Replay-derived match flow, timings, and composition.

Advanced match analysis

JiuJito + relicHunterBR vs Adrike + Zasranko

Queue
Ranked 2v2 Supremacy
Map
Ghost Lake
Map Seed
25477
Duration
15:41
Patch
19.17020
Played
· 20 hours ago
Ghost Lake map preview
MapGhost Lake
Victory Team Elo 1006
JiuJito Zeus · Elo 931 +29
relicHunterBR Fuxi · Elo 1080 +4
15:41 Match length
Defeat Team Elo 742
Adrike Zeus · Elo 728 -6
Zasranko Hades · Elo 755 -7
82.0% win probability Pre-match · JiuJito + relicHunterBR favored win probability 18.0%
Key momentsIn match order
Fastest Classical
3:24* relicHunterBR Chiyou · estimated
Market timing
3:45 relicHunterBR Market
Armory timing
4:14 relicHunterBR Armory
First extra TC
4:39 Adrike Town Center
First pressure
5:21 JiuJito Military Academy
Fastest Heroic
7:18* relicHunterBR Nuba · estimated
Fastest Mythic
13:47* relicHunterBR Gonggong · estimated

JiuJito

Zeus · Blue · Team 1
Win 931 +29
EAPM
34.7
Favorite unit
Hoplite
33 fielded
Total score
21,277
Military score
6,040
Economic score
14,190
Kills score
1,047
Units killed
48
Units lost
27
Buildings razed
5
Largest army
54
First expansion
8:30
Age path
AthenaClassical · Research start 4:09
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Highest Score Most Resources

Adrike

Zeus · Red · Team 2
Loss 728 -6
EAPM
49.7
Favorite unit
Toxotes
36 fielded
Total score
14,836
Military score
3,656
Economic score
10,613
Kills score
567
Units killed
18
Units lost
67
Buildings razed
0
Largest army
56
First expansion
4:39
Age path
AthenaClassical · Research start 2:51
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling16 wall build events
Largest Army Most Deaths Most Improvements

relicHunterBR

Fuxi · Yellow · Team 1
Win 1080 +4
EAPM
36.1
Favorite unit
Fire Archer
11 fielded
Total score
20,607
Military score
8,580
Economic score
9,991
Kills score
2,036
Units killed
72
Units lost
18
Buildings razed
29
Largest army
57
First expansion
—
Age path
ChiyouClassical · Research start 2:24
NubaHeroic · Research start 6:03
GonggongMythic · Research start 11:47
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Market economy200 total resource volume
Most Kills

Zasranko

Hades · Pink · Team 2
Loss 755 -7
EAPM
28.0
Favorite unit
Toxotes
8 fielded
Total score
15,420
Military score
1,895
Economic score
12,782
Kills score
743
Units killed
26
Units lost
47
Buildings razed
0
Largest army
19
First expansion
9:47
Age path
AresClassical · Research start 5:22
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

JiuJitoAdrikerelicHunterBRZasranko
Score composition MilitaryEconomyKills score
JiuJito 21,277
6,04014,190
Adrike 14,836
3,65610,613
relicHunterBR 20,607
8,5809,991
Zasranko 15,420
12,782
Units killed vs lost KilledLost
JiuJito 48 / 27
4827
Adrike 18 / 67
1867
relicHunterBR 72 / 18
7218
Zasranko 26 / 47
2647

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 200 total volume

JiuJito

Bought

No buys

Sold

No sells

Total player market volume0

Adrike

Bought

No buys

Sold

No sells

Total player market volume0

relicHunterBR

Bought

Wood100

Sold

Food100
Total player market volume200

Zasranko

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JiuJito

Army · 54

Units

Hoplite33
Minotaur8
Toxotes7
Heracles3
Jason3

Technologies7 researched

Pickaxe5:16
Medium Infantry6:20
Hand Axe6:37
Copper Weapons9:04
Copper Armor10:18
Plow11:10
Husbandry11:14
Buildings 9 types
Farm23
House10
Storehouse6
Granary4
Military Academy4
Archery Range1
Armory1
Temple1
Town Center1
God powers 2 invoked
Bolt1
Restoration1

Adrike

Army · 56

Units

Toxotes36
Hoplite13
Jason4
Heracles3

Technologies8 researched

Hand Axe5:54
Pickaxe7:10
Medium Archers10:00
Medium Infantry11:21
Copper Weapons11:50
Copper Armor11:51
Copper Shields11:51
Husbandry13:07
Buildings 9 types
House20
Wall16
Granary5
Archery Range3
Military Academy3
Storehouse3
Armory1
Temple1
Town Center1
God powers 2 invoked
Bolt1
Restoration1

relicHunterBR

Army · 57

Units

Fire Archer11
Tiger Cavalry11
Dao Swordsman9
White Horse Cavalry8
Ge Halberdier7
Ya Zi4
Pioneer3
Sage2
Jiang Zi Ya1
Nezha Youth1

Technologies0 researched · 6 pre-queued

HusbandryPre-queued · 4:57
Copper ShieldsPre-queued · 12:48
Copper WeaponsPre-queued · 12:50
Medium InfantryPre-queued · 12:51
Medium ArchersPre-queued · 12:52
PickaxePre-queued · 13:05
Buildings 9 types
House10
Silo9
Military Camp2
Armory1
Baolei1
Imperial Academy1
Machine Workshop1
Market1
Temple1
God powers 4 invoked
Drought Land1
Great Flood1
Lightning Weapons1
The Peach Blossom Spring1

Zasranko

Army · 19

Units

Toxotes8
Hoplite5
Achilles3
Ajax3

Technologies2 researched

Hand Axe10:18
Pickaxe10:19
Buildings 10 types
Farm14
House6
Wall5
Storehouse3
Granary2
Archery Range1
Armory1
Military Academy1
Temple1
Town Center1
God powers 1 invoked
Sentinel1