Replay-derived match flow, timings, and composition.

Advanced match analysis

T1MoN vs WUMBO JANG

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
10910
Duration
25:54
Patch
19.17020
Played
· 2 hours ago
Alfheim map preview
MapAlfheim
Defeated
T1MoN Demeter · Elo 857 -18
25:54 Match length
Winner
WUMBO JANG Zeus · Elo 848 +18
51.3% win probability Pre-match · T1MoN favored · Upset win probability 48.7%
Key momentsIn match order
Fastest Classical
3:56* T1MoN Pan · estimated
First extra TC
5:25 WUMBO JANG Village Center
First pressure
8:23 WUMBO JANG Military Academy
Armory timing
8:55 T1MoN Armory
Fastest Heroic
13:44* T1MoN Hestia · estimated
Fortress timing
17:01 WUMBO JANG Fortress
Fastest Mythic
24:01* T1MoN Persephone · estimated

T1MoN

Demeter · Blue
Loss 857 -18
EAPM
49.8
Favorite unit
Toxotes
89 fielded
Total score
30,229
Military score
9,560
Economic score
15,863
Kills score
4,806
Units killed
181
Units lost
246
Buildings razed
15
Largest army
112
First expansion
6:58
Age path
PanClassical · Research start 2:56
HestiaHeroic · Research start 12:28
PersephoneMythic · Research start 22:01
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Large army production112 military units
Largest Army Most Deaths

WUMBO JANG

Zeus · Green
Win 848 +18
EAPM
21.1
Favorite unit
Petrobolos
6 fielded
Total score
46,818
Military score
11,475
Economic score
29,007
Kills score
6,446
Units killed
246
Units lost
181
Buildings razed
19
Largest army
17
First expansion
5:25
Age path
AthenaClassical · Est. start 4:19
DionysusHeroic · Est. start 13:45
HeraMythic · Est. start 22:12
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Highest Score Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

T1MoNWUMBO JANG
Score
Total score WUMBO JANG
30,22939%46,81861%
Military score WUMBO JANG
9,56045%11,47555%
Economic score WUMBO JANG
15,86335%29,00765%
Kills score WUMBO JANG
4,80643%6,44657%
Combat and army
T1MoNWUMBO JANG
181 Units killed 246
246 Units lost 181
15 Buildings razed 19
112 Largest army 17

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

T1MoN

Army · 112

Units

Toxotes89
Petrobolos10
Iolaus4
Orpheus4
Icarus2
Lykaon Villager2
Hamadryad1

Technologies11 researched

Hand Axe3:53
Husbandry7:16
Pickaxe8:00
Medium Archers12:33
Ballistics12:36
Plow12:51
Heavy Archers14:07
Shaft Mine14:42
Bow Saw14:43
Copper Weapons20:38
Medium Infantry21:49
Buildings 11 types
Farm16
House13
Storehouse6
Wall5
Archery Range3
Granary3
Military Academy3
Town Center3
Armory1
Fortress1
Temple1
God powers 4 invoked
Arcadian Meadow1
Communal Hearth1
Underworld Invasion1
Wither1

WUMBO JANG

Army · 17

Units

Petrobolos6
Hoplite5
Jason3
Heracles2
Odysseus1

Technologies1 researched · 12 pre-queued

Medium InfantryPre-queued · 8:59
PlowPre-queued · 11:33
HusbandryPre-queued · 11:33
Copper ShieldsPre-queued · 15:11
Copper ArmorPre-queued · 15:11
Copper WeaponsPre-queued · 15:11
PickaxePre-queued · 17:31
Hand AxePre-queued · 17:31
Bow Saw18:18
Bronze ShieldsPre-queued · 18:25
Bronze ArmorPre-queued · 18:25
Bronze WeaponsPre-queued · 18:26
Heavy InfantryPre-queued · 18:30
Buildings 11 types
Farm37
House18
Storehouse12
Granary9
Sentry Tower8
Military Academy5
Fortress4
Armory1
Temple1
Town Center1
Village Center1
God powers 4 invoked
Bolt2
Bronze1
Restoration1