Advanced match analysis
yy214 vs donky3
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 29758
- Duration
- 20:05
- Patch
- 19.17020
- Played
- · 18 hours ago
Winner
yy214
Quetzalcoatl · Elo 1378 +20
20:05
Match length
Defeated
donky3
Isis · Elo 1435 -20
41.9% win probability
Pre-match · donky3 favored · Upset
win probability 58.1%
Key momentsIn match order
yy214
Quetzalcoatl · Blue- EAPM
- 69.3
- Favorite unit
- Warrior Priest 53 fielded
- Total score
- 25,718
- Military score
- 11,546
- Economic score
- 11,178
- Kills score
- 2,994
- Units killed
- 112
- Units lost
- 85
- Buildings razed
- 4
- Largest army
- 129
- First expansion
- —
Age path
PatecatlClassical · Research start 3:24
CoyolxauhquiHeroic · Est. start 7:54
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling23 wall build events
Large army production129 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
donky3
Isis · Red- EAPM
- 30.6
- Favorite unit
- Chariot Archer 33 fielded
- Total score
- 13,995
- Military score
- 4,240
- Economic score
- 7,692
- Kills score
- 2,063
- Units killed
- 85
- Units lost
- 111
- Buildings razed
- 0
- Largest army
- 96
- First expansion
- —
Age path
AnubisClassical · Est. start 4:02
SobekHeroic · Est. start 7:00
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy300 total resource volume
Large army production96 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
yy214donky3
Score
Combat and army
yy214donky3
112
Units killed
85
85
Units lost
111
4
Buildings razed
0
129
Largest army
96
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 300 total volume›
yy214
Bought
No buys
Sold
No sells
Total player market volume0
donky3
Bought
No buys
Sold
Total player market volume300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
yy214
Army · 129Units
Centzon Totochtin2
Quimichin Spy2