Replay-derived match flow, timings, and composition.

Advanced match analysis

GreektheFreak123 vs xKiep

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
5121
Duration
17:24
Patch
19.17020
Played
· 20 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
GreektheFreak123 Kronos · Elo 1062 -18
17:24 Match length
Winner
xKiep Oranos · Elo 1065 +18
49.6% win probability Pre-match · xKiep favored win probability 50.4%
Key momentsIn match order
Fastest Classical
2:58* xKiep Oceanus · estimated
First pressure
3:30 xKiep Military Barracks
Market timing
5:14 GreektheFreak123 Market
First extra TC
11:33 GreektheFreak123 Town Center
Fastest Heroic
15:04* xKiep Theia · estimated
Fortress timing
15:14 xKiep Palace
Armory timing
16:31 xKiep Armory

GreektheFreak123

Kronos · Mint
Loss 1062 -18
EAPM
49.4
Favorite unit
Murmillo
26 fielded
Total score
17,155
Military score
7,033
Economic score
9,369
Kills score
795
Units killed
32
Units lost
46
Buildings razed
1
Largest army
49
First expansion
11:33
Age path
PrometheusClassical · Research start 2:52
RheiaHeroic · Research start 15:24
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling15 wall build events
Market economy3,500 total resource volume
Most Deaths Most Improvements

xKiep

Oranos · Red
Win 1065 +18
EAPM
41.5
Favorite unit
Murmillo
45 fielded
Total score
21,230
Military score
9,864
Economic score
10,045
Kills score
1,361
Units killed
46
Units lost
30
Buildings razed
1
Largest army
78
First expansion
16:19
Age path
OceanusClassical · Research start 1:58
TheiaHeroic · Research start 13:49
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy600 total resource volume
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

GreektheFreak123xKiep
Score
Total score xKiep
17,15545%21,23055%
Military score xKiep
7,03342%9,86458%
Economic score xKiep
9,36948%10,04552%
Kills score xKiep
79537%1,36163%
Combat and army
GreektheFreak123xKiep
32 Units killed 46
46 Units lost 30
1 Buildings razed 1
49 Largest army 78

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,100 total volume

GreektheFreak123

Bought

Food1,400
Wood1,000

Sold

Food600
Wood500
Total player market volume3,500

xKiep

Bought

Food600

Sold

No sells

Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

GreektheFreak123

Army · 49

Units

Murmillo26
Turma13
Arcus3
Katapeltes3
Cheiroballista2
Oracle1
Promethean1

Technologies6 researched

Crenellations9:35
Medium Infantry12:26
Plow13:57
Hand Axe13:58
Medium Archers16:22
Heavy Infantry17:03
Buildings 9 types
Wall15
Farm5
Manor5
Military Barracks5
Counter Barracks2
Economic Guild1
Market1
Temple1
Town Center1
God powers 11 invoked
Valor8
Deconstruction2
Traitor1

xKiep

Army · 78

Units

Murmillo45
Turma16
Destroyer8
Dryad4
Caladria2
Contarius2
Oracle1

Technologies1 researched

Medium Infantry11:39
Buildings 9 types
Manor8
Sky Passage5
Counter Barracks3
Military Barracks3
Armory1
Market1
Palace1
Temple1
Town Center1
God powers 4 invoked
Carnivora2
Hesperides Tree1
Shockwave1