Advanced match analysis
0000000 vs GodFather
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 16069
- Duration
- 14:09
- Patch
- 19.17020
- Played
- · 13 hours ago
Defeated
0000000
Zeus · Elo 1660 -18
14:09
Match length
Winner
GodFather
Zeus · Elo 1644 +18
52.3% win probability
Pre-match · 0000000 favored · Upset
win probability 47.7%
Key momentsIn match order
0000000
Zeus · Blue- EAPM
- 64.4
- Favorite unit
- Hippeus 16 fielded
- Total score
- 11,556
- Military score
- 2,770
- Economic score
- 7,785
- Kills score
- 1,031
- Units killed
- 30
- Units lost
- 27
- Buildings razed
- 0
- Largest army
- 29
- First expansion
- —
Age path
HermesClassical · Research start 2:50
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Largest Army
Most Kills
GodFather
Zeus · Red- EAPM
- 50.9
- Favorite unit
- Hippeus 16 fielded
- Total score
- 13,296
- Military score
- 4,970
- Economic score
- 7,449
- Kills score
- 877
- Units killed
- 23
- Units lost
- 29
- Buildings razed
- 0
- Largest army
- 35
- First expansion
- —
Age path
HermesClassical · Research start 2:13
ApolloHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
0000000GodFather
Score
Combat and army
0000000GodFather
30
Units killed
23
27
Units lost
29
0
Buildings razed
0
29
Largest army
35
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
0000000
Army · 29Units
Technologies0 researched
No key technologies recorded.