Replay-derived match flow, timings, and composition.

Advanced match analysis

OklmLeChat vs alexpap97

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
5757
Duration
17:45
Patch
19.17020
Played
· 15 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
OklmLeChat Odin · Elo 1012 +15
17:45 Match length
Defeated
alexpap97 Amaterasu · Elo 952 -15
58.5% win probability Pre-match · OklmLeChat favored win probability 41.5%
Key momentsIn match order
First pressure
3:29 OklmLeChat Hersir trained
Fastest Classical
3:52* OklmLeChat Freyja · estimated
Armory timing
8:38 OklmLeChat Armory
First extra TC
10:36 alexpap97 Town Center
Fastest Heroic
17:38* OklmLeChat Skadi · estimated

OklmLeChat

Odin · Blue
Win 1012 +15
EAPM
37.3
Favorite unit
Raiding Cavalry
14 fielded
Total score
26,922
Military score
9,348
Economic score
16,523
Kills score
1,051
Units killed
38
Units lost
9
Buildings razed
2
Largest army
47
First expansion
12:28
Age path
FreyjaClassical · Est. start 2:52
SkadiHeroic · Research start 16:23
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Highest Score Largest Army Most Improvements Most Kills Most Resources

alexpap97

Amaterasu · Red
Loss 952 -15
EAPM
26.3
Favorite unit
Yumi Archer
26 fielded
Total score
19,571
Military score
4,705
Economic score
14,672
Kills score
194
Units killed
11
Units lost
37
Buildings razed
0
Largest army
72
First expansion
10:36
Age path
Ame No UzumeClassical · Est. start 3:24
RaijinHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

OklmLeChatalexpap97
Score
Total score OklmLeChat
26,92258%19,57142%
Military score OklmLeChat
9,34867%4,70533%
Economic score OklmLeChat
16,52353%14,67247%
Kills score OklmLeChat
1,05184%194
Combat and army
OklmLeChatalexpap97
38 Units killed 11
9 Units lost 37
2 Buildings razed 0
47 Largest army 72

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

OklmLeChat

Army · 47

Units

Raiding Cavalry14
Hersir12
Throwing Axeman8
Berserk5
Hirdman4
Godi2
Valkyrie2

Technologies10 researched

Hand Axe3:39
Pickaxe3:40
Husbandry5:03
Plow8:40
Medium Cavalry10:04
Medium Infantry12:58
Copper Weapons13:26
Copper Armor13:26
Copper Shields13:26
Ballistics13:26
Buildings 9 types
Farm27
House19
Wall5
Great Hall4
Longhouse4
Ox Cart Building3
Temple2
Armory1
Town Center1
God powers 2 invoked
Forest Fire1
Great Hunt1

alexpap97

Army · 72

Units

Yumi Archer26
Yari Spearman20
Bushi11
Onna Musha8
Samurai7

Technologies3 researched

Pickaxe7:54
Plow7:55
Hand Axe7:56
Buildings 9 types
House12
Watermill12
Shrine Japanese6
Mining Camp Japanese4
Farm3
Dojo2
Guardhouse2
Town Center2
Temple1
God powers 3 invoked
Solar Shield2
Goshinboku1