Replay-derived match flow, timings, and composition.

Advanced match analysis

yy214 vs donky3

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
29758
Duration
20:05
Patch
19.17020
Played
· 18 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
yy214 Quetzalcoatl · Elo 1378 +20
20:05 Match length
Defeated
donky3 Isis · Elo 1435 -20
41.9% win probability Pre-match · donky3 favored · Upset win probability 58.1%
Key momentsIn match order
First pressure
3:48 yy214 Warrior Priest trained
Fastest Classical
4:24* yy214 Patecatl · estimated
Armory timing
4:37 donky3 Armory
Fastest Heroic
8:15* donky3 Sobek · estimated
Market timing
9:22 donky3 Market
Fortress timing
9:55 donky3 Migdol Stronghold

yy214

Quetzalcoatl · Blue
Win 1378 +20
EAPM
69.3
Favorite unit
Warrior Priest
53 fielded
Total score
25,718
Military score
11,546
Economic score
11,178
Kills score
2,994
Units killed
112
Units lost
85
Buildings razed
4
Largest army
129
First expansion
—
Age path
PatecatlClassical · Research start 3:24
CoyolxauhquiHeroic · Est. start 7:54
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling23 wall build events
Large army production129 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

donky3

Isis · Red
Loss 1435 -20
EAPM
30.6
Favorite unit
Chariot Archer
33 fielded
Total score
13,995
Military score
4,240
Economic score
7,692
Kills score
2,063
Units killed
85
Units lost
111
Buildings razed
0
Largest army
96
First expansion
—
Age path
AnubisClassical · Est. start 4:02
SobekHeroic · Est. start 7:00
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy300 total resource volume
Large army production96 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

yy214donky3
Score
Total score yy214
25,71865%13,99535%
Military score yy214
11,54673%4,24027%
Economic score yy214
11,17859%7,69241%
Kills score yy214
2,99459%2,06341%
Combat and army
yy214donky3
112 Units killed 85
85 Units lost 111
4 Buildings razed 0
129 Largest army 96

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 300 total volume

yy214

Bought

No buys

Sold

No sells

Total player market volume0

donky3

Bought

No buys

Sold

Wood300
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

yy214

Army · 129

Units

Warrior Priest53
Tlamanih Spearman37
Eagle Warrior28
Tzitzimitl4
Centzon Totochtin2
Otontin2
Quimichin Spy2
Ocelotl Warrior1

Technologies7 researched · 2 pre-queued

Pickaxe6:35
Hand Axe12:11
Medium Nobles Hut Soldiers14:02
Medium War Hut Soldiers14:21
Shaft MinePre-queued · 14:30
Heavy Nobles Hut Soldiers14:39
Heavy War Hut Soldiers15:21
BallisticsPre-queued · 17:30
Heavy Great Temple Soldiers18:20
Buildings 9 types
Wall23
House19
Calpulli8
Nobles Hut4
War Hut4
Spike Trap3
Temple2
Armory1
Great Temple1
God powers 2 invoked
Agave Bloom1
Starfall1

donky3

Army · 96

Units

Chariot Archer33
Camel Rider30
Petsuchos26
Siege Tower6
Anubite1

Technologies1 researched · 5 pre-queued

PickaxePre-queued · 3:57
Hand AxePre-queued · 11:01
Copper ArmorPre-queued · 12:26
Heavy Camel Riders13:26
Copper WeaponsPre-queued · 13:40
Heavy Chariot ArchersPre-queued · 15:25
Buildings 14 types
House17
Granary5
Mining Camp5
Lumber Camp4
Farm3
Obelisk2
Armory1
Market1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 4 invoked
Locust Swarm2
Plague Of Serpents1
Prosperity1