Advanced match analysis
Ragnar Lodbrok vs AverageJoels
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 16641
- Duration
- 29:39
- Patch
- 19.17020
- Played
- · 15 hours ago
Defeated
Ragnar Lodbrok
Hades · Elo 872 -18
29:39
Match length
Winner
AverageJoels
Gaia · Elo 865 +18
51.0% win probability
Pre-match · Ragnar Lodbrok favored · Upset
win probability 49.0%
Key momentsIn match order
Ragnar Lodbrok
Hades · Blue- EAPM
- 47.3
- Favorite unit
- Hoplite 66 fielded
- Total score
- 43,028
- Military score
- 19,306
- Economic score
- 17,992
- Kills score
- 5,730
- Units killed
- 162
- Units lost
- 138
- Buildings razed
- 10
- Largest army
- 168
- First expansion
- 12:20
Age path
AresClassical · Research start 3:58
AphroditeHeroic · Research start 12:00
ArtemisMythic · Research start 18:24
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling22 wall build events
Market economy6,200 total resource volume
Large army production168 military units
Most Kills
AverageJoels
Gaia · Red- EAPM
- 30.8
- Favorite unit
- Arcus 45 fielded
- Total score
- 61,551
- Military score
- 32,001
- Economic score
- 25,277
- Kills score
- 4,313
- Units killed
- 139
- Units lost
- 165
- Buildings razed
- 14
- Largest army
- 148
- First expansion
- 5:59
Age path
OceanusClassical · Research start 3:24
TheiaHeroic · Research start 10:20
AtlasMythic · Research start 18:56
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling9 wall build events
Large army production148 military units
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Ragnar LodbrokAverageJoels
Score
Combat and army
Ragnar LodbrokAverageJoels
162
Units killed
139
138
Units lost
165
10
Buildings razed
14
168
Largest army
148
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 6,200 total volume›
Ragnar Lodbrok
Bought
Sold
Total player market volume6,200
AverageJoels
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.