Advanced match analysis
yy214 vs heterotop
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 3601
- Duration
- 16:43
- Patch
- 19.17020
- Played
- · 20 hours ago
Winner
yy214
Quetzalcoatl · Elo 1375 +15
16:43
Match length
Defeated
heterotop
Hades · Elo 1330 -15
56.4% win probability
Pre-match · yy214 favored
win probability 43.6%
Key momentsIn match order
yy214
Quetzalcoatl · Blue- EAPM
- 71.0
- Favorite unit
- Ocelotl Warrior 56 fielded
- Total score
- 17,754
- Military score
- 7,495
- Economic score
- 8,179
- Kills score
- 2,080
- Units killed
- 92
- Units lost
- 72
- Buildings razed
- 1
- Largest army
- 130
- First expansion
- 15:36
Age path
PatecatlClassical · Research start 3:12
CoatlicueHeroic · Est. start 13:26
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy300 total resource volume
Large army production130 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
heterotop
Hades · Red- EAPM
- 33.8
- Favorite unit
- Toxotes 70 fielded
- Total score
- 11,226
- Military score
- 2,474
- Economic score
- 6,905
- Kills score
- 1,911
- Units killed
- 70
- Units lost
- 92
- Buildings razed
- 0
- Largest army
- 90
- First expansion
- 4:34
Age path
AthenaClassical · Est. start 2:52
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production90 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
yy214heterotop
Score
Combat and army
yy214heterotop
92
Units killed
70
72
Units lost
92
1
Buildings razed
0
130
Largest army
90
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 300 total volume›
yy214
Bought
No buys
Sold
Total player market volume300
heterotop
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
yy214
Army · 130Units
Centzon Totochtin7