Replay-derived match flow, timings, and composition.

Advanced match analysis

yy214 vs heterotop

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
3601
Duration
16:43
Patch
19.17020
Played
· 20 hours ago
Watering Hole map preview
MapWatering Hole
Winner
yy214 Quetzalcoatl · Elo 1375 +15
16:43 Match length
Defeated
heterotop Hades · Elo 1330 -15
56.4% win probability Pre-match · yy214 favored win probability 43.6%
Key momentsIn match order
Fastest Classical
3:52* heterotop Athena · estimated
First pressure
3:53 yy214 Warrior Priest trained
First extra TC
4:34 heterotop Town Center
Armory timing
7:04 yy214 Armory
Market timing
8:14 yy214 Market
Fastest Heroic
14:41* yy214 Coatlicue · estimated

yy214

Quetzalcoatl · Blue
Win 1375 +15
EAPM
71.0
Favorite unit
Ocelotl Warrior
56 fielded
Total score
17,754
Military score
7,495
Economic score
8,179
Kills score
2,080
Units killed
92
Units lost
72
Buildings razed
1
Largest army
130
First expansion
15:36
Age path
PatecatlClassical · Research start 3:12
CoatlicueHeroic · Est. start 13:26
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy300 total resource volume
Large army production130 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

heterotop

Hades · Red
Loss 1330 -15
EAPM
33.8
Favorite unit
Toxotes
70 fielded
Total score
11,226
Military score
2,474
Economic score
6,905
Kills score
1,911
Units killed
70
Units lost
92
Buildings razed
0
Largest army
90
First expansion
4:34
Age path
AthenaClassical · Est. start 2:52
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production90 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

yy214heterotop
Score
Total score yy214
17,75461%11,22639%
Military score yy214
7,49575%2,47425%
Economic score yy214
8,17954%6,90546%
Kills score yy214
2,08052%1,91148%
Combat and army
yy214heterotop
92 Units killed 70
72 Units lost 92
1 Buildings razed 0
130 Largest army 90

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 300 total volume

yy214

Bought

No buys

Sold

Wood300
Total player market volume300

heterotop

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

yy214

Army · 130

Units

Ocelotl Warrior56
Warrior Priest35
Coyote Warrior32
Centzon Totochtin7

Technologies2 researched · 2 pre-queued

Pickaxe3:58
Hand AxePre-queued · 6:21
Medium Nobles Hut SoldiersPre-queued · 7:20
Husbandry12:15
Buildings 7 types
House15
Calpulli8
Nobles Hut5
Armory1
Market1
Temple1
Town Center1
God powers 2 invoked
Agave Bloom1
Tailwind1

heterotop

Army · 90

Units

Toxotes70
Hoplite10
Minotaur6
Achilles2
Ajax2

Technologies1 researched · 1 pre-queued

Pickaxe7:55
Medium ArchersPre-queued · 10:50
Buildings 7 types
House9
Granary5
Storehouse4
Archery Range3
Military Academy2
Temple1
Town Center1
God powers 3 invoked
Sentinel2
Restoration1