Advanced match analysis
rogeriotrd vs ilovepancakes
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 17996
- Duration
- 9:55
- Patch
- 19.17020
- Played
- · 1 day ago
Winner
rogeriotrd
Hades · Elo 1104 +18
9:55
Match length
Defeated
ilovepancakes
Loki · Elo 1107 -18
49.6% win probability
Pre-match · ilovepancakes favored · Upset
win probability 50.4%
Key momentsIn match order
rogeriotrd
Hades · Blue- EAPM
- 16.4
- Favorite unit
- Toxotes 12 fielded
- Total score
- 10,209
- Military score
- 5,323
- Economic score
- 4,323
- Kills score
- 593
- Units killed
- 28
- Units lost
- 5
- Buildings razed
- 0
- Largest army
- 24
- First expansion
- —
Age path
AresClassical · Research start 3:15
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score
Largest Army
Most Improvements
Most Kills
ilovepancakes
Loki · Red- EAPM
- 68.6
- Favorite unit
- Raiding Cavalry 18 fielded
- Total score
- 7,185
- Military score
- 3,025
- Economic score
- 4,046
- Kills score
- 114
- Units killed
- 5
- Units lost
- 28
- Buildings razed
- 0
- Largest army
- 30
- First expansion
- —
Age path
HeimdallClassical · Est. start 4:06
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
rogeriotrdilovepancakes
Score
Combat and army
rogeriotrdilovepancakes
28
Units killed
5
5
Units lost
28
0
Buildings razed
0
24
Largest army
30
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.