Replay-derived match flow, timings, and composition.

Advanced match analysis

Nathannn vs tramby2

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
17611
Duration
25:24
Patch
19.17020
Played
· 4 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
Nathannn Loki · Elo 838 -13
25:24 Match length
Winner
tramby2 Ra · Elo 938 +13
36.0% win probability Pre-match · tramby2 favored win probability 64.0%
Key momentsIn match order
First pressure
2:38 Nathannn Hersir trained
Fastest Classical
4:00* Nathannn Heimdall · estimated
Armory timing
5:15 Nathannn Armory
Fastest Heroic
8:49* tramby2 Sobek · estimated
Fortress timing
8:55 tramby2 Migdol Stronghold
First extra TC
10:49 Nathannn Town Center
Market timing
11:38 Nathannn Market
Fastest Mythic
19:28* tramby2 Osiris · estimated

Nathannn

Loki · Blue
Loss 838 -13
EAPM
42.9
Favorite unit
Godi
40 fielded
Total score
23,083
Military score
11,291
Economic score
9,995
Kills score
1,797
Units killed
62
Units lost
140
Buildings razed
5
Largest army
184
First expansion
10:49
Age path
HeimdallClassical · Est. start 3:00
BragiHeroic · Est. start 13:40
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling17 wall build events
Market economy2,000 total resource volume
Large army production184 military units
Largest Army Most Deaths Most Improvements Most Resources

tramby2

Ra · Red
Win 938 +13
EAPM
17.4
Favorite unit
Camel Rider
27 fielded
Total score
34,972
Military score
11,591
Economic score
19,027
Kills score
4,438
Units killed
142
Units lost
78
Buildings razed
19
Largest army
53
First expansion
13:22
Age path
PtahClassical · Research start 4:09
SobekHeroic · Research start 7:34
OsirisMythic · Research start 17:28
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Highest Score Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Nathannntramby2
Score
Total score tramby2
23,08340%34,97260%
Military score tramby2
11,29149%11,59151%
Economic score tramby2
9,99534%19,02766%
Kills score tramby2
1,79729%4,43871%
Combat and army
Nathannntramby2
62 Units killed 142
140 Units lost 78
5 Buildings razed 19
184 Largest army 53

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,000 total volume

Nathannn

Bought

Food100
Wood500

Sold

Wood1,400
Total player market volume2,000

tramby2

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nathannn

Army · 184

Units

Godi40
Throwing Axeman35
Hirdman28
Jarl20
Raiding Cavalry19
Hersir18
Huskarl15
Portable Ram6
Einheri2
Battle Boar1

Technologies7 researched · 7 pre-queued

Hand Axe5:47
Copper WeaponsPre-queued · 5:55
Copper ArmorPre-queued · 5:56
BallisticsPre-queued · 5:57
Pickaxe7:38
Copper Shields8:57
Medium Infantry10:52
Medium Cavalry11:26
PlowPre-queued · 13:48
Bronze WeaponsPre-queued · 15:11
Bronze Shields15:12
Heavy InfantryPre-queued · 15:29
Shaft MinePre-queued · 15:47
Heavy Cavalry22:52
Buildings 11 types
Farm46
House17
Wall17
Great Hall5
Hill Fort4
Ox Cart Building4
Longhouse3
Town Center2
Armory1
Market1
Temple1
God powers 2 invoked
Spy1
Undermine1

tramby2

Army · 53

Units

Camel Rider27
Catapult8
Chariot Archer8
Petsuchos7
Siege Tower2
Roc1

Technologies10 researched

Pickaxe3:09
Hand Axe6:02
Copper Shields7:49
Plow8:36
Heavy Camel Riders13:40
Shaft Mine14:47
Copper Armor18:09
Heavy Chariot Archers18:43
Champion Camel Riders20:41
Champion Chariot Archers20:42
Buildings 16 types
Farm17
House15
Mining Camp5
Obelisk3
Granary2
Lumber Camp2
Migdol Stronghold2
Armory1
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers 5 invoked
Shifting Sands2
Locust Swarm1
Rain1
Son Of Osiris1