Replay-derived match flow, timings, and composition.

Advanced match analysis

bones vs terrenstimon

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
25423
Duration
3:28
Patch
19.17020
Played
· 4 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
bones Zeus · Elo 2066 +3
3:28 Match length
Defeated
terrenstimon Nuwa · Elo 1652 -3
91.6% win probability Pre-match · bones favored win probability 8.4%
Key momentsIn match order
First pressure
2:00 bones Jason produced

bones

Zeus · Blue
Win 2066 +3
EAPM
62.8
Favorite unit
Jason
1 fielded
Total score
3,978
Military score
1,525
Economic score
2,453
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
1
First expansion
—
Age path
HermesClassical · Timing unavailable
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

terrenstimon

Nuwa · Red
Loss 1652 -3
EAPM
35.1
Favorite unit
Pioneer
1 fielded
Total score
4,409
Military score
1,785
Economic score
2,624
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
1
First expansion
—
Age path
HoutuClassical · Timing unavailable
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

bonesterrenstimon
Score
Total score terrenstimon
3,97847%4,40953%
Military score terrenstimon
1,52546%1,78554%
Economic score terrenstimon
2,45348%2,62452%
Kills score Even
Combat and army
bonesterrenstimon
0 Units killed 0
0 Units lost 0
0 Buildings razed 0
1 Largest army 1

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

bones

Army · 1

Units

Jason1

Technologies0 researched

No key technologies recorded.

Buildings 4 types
Storehouse2
Granary1
House1
Temple1
God powers None invoked

No god powers recorded.

terrenstimon

Army · 1

Units

Pioneer1

Technologies0 researched

No key technologies recorded.

Buildings 3 types
House1
Silo1
Temple1
God powers None invoked

No god powers recorded.