Advanced match analysis
JiuJito + relicHunterBR vs Adrike + Zasranko
- Queue
- Ranked 2v2 Supremacy
- Map
- Ghost Lake
- Map Seed
- 25477
- Duration
- 15:41
- Patch
- 19.17020
- Played
- · 20 hours ago
Victory
Team Elo 1006
JiuJito
Zeus · Elo 931 +29
relicHunterBR
Fuxi · Elo 1080 +4
15:41
Match length
Defeat
Team Elo 742
Adrike
Zeus · Elo 728 -6
Zasranko
Hades · Elo 755 -7
82.0% win probability
Pre-match · JiuJito + relicHunterBR favored
win probability 18.0%
Key momentsIn match order
JiuJito
Zeus · Blue · Team 1- EAPM
- 34.7
- Favorite unit
- Hoplite 33 fielded
- Total score
- 21,277
- Military score
- 6,040
- Economic score
- 14,190
- Kills score
- 1,047
- Units killed
- 48
- Units lost
- 27
- Buildings razed
- 5
- Largest army
- 54
- First expansion
- 8:30
Age path
AthenaClassical · Research start 4:09
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Highest Score
Most Resources
Adrike
Zeus · Red · Team 2- EAPM
- 49.7
- Favorite unit
- Toxotes 36 fielded
- Total score
- 14,836
- Military score
- 3,656
- Economic score
- 10,613
- Kills score
- 567
- Units killed
- 18
- Units lost
- 67
- Buildings razed
- 0
- Largest army
- 56
- First expansion
- 4:39
Age path
AthenaClassical · Research start 2:51
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling16 wall build events
Largest Army
Most Deaths
Most Improvements
relicHunterBR
Fuxi · Yellow · Team 1- EAPM
- 36.1
- Favorite unit
- Fire Archer 11 fielded
- Total score
- 20,607
- Military score
- 8,580
- Economic score
- 9,991
- Kills score
- 2,036
- Units killed
- 72
- Units lost
- 18
- Buildings razed
- 29
- Largest army
- 57
- First expansion
- —
Age path
ChiyouClassical · Research start 2:24
NubaHeroic · Research start 6:03
GonggongMythic · Research start 11:47
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Market economy200 total resource volume
Most Kills
Zasranko
Hades · Pink · Team 2- EAPM
- 28.0
- Favorite unit
- Toxotes 8 fielded
- Total score
- 15,420
- Military score
- 1,895
- Economic score
- 12,782
- Kills score
- 743
- Units killed
- 26
- Units lost
- 47
- Buildings razed
- 0
- Largest army
- 19
- First expansion
- 9:47
Age path
AresClassical · Research start 5:22
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
JiuJitoAdrikerelicHunterBRZasranko
Score composition
MilitaryEconomyKills score
JiuJito
21,277
Adrike
14,836
relicHunterBR
20,607
Zasranko
15,420
Units killed vs lost
KilledLost
JiuJito
48 / 27
Adrike
18 / 67
relicHunterBR
72 / 18
Zasranko
26 / 47
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 200 total volume›
JiuJito
Bought
No buys
Sold
No sells
Total player market volume0
Adrike
Bought
No buys
Sold
No sells
Total player market volume0
relicHunterBR
Bought
Sold
Total player market volume200
Zasranko
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.