order
Armory timing
0:12 WavySpartacus Dwarven Armory
First pressure
4:44 WavySpartacus Hersir trained
Fastest Classical
5:02* donky3 Anubis · estimated
Fortress timing
7:02 donky3 Migdol Stronghold
Fastest Heroic
7:21* donky3 Sobek · estimated
First extra TC
9:17 WavySpartacus Town Center
Market timing
23:46 donky3 Market
Fastest Mythic
26:02* donky3 Osiris · estimated

WavySpartacus

Thor · Blue
Win 1380 +18
EAPM
64.7
Favorite unit
Hirdman
196 fielded
Total score
55,023
Military score
23,129
Economic score
24,666
Kills score
7,271
Units killed
258
Units lost
289
Buildings razed
29
Largest army
481
First expansion
9:17
Age path
FreyjaClassical · Est. start 4:35
BragiHeroic · Est. start 9:33
TyrMythic · Est. start 24:38
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom7 expansion build events
Heavy walling30 wall build events
Large army production481 military units
Highest Score Largest Army Most Deaths Most Improvements Most Resources

donky3

Isis · Red
Loss 1385 -18
EAPM
31.4
Favorite unit
Camel Rider
92 fielded
Total score
29,160
Military score
9,880
Economic score
11,067
Kills score
8,245
Units killed
261
Units lost
270
Buildings razed
44
Largest army
197
First expansion
—
Age path
AnubisClassical · Est. start 4:02
SobekHeroic · Est. start 6:06
OsirisMythic · Est. start 24:02
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,400 total resource volume
Large army production197 military units
Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

WavySpartacusdonky3
Score
Total score WavySpartacus
55,02365%29,16035%
Military score WavySpartacus
23,12970%9,88030%
Economic score WavySpartacus
24,66669%11,06731%
Kills score donky3
7,27147%8,24553%
Combat and army
WavySpartacusdonky3
258 Units killed 261
289 Units lost 270
29 Buildings razed 44
481 Largest army 197

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,400 total volume

WavySpartacus

Bought

No buys

Sold

No sells

Total player market volume0

donky3

Bought

No buys

Sold

Wood1,400
Total player market volume1,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

WavySpartacus

Army · 481

Units

Hirdman196
Throwing Axeman119
Jarl49
Berserk48
Godi35
Hersir14
Raiding Cavalry11
Valkyrie4
Huskarl3
Battle Boar1
Portable Ram1

Technologies10 researched · 9 pre-queued

Copper ArmorPre-queued · 0:56
Copper Shields2:21
Hand Axe3:55
PickaxePre-queued · 4:08
Copper Weapons4:42
HusbandryPre-queued · 4:50
Shaft MinePre-queued · 4:51
Bow SawPre-queued · 4:53
Bronze Weapons6:58
Ballistics10:09
Plow15:33
Medium InfantryPre-queued · 16:15
Bronze ShieldsPre-queued · 20:06
Bronze Armor21:47
Heavy Infantry21:52
Iron Shields25:26
Champion InfantryPre-queued · 27:07
Iron Armor28:33
Iron WeaponsPre-queued · 28:33
Buildings 11 types
Longhouse38
Farm35
Wall30
House29
Great Hall11
Ox Cart Building7
Town Center7
Hill Fort3
Dwarven Armory2
Temple2
Sentry Tower1
God powers 6 invoked
Dwarven Mine2
Fimbulwinter1
Flaming Weapons1
Forest Fire1
Titan Gate1

donky3

Army · 197

Units

Camel Rider92
Chariot Archer47
Petsuchos26
Siege Tower13
War Elephant8
Catapult5
Mummy5
Anubite1

Technologies7 researched · 4 pre-queued

PickaxePre-queued · 4:06
Hand AxePre-queued · 7:25
Copper Armor12:59
Heavy Camel Riders14:18
Bronze Armor14:49
Copper Weapons14:49
Ballistics16:40
Bronze WeaponsPre-queued · 18:18
Copper Shields19:08
Heavy Chariot ArchersPre-queued · 19:27
Bronze Shields21:24
Buildings 13 types
House16
Granary10
Lumber Camp7
Mining Camp5
Market2
Migdol Stronghold2
Siege Works2
Armory1
Farm1
Monument To Soldiers1
Monument To Villagers1
Obelisk1
Temple1
God powers 3 invoked
Plague Of Serpents1
Prosperity1
Son Of Osiris1