Advanced match analysis
OklmLeChat vs alexpap97
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 5757
- Duration
- 17:45
- Patch
- 19.17020
- Played
- · 15 hours ago
Winner
OklmLeChat
Odin · Elo 1012 +15
17:45
Match length
Defeated
alexpap97
Amaterasu · Elo 952 -15
58.5% win probability
Pre-match · OklmLeChat favored
win probability 41.5%
Key momentsIn match order
OklmLeChat
Odin · Blue- EAPM
- 37.3
- Favorite unit
- Raiding Cavalry 14 fielded
- Total score
- 26,922
- Military score
- 9,348
- Economic score
- 16,523
- Kills score
- 1,051
- Units killed
- 38
- Units lost
- 9
- Buildings razed
- 2
- Largest army
- 47
- First expansion
- 12:28
Age path
FreyjaClassical · Est. start 2:52
SkadiHeroic · Research start 16:23
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
alexpap97
Amaterasu · Red- EAPM
- 26.3
- Favorite unit
- Yumi Archer 26 fielded
- Total score
- 19,571
- Military score
- 4,705
- Economic score
- 14,672
- Kills score
- 194
- Units killed
- 11
- Units lost
- 37
- Buildings razed
- 0
- Largest army
- 72
- First expansion
- 10:36
Age path
Ame No UzumeClassical · Est. start 3:24
RaijinHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
OklmLeChatalexpap97
Score
Combat and army
OklmLeChatalexpap97
38
Units killed
11
9
Units lost
37
2
Buildings razed
0
47
Largest army
72
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.