Replay-derived match flow, timings, and composition.

Advanced match analysis

diego_doso vs tuxedocat5428

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
18263
Duration
38:08
Patch
19.17020
Played
· 4 hours ago
Megalopolis map preview
MapMegalopolis
Winner
diego_doso Freyr · Elo 1057 +13
38:08 Match length
Defeated
tuxedocat5428 Hades · Elo 958 -13
63.9% win probability Pre-match · diego_doso favored win probability 36.1%
Key momentsIn match order
First pressure
3:01 diego_doso Hersir trained
Fastest Classical
4:28* diego_doso Ullr · estimated
Armory timing
5:39 tuxedocat5428 Armory
First extra TC
6:00 diego_doso Town Center
Fastest Heroic
8:24* tuxedocat5428 Aphrodite · estimated
Market timing
10:22 diego_doso Market
Fortress timing
14:06 diego_doso Hill Fort
Fastest Mythic
19:43* diego_doso Vidar · estimated

diego_doso

Freyr · Blue
Win 1057 +13
EAPM
35.9
Favorite unit
Hersir
76 fielded
Total score
88,109
Military score
28,981
Economic score
40,159
Kills score
18,969
Units killed
628
Units lost
162
Buildings razed
125
Largest army
245
First expansion
6:00
Age path
UllrClassical · Est. start 3:28
AegirHeroic · Est. start 11:52
VidarMythic · Est. start 17:43
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Market economy1,500 total resource volume
Large army production245 military units
Highest Score Largest Army Most Improvements Most Kills

tuxedocat5428

Hades · Red
Loss 958 -13
EAPM
33.7
Favorite unit
Hoplite
162 fielded
Total score
32,748
Military score
8,348
Economic score
19,566
Kills score
4,834
Units killed
157
Units lost
629
Buildings razed
3
Largest army
490
First expansion
10:58
Age path
AthenaClassical · Est. start 3:32
AphroditeHeroic · Est. start 7:09
HephaestusMythic · Est. start 18:56
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production490 military units
Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

diego_dosotuxedocat5428
Score
Total score diego_doso
88,10973%32,74827%
Military score diego_doso
28,98178%8,348
Economic score diego_doso
40,15967%19,56633%
Kills score diego_doso
18,96980%4,834
Combat and army
diego_dosotuxedocat5428
628 Units killed 157
162 Units lost 629
125 Buildings razed 3
245 Largest army 490

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,500 total volume

diego_doso

Bought

Food500

Sold

Food200
Wood800
Total player market volume1,500

tuxedocat5428

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

diego_doso

Army · 245

Units

Hersir76
Throwing Axeman63
Huskarl55
Portable Ram17
Draugr12
Raiding Cavalry11
Ballista6
Godi3
Rock Giant2

Technologies20 researched

Pickaxe3:46
Hand Axe7:59
Crenellations10:30
Copper Shields12:02
Medium Infantry12:07
Copper Armor12:53
Copper Weapons13:09
Heavy Infantry13:22
Shaft Mine13:32
Medium Cavalry13:45
Ballistics15:10
Bronze Shields15:34
Bronze Armor15:51
Bronze Weapons15:52
Champion Infantry20:32
Iron Shields20:33
Iron Weapons22:17
Iron Armor22:18
Plow22:46
Bow Saw33:51
Buildings 10 types
Farm20
House16
Town Center5
Hill Fort4
Great Hall3
Longhouse3
Ox Cart Building3
Temple3
Armory2
Market2
God powers 7 invoked
Asgardian Bastion3
Inferno2
Gullinbursti1
Tempest1

tuxedocat5428

Army · 490

Units

Hoplite162
Toxotes138
Hypaspist98
Peltast59
Ajax8
Achilles7
Nemean Lion7
Petrobolos7
Chiron4

Technologies6 researched · 13 pre-queued

Pickaxe3:45
Hand Axe3:45
Medium InfantryPre-queued · 6:01
Medium ArchersPre-queued · 6:30
Heavy ArchersPre-queued · 7:19
Copper Weapons7:37
Copper Shields7:37
Copper ArmorPre-queued · 7:39
BallisticsPre-queued · 7:40
Heavy InfantryPre-queued · 7:57
Shaft MinePre-queued · 10:08
Bow SawPre-queued · 10:09
Bronze WeaponsPre-queued · 12:01
Bronze ArmorPre-queued · 12:01
Bronze ShieldsPre-queued · 12:02
PlowPre-queued · 13:36
Champion ArchersPre-queued · 33:49
Champion Infantry33:52
Iron Weapons37:52
Buildings 12 types
Farm48
House47
Military Academy29
Sentry Tower17
Storehouse16
Archery Range14
Fortress13
Granary4
Town Center3
Armory2
Market2
Temple1
God powers 6 invoked
Curse2
Plenty Vault2
Restoration1
Sentinel1