Advanced match analysis
Nathannn vs tramby2
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 17611
- Duration
- 25:24
- Patch
- 19.17020
- Played
- · 4 hours ago
Defeated
Nathannn
Loki · Elo 838 -13
25:24
Match length
Winner
tramby2
Ra · Elo 938 +13
36.0% win probability
Pre-match · tramby2 favored
win probability 64.0%
Key momentsIn match order
Nathannn
Loki · Blue- EAPM
- 42.9
- Favorite unit
- Godi 40 fielded
- Total score
- 23,083
- Military score
- 11,291
- Economic score
- 9,995
- Kills score
- 1,797
- Units killed
- 62
- Units lost
- 140
- Buildings razed
- 5
- Largest army
- 184
- First expansion
- 10:49
Age path
HeimdallClassical · Est. start 3:00
BragiHeroic · Est. start 13:40
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling17 wall build events
Market economy2,000 total resource volume
Large army production184 military units
Largest Army
Most Deaths
Most Improvements
Most Resources
tramby2
Ra · Red- EAPM
- 17.4
- Favorite unit
- Camel Rider 27 fielded
- Total score
- 34,972
- Military score
- 11,591
- Economic score
- 19,027
- Kills score
- 4,438
- Units killed
- 142
- Units lost
- 78
- Buildings razed
- 19
- Largest army
- 53
- First expansion
- 13:22
Age path
PtahClassical · Research start 4:09
SobekHeroic · Research start 7:34
OsirisMythic · Research start 17:28
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Highest Score
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Nathannntramby2
Score
Combat and army
Nathannntramby2
62
Units killed
142
140
Units lost
78
5
Buildings razed
19
184
Largest army
53
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,000 total volume›
Nathannn
Bought
Sold
Total player market volume2,000
tramby2
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.