Advanced match analysis
Heidy 112 + Rhodos + fearless vs laikit03 + broken12103436 + traderpong923
- Queue
- Ranked 3v3 Supremacy
- Map
- Cloud Forest
- Map Seed
- 22970
- Duration
- 19:20
- Patch
- 19.17020
- Played
- · 7 hours ago
Victory
Team Elo 1373
Heidy 112
Loki · Elo 1341 +14
Rhodos
Hades · Elo 1515 +7
fearless
Poseidon · Elo 1263 +18
19:20
Match length
Defeat
Team Elo 1288
laikit03
Isis · Elo 1288 -13
broken12103436
Ra · Elo 1288 -13
traderpong923
Loki · Elo 1287 -13
62.0% win probability
Pre-match · Heidy 112 + Rhodos + fearless favored
win probability 38.0%
Key momentsIn match order
Heidy 112
Loki · Blue · Team 1- EAPM
- 38.6
- Favorite unit
- Hersir 57 fielded
- Total score
- 28,514
- Military score
- 12,447
- Economic score
- 11,925
- Kills score
- 4,172
- Units killed
- 111
- Units lost
- 67
- Buildings razed
- 23
- Largest army
- 93
- First expansion
- —
Age path
HeimdallClassical · Est. start 3:23
BragiHeroic · Est. start 8:45
HelMythic · Est. start 10:55
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling23 wall build events
Market economy1,100 total resource volume
Large army production93 military units
No post-game awards
laikit03
Isis · Red · Team 2- EAPM
- 41.3
- Favorite unit
- Slinger 52 fielded
- Total score
- 30,934
- Military score
- 6,912
- Economic score
- 22,152
- Kills score
- 1,870
- Units killed
- 72
- Units lost
- 170
- Buildings razed
- 0
- Largest army
- 136
- First expansion
- 5:32
Age path
BastClassical · Est. start 4:08
SobekHeroic · Est. start 9:25
ThothMythic · Est. start 16:37
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling23 wall build events
Market economy2,000 total resource volume
Large army production136 military units
Most Deaths
Rhodos
Hades · Grey · Team 1- EAPM
- 79.2
- Favorite unit
- Hoplite 78 fielded
- Total score
- 61,519
- Military score
- 27,732
- Economic score
- 26,567
- Kills score
- 7,232
- Units killed
- 200
- Units lost
- 114
- Buildings razed
- 50
- Largest army
- 153
- First expansion
- 4:24
Age path
AthenaClassical · Research start 3:06
AphroditeHeroic · Est. start 9:44
ArtemisMythic · Est. start 14:52
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
Heavy walling28 wall build events
Market economy1,000 total resource volume
Large army production153 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
broken12103436
Ra · Green · Team 2- EAPM
- 57.1
- Favorite unit
- Chariot Archer 49 fielded
- Total score
- 47,084
- Military score
- 17,234
- Economic score
- 26,459
- Kills score
- 3,391
- Units killed
- 121
- Units lost
- 98
- Buildings razed
- 0
- Largest army
- 116
- First expansion
- 5:31
Age path
PtahClassical · Research start 3:33
SobekHeroic · Research start 11:09
HorusMythic · Research start 15:27
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production116 military units
No post-game awards
fearless
Poseidon · Cyan · Team 1- EAPM
- 35.9
- Favorite unit
- Hippeus 36 fielded
- Total score
- 40,211
- Military score
- 9,795
- Economic score
- 27,793
- Kills score
- 2,659
- Units killed
- 89
- Units lost
- 94
- Buildings razed
- 7
- Largest army
- 111
- First expansion
- 4:43
Age path
AresClassical · Research start 3:31
AphroditeHeroic · Research start 12:25
ArtemisMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom3 expansion build events
Large army production111 military units
No post-game awards
traderpong923
Loki · Pink · Team 2- EAPM
- 45.2
- Favorite unit
- Throwing Axeman 91 fielded
- Total score
- 29,866
- Military score
- 10,945
- Economic score
- 15,819
- Kills score
- 3,102
- Units killed
- 82
- Units lost
- 151
- Buildings razed
- 0
- Largest army
- 207
- First expansion
- 7:34
Age path
ForsetiClassical · Research start 3:20
BragiHeroic · Research start 10:27
HelMythic · Research start 15:53
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production207 military units
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
Heidy 112laikit03Rhodosbroken12103436fearlesstraderpong923
Score composition
MilitaryEconomyKills score
Heidy 112
28,514
laikit03
30,934
Rhodos
61,519
broken12103436
47,084
fearless
40,211
traderpong923
29,866
Units killed vs lost
KilledLost
Heidy 112
111 / 67
laikit03
72 / 170
Rhodos
200 / 114
broken12103436
121 / 98
fearless
89 / 94
traderpong923
82 / 151
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,100 total volume›
Heidy 112
Bought
Sold
Total player market volume1,100
laikit03
Bought
No buys
Sold
Total player market volume2,000
Rhodos
Bought
No buys
Sold
Total player market volume1,000
broken12103436
Bought
No buys
Sold
No sells
Total player market volume0
fearless
Bought
No buys
Sold
No sells
Total player market volume0
traderpong923
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.