Advanced match analysis
Moose vs BeAcH_PaRtY
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 5334
- Duration
- 17:55
- Patch
- 19.17020
- Played
- · 21 hours ago
Defeated
Moose
Loki · Elo 1861 -14
17:55
Match length
Winner
BeAcH_PaRtY
Thor · Elo 1938 +14
39.1% win probability
Pre-match · BeAcH_PaRtY favored
win probability 60.9%
Key momentsIn match order
Moose
Loki · Blue- EAPM
- 93.4
- Favorite unit
- Raiding Cavalry 58 fielded
- Total score
- 14,199
- Military score
- 5,986
- Economic score
- 6,174
- Kills score
- 2,069
- Units killed
- 83
- Units lost
- 122
- Buildings razed
- 3
- Largest army
- 153
- First expansion
- —
Age path
ForsetiClassical · Est. start 2:55
NjordHeroic · Est. start 14:05
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling8 wall build events
Large army production153 military units
Largest Army
Most Deaths
BeAcH_PaRtY
Thor · Red- EAPM
- 76.2
- Favorite unit
- Throwing Axeman 81 fielded
- Total score
- 21,222
- Military score
- 8,678
- Economic score
- 9,214
- Kills score
- 3,374
- Units killed
- 124
- Units lost
- 83
- Buildings razed
- 13
- Largest army
- 208
- First expansion
- 16:44
Age path
FreyjaClassical · Est. start 3:25
BragiHeroic · Est. start 12:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling37 wall build events
Large army production208 military units
Highest Score
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
MooseBeAcH_PaRtY
Score
Combat and army
MooseBeAcH_PaRtY
83
Units killed
124
122
Units lost
83
3
Buildings razed
13
153
Largest army
208
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.