Advanced match analysis
GreektheFreak123 vs xKiep
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 5121
- Duration
- 17:24
- Patch
- 19.17020
- Played
- · 20 hours ago
Defeated
GreektheFreak123
Kronos · Elo 1062 -18
17:24
Match length
Winner
xKiep
Oranos · Elo 1065 +18
49.6% win probability
Pre-match · xKiep favored
win probability 50.4%
Key momentsIn match order
GreektheFreak123
Kronos · Mint- EAPM
- 49.4
- Favorite unit
- Murmillo 26 fielded
- Total score
- 17,155
- Military score
- 7,033
- Economic score
- 9,369
- Kills score
- 795
- Units killed
- 32
- Units lost
- 46
- Buildings razed
- 1
- Largest army
- 49
- First expansion
- 11:33
Age path
PrometheusClassical · Research start 2:52
RheiaHeroic · Research start 15:24
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling15 wall build events
Market economy3,500 total resource volume
Most Deaths
Most Improvements
xKiep
Oranos · Red- EAPM
- 41.5
- Favorite unit
- Murmillo 45 fielded
- Total score
- 21,230
- Military score
- 9,864
- Economic score
- 10,045
- Kills score
- 1,361
- Units killed
- 46
- Units lost
- 30
- Buildings razed
- 1
- Largest army
- 78
- First expansion
- 16:19
Age path
OceanusClassical · Research start 1:58
TheiaHeroic · Research start 13:49
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy600 total resource volume
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
GreektheFreak123xKiep
Score
Combat and army
GreektheFreak123xKiep
32
Units killed
46
46
Units lost
30
1
Buildings razed
1
49
Largest army
78
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,100 total volume›
GreektheFreak123
Bought
Sold
Total player market volume3,500
xKiep
Bought
Sold
No sells
Total player market volume600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.