Advanced match analysis
T1MoN vs WUMBO JANG
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 10910
- Duration
- 25:54
- Patch
- 19.17020
- Played
- · 2 hours ago
Defeated
T1MoN
Demeter · Elo 857 -18
25:54
Match length
Winner
WUMBO JANG
Zeus · Elo 848 +18
51.3% win probability
Pre-match · T1MoN favored · Upset
win probability 48.7%
Key momentsIn match order
T1MoN
Demeter · Blue- EAPM
- 49.8
- Favorite unit
- Toxotes 89 fielded
- Total score
- 30,229
- Military score
- 9,560
- Economic score
- 15,863
- Kills score
- 4,806
- Units killed
- 181
- Units lost
- 246
- Buildings razed
- 15
- Largest army
- 112
- First expansion
- 6:58
Age path
PanClassical · Research start 2:56
HestiaHeroic · Research start 12:28
PersephoneMythic · Research start 22:01
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Large army production112 military units
Largest Army
Most Deaths
WUMBO JANG
Zeus · Green- EAPM
- 21.1
- Favorite unit
- Petrobolos 6 fielded
- Total score
- 46,818
- Military score
- 11,475
- Economic score
- 29,007
- Kills score
- 6,446
- Units killed
- 246
- Units lost
- 181
- Buildings razed
- 19
- Largest army
- 17
- First expansion
- 5:25
Age path
AthenaClassical · Est. start 4:19
DionysusHeroic · Est. start 13:45
HeraMythic · Est. start 22:12
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Highest Score
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
T1MoNWUMBO JANG
Score
Combat and army
T1MoNWUMBO JANG
181
Units killed
246
246
Units lost
181
15
Buildings razed
19
112
Largest army
17
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
T1MoN
Army · 112Units
Lykaon Villager2