Replay-derived match flow, timings, and composition.

Advanced match analysis

Moose vs BeAcH_PaRtY

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
5334
Duration
17:55
Patch
19.17020
Played
· 21 hours ago
Giza map preview
MapGiza
Defeated
Moose Loki · Elo 1861 -14
17:55 Match length
Winner
BeAcH_PaRtY Thor · Elo 1938 +14
39.1% win probability Pre-match · BeAcH_PaRtY favored win probability 60.9%
Key momentsIn match order
Armory timing
0:09 BeAcH_PaRtY Dwarven Armory
First pressure
1:42 Moose Hersir trained
Fastest Classical
3:55* Moose Forseti · estimated
Fastest Heroic
14:05* BeAcH_PaRtY Bragi · estimated
First extra TC
16:44 BeAcH_PaRtY Town Center

Moose

Loki · Blue
Loss 1861 -14
EAPM
93.4
Favorite unit
Raiding Cavalry
58 fielded
Total score
14,199
Military score
5,986
Economic score
6,174
Kills score
2,069
Units killed
83
Units lost
122
Buildings razed
3
Largest army
153
First expansion
—
Age path
ForsetiClassical · Est. start 2:55
NjordHeroic · Est. start 14:05
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling8 wall build events
Large army production153 military units
Largest Army Most Deaths

BeAcH_PaRtY

Thor · Red
Win 1938 +14
EAPM
76.2
Favorite unit
Throwing Axeman
81 fielded
Total score
21,222
Military score
8,678
Economic score
9,214
Kills score
3,374
Units killed
124
Units lost
83
Buildings razed
13
Largest army
208
First expansion
16:44
Age path
FreyjaClassical · Est. start 3:25
BragiHeroic · Est. start 12:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling37 wall build events
Large army production208 military units
Highest Score Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

MooseBeAcH_PaRtY
Score
Total score BeAcH_PaRtY
14,19940%21,22260%
Military score BeAcH_PaRtY
5,98641%8,67859%
Economic score BeAcH_PaRtY
6,17440%9,21460%
Kills score BeAcH_PaRtY
2,06938%3,37462%
Combat and army
MooseBeAcH_PaRtY
83 Units killed 124
122 Units lost 83
3 Buildings razed 13
153 Largest army 208

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Moose

Army · 153

Units

Raiding Cavalry58
Throwing Axeman46
Hersir35
Godi5
Jarl5
Troll4

Technologies4 researched · 4 pre-queued

Husbandry6:44
Medium CavalryPre-queued · 9:09
Medium Infantry10:26
Copper WeaponsPre-queued · 14:26
Copper ArmorPre-queued · 14:26
Pickaxe14:31
BallisticsPre-queued · 15:19
Heavy Infantry16:35
Buildings 7 types
House30
Wall8
Great Hall6
Longhouse6
Ox Cart Building4
Armory2
Temple1
God powers 4 invoked
Healing Spring2
Spy1
Walking Woods1

BeAcH_PaRtY

Army · 208

Units

Throwing Axeman81
Berserk40
Godi40
Raiding Cavalry23
Jarl11
Hersir6
Valkyrie5
Hirdman2

Technologies4 researched · 6 pre-queued

Copper Armor0:51
Copper ShieldsPre-queued · 2:26
Copper Weapons4:26
Medium InfantryPre-queued · 5:40
Medium CavalryPre-queued · 6:53
BallisticsPre-queued · 7:41
PickaxePre-queued · 8:15
Bronze Armor12:33
Bronze Weapons16:12
Heavy InfantryPre-queued · 17:43
Buildings 8 types
Wall37
House18
Longhouse4
Ox Cart Building4
Great Hall3
Dwarven Armory1
Temple1
Town Center1
God powers 2 invoked
Flaming Weapons1
Forest Fire1