Advanced match analysis
Tchim HaveFun vs Bark
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 20072
- Duration
- 24:05
- Patch
- 19.17020
- Played
- · 1 day ago
Winner
Tchim HaveFun
Freyr · Elo 1569 +5
24:05
Match length
Defeated
Bark
Isis · Elo 1281 -5
84.0% win probability
Pre-match · Tchim HaveFun favored
win probability 16.0%
Key momentsIn match order
Tchim HaveFun
Freyr · Grey- EAPM
- 52.4
- Favorite unit
- Throwing Axeman 42 fielded
- Total score
- 35,821
- Military score
- 14,401
- Economic score
- 17,825
- Kills score
- 3,607
- Units killed
- 144
- Units lost
- 96
- Buildings razed
- 34
- Largest army
- 171
- First expansion
- 13:21
Age path
FreyjaClassical · Est. start 3:08
BragiHeroic · Est. start 13:15
HelMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling21 wall build events
Large army production171 military units
Highest Score
Largest Army
Most Kills
Most Resources
Bark
Isis · Green- EAPM
- 62.2
- Favorite unit
- Axeman 27 fielded
- Total score
- 17,383
- Military score
- 6,747
- Economic score
- 7,419
- Kills score
- 3,247
- Units killed
- 97
- Units lost
- 148
- Buildings razed
- 20
- Largest army
- 64
- First expansion
- —
Age path
BastClassical · Research start 3:57
NephthysHeroic · Est. start 9:50
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,300 total resource volume
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Tchim HaveFunBark
Score
Combat and army
Tchim HaveFunBark
144
Units killed
97
96
Units lost
148
34
Buildings razed
20
171
Largest army
64
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,300 total volume›
Tchim HaveFun
Bought
No buys
Sold
No sells
Total player market volume0
Bark
Bought
No buys
Sold
Total player market volume1,300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.