Advanced match analysis
diego_doso vs tuxedocat5428
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 18263
- Duration
- 38:08
- Patch
- 19.17020
- Played
- · 4 hours ago
Winner
diego_doso
Freyr · Elo 1057 +13
38:08
Match length
Defeated
tuxedocat5428
Hades · Elo 958 -13
63.9% win probability
Pre-match · diego_doso favored
win probability 36.1%
Key momentsIn match order
diego_doso
Freyr · Blue- EAPM
- 35.9
- Favorite unit
- Hersir 76 fielded
- Total score
- 88,109
- Military score
- 28,981
- Economic score
- 40,159
- Kills score
- 18,969
- Units killed
- 628
- Units lost
- 162
- Buildings razed
- 125
- Largest army
- 245
- First expansion
- 6:00
Age path
UllrClassical · Est. start 3:28
AegirHeroic · Est. start 11:52
VidarMythic · Est. start 17:43
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Market economy1,500 total resource volume
Large army production245 military units
Highest Score
Largest Army
Most Improvements
Most Kills
tuxedocat5428
Hades · Red- EAPM
- 33.7
- Favorite unit
- Hoplite 162 fielded
- Total score
- 32,748
- Military score
- 8,348
- Economic score
- 19,566
- Kills score
- 4,834
- Units killed
- 157
- Units lost
- 629
- Buildings razed
- 3
- Largest army
- 490
- First expansion
- 10:58
Age path
AthenaClassical · Est. start 3:32
AphroditeHeroic · Est. start 7:09
HephaestusMythic · Est. start 18:56
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production490 military units
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
diego_dosotuxedocat5428
Score
Combat and army
diego_dosotuxedocat5428
628
Units killed
157
162
Units lost
629
125
Buildings razed
3
245
Largest army
490
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,500 total volume›
diego_doso
Bought
Sold
Total player market volume1,500
tuxedocat5428
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.