Replay-derived match flow, timings, and composition.

Advanced match analysis

0000000 vs GodFather

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
16069
Duration
14:09
Patch
19.17020
Played
· 13 hours ago
Elysium map preview
MapElysium
Defeated
0000000 Zeus · Elo 1660 -18
14:09 Match length
Winner
GodFather Zeus · Elo 1644 +18
52.3% win probability Pre-match · 0000000 favored · Upset win probability 47.7%
Key momentsIn match order
Fastest Classical
3:13* GodFather Hermes · estimated
First pressure
4:02 0000000 Stable
Armory timing
4:29 GodFather Armory

0000000

Zeus · Blue
Loss 1660 -18
EAPM
64.4
Favorite unit
Hippeus
16 fielded
Total score
11,556
Military score
2,770
Economic score
7,785
Kills score
1,031
Units killed
30
Units lost
27
Buildings razed
0
Largest army
29
First expansion
—
Age path
HermesClassical · Research start 2:50
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Largest Army Most Kills

GodFather

Zeus · Red
Win 1644 +18
EAPM
50.9
Favorite unit
Hippeus
16 fielded
Total score
13,296
Military score
4,970
Economic score
7,449
Kills score
877
Units killed
23
Units lost
29
Buildings razed
0
Largest army
35
First expansion
—
Age path
HermesClassical · Research start 2:13
ApolloHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

0000000GodFather
Score
Total score GodFather
11,55646%13,29654%
Military score GodFather
2,77036%4,97064%
Economic score 0000000
7,78551%7,44949%
Kills score 0000000
1,03154%87746%
Combat and army
0000000GodFather
30 Units killed 23
27 Units lost 29
0 Buildings razed 0
29 Largest army 35

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

0000000

Army · 29

Units

Hippeus16
Centaur9
Heracles2
Jason2

Technologies0 researched

No key technologies recorded.

Buildings 7 types
House11
Storehouse3
Granary2
Stable2
Wall2
Armory1
Temple1
God powers 2 invoked
Bolt1
Cease Fire1

GodFather

Army · 35

Units

Hippeus16
Centaur13
Heracles3
Jason3

Technologies3 researched

Ballistics10:55
Copper Shields13:09
Copper Armor13:09
Buildings 7 types
House8
Granary4
Wall4
Storehouse2
Armory1
Stable1
Temple1
God powers 2 invoked
Bolt1
Cease Fire1