Replay-derived match flow, timings, and composition.

Advanced match analysis

Ragnar Lodbrok vs AverageJoels

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
16641
Duration
29:39
Patch
19.17020
Played
· 15 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
Ragnar Lodbrok Hades · Elo 872 -18
29:39 Match length
Winner
AverageJoels Gaia · Elo 865 +18
51.0% win probability Pre-match · Ragnar Lodbrok favored · Upset win probability 49.0%
Key momentsIn match order
Fastest Classical
4:24* AverageJoels Oceanus · estimated
First pressure
5:04 AverageJoels Military Barracks
First extra TC
5:59 AverageJoels Town Center
Armory timing
6:13 Ragnar Lodbrok Armory
Fastest Heroic
11:35* AverageJoels Theia · estimated
Fortress timing
14:47 AverageJoels Palace
Market timing
17:54 Ragnar Lodbrok Market
Fastest Mythic
20:24* Ragnar Lodbrok Artemis · estimated

Ragnar Lodbrok

Hades · Blue
Loss 872 -18
EAPM
47.3
Favorite unit
Hoplite
66 fielded
Total score
43,028
Military score
19,306
Economic score
17,992
Kills score
5,730
Units killed
162
Units lost
138
Buildings razed
10
Largest army
168
First expansion
12:20
Age path
AresClassical · Research start 3:58
AphroditeHeroic · Research start 12:00
ArtemisMythic · Research start 18:24
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling22 wall build events
Market economy6,200 total resource volume
Large army production168 military units
Most Kills

AverageJoels

Gaia · Red
Win 865 +18
EAPM
30.8
Favorite unit
Arcus
45 fielded
Total score
61,551
Military score
32,001
Economic score
25,277
Kills score
4,313
Units killed
139
Units lost
165
Buildings razed
14
Largest army
148
First expansion
5:59
Age path
OceanusClassical · Research start 3:24
TheiaHeroic · Research start 10:20
AtlasMythic · Research start 18:56
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling9 wall build events
Large army production148 military units
Highest Score Largest Army Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Ragnar LodbrokAverageJoels
Score
Total score AverageJoels
43,02841%61,55159%
Military score AverageJoels
19,30638%32,00162%
Economic score AverageJoels
17,99242%25,27758%
Kills score Ragnar Lodbrok
5,73057%4,31343%
Combat and army
Ragnar LodbrokAverageJoels
162 Units killed 139
138 Units lost 165
10 Buildings razed 14
168 Largest army 148

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 6,200 total volume

Ragnar Lodbrok

Bought

Wood400

Sold

Food4,000
Wood1,800
Total player market volume6,200

AverageJoels

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ragnar Lodbrok

Army · 168

Units

Hoplite66
Peltast38
Toxotes28
Hippeus7
Gastraphetoros6
Hypaspist4
Petrobolos4
Achilles3
Helepolis3
Prodromos3
Ajax2
Perseus2
Chiron1
Nemean Lion1

Technologies21 researched

Medium Infantry6:28
Medium Archers6:45
Plow7:02
Hand Axe7:03
Pickaxe7:04
Copper Weapons7:07
Ballistics7:08
Copper Armor10:30
Copper Shields10:30
Heavy Infantry13:31
Bronze Weapons13:33
Bronze Armor13:33
Heavy Archers14:39
Champion Infantry21:36
Medium Cavalry24:20
Champion Archers25:06
Bow Saw25:42
Bronze Shields25:53
Crenellations27:58
Iron Weapons29:03
Iron Shields29:04
Buildings 14 types
Wall22
Farm21
House21
Storehouse9
Military Academy6
Archery Range4
Granary3
Sentry Tower3
Fortress2
Armory1
Market1
Stable1
Temple1
Town Center1
God powers 6 invoked
Pestilence3
Curse1
Earthquake1
Sentinel1

AverageJoels

Army · 148

Units

Arcus45
Contarius39
Murmillo20
Destroyer15
Dryad9
Oracle9
Fire Siphon5
Caladria3
Stymphalian Bird2
Argus1

Technologies20 researched · 3 pre-queued

Hand Axe3:37
PickaxePre-queued · 3:42
Shaft Mine5:16
Bow Saw10:41
Medium Infantry10:45
Medium Archers13:57
Heavy Archers14:35
Copper Shields14:36
Ballistics14:37
Copper Armor14:38
Copper WeaponsPre-queued · 14:38
Heavy Cavalry17:00
Plow18:03
Heavy Infantry20:16
Bronze Armor20:28
Bronze Weapons20:29
Bronze ShieldsPre-queued · 20:30
Champion Infantry23:28
Champion Cavalry25:56
Champion Archers25:56
Iron Armor26:19
Iron Shields26:20
Iron Weapons28:06
Buildings 10 types
Farm26
Military Barracks16
Manor11
Wall9
Palace7
Economic Guild5
Town Center3
Counter Barracks2
Armory1
Temple1
God powers 8 invoked
Gaia Forest3
Carnivora2
Hesperides Tree2
Implode1