Advanced match analysis
WavySpartacus vs donky3
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 32368
- Duration
- 32:54
- Patch
- 19.17020
- Played
- · 1 day ago
Winner
WavySpartacus
Thor · Elo 1380 +18
32:54
Match length
Defeated
donky3
Isis · Elo 1385 -18
49.3% win probability
Pre-match · donky3 favored · Upset
win probability 50.7%
Key momentsIn match order
WavySpartacus
Thor · Blue- EAPM
- 64.7
- Favorite unit
- Hirdman 196 fielded
- Total score
- 55,023
- Military score
- 23,129
- Economic score
- 24,666
- Kills score
- 7,271
- Units killed
- 258
- Units lost
- 289
- Buildings razed
- 29
- Largest army
- 481
- First expansion
- 9:17
Age path
FreyjaClassical · Est. start 4:35
BragiHeroic · Est. start 9:33
TyrMythic · Est. start 24:38
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom7 expansion build events
Heavy walling30 wall build events
Large army production481 military units
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
donky3
Isis · Red- EAPM
- 31.4
- Favorite unit
- Camel Rider 92 fielded
- Total score
- 29,160
- Military score
- 9,880
- Economic score
- 11,067
- Kills score
- 8,245
- Units killed
- 261
- Units lost
- 270
- Buildings razed
- 44
- Largest army
- 197
- First expansion
- —
Age path
AnubisClassical · Est. start 4:02
SobekHeroic · Est. start 6:06
OsirisMythic · Est. start 24:02
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,400 total resource volume
Large army production197 military units
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
WavySpartacusdonky3
Score
Combat and army
WavySpartacusdonky3
258
Units killed
261
289
Units lost
270
29
Buildings razed
44
481
Largest army
197
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,400 total volume›
WavySpartacus
Bought
No buys
Sold
No sells
Total player market volume0
donky3
Bought
No buys
Sold
Total player market volume1,400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.