Advanced match analysis
yasmanidlc vs hzahr06
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 6342
- Duration
- 23:30
- Patch
- 19.17020
- Played
- · 5 hours ago
Defeated
yasmanidlc
Gaia · Elo 872 -41
23:30
Match length
Winner
hzahr06
Kronos · Elo 972 +14
36.0% win probability
Pre-match · hzahr06 favored
win probability 64.0%
Key momentsIn match order
yasmanidlc
Gaia · Maroon- EAPM
- 18.8
- Favorite unit
- Arcus 24 fielded
- Total score
- 24,588
- Military score
- 12,042
- Economic score
- 10,843
- Kills score
- 1,817
- Units killed
- 41
- Units lost
- 39
- Buildings razed
- 0
- Largest army
- 46
- First expansion
- 17:08
Age path
OceanusClassical · Research start 2:44
RheiaHeroic · Research start 11:37
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling12 wall build events
Most Kills
hzahr06
Kronos · Red- EAPM
- 21.5
- Favorite unit
- Fanatic 29 fielded
- Total score
- 64,124
- Military score
- 29,550
- Economic score
- 32,436
- Kills score
- 2,259
- Units killed
- 39
- Units lost
- 41
- Buildings razed
- 16
- Largest army
- 81
- First expansion
- 5:25
Age path
PrometheusClassical · Research start 3:02
RheiaHeroic · Research start 10:33
AtlasMythic · Research start 17:41
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production81 military units
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
yasmanidlchzahr06
Score
Combat and army
yasmanidlchzahr06
41
Units killed
39
39
Units lost
41
0
Buildings razed
16
46
Largest army
81
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.