Replay-derived match flow, timings, and composition.

Advanced match analysis

Tchim HaveFun vs Bark

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
20072
Duration
24:05
Patch
19.17020
Played
· 1 day ago
Elysium map preview
MapElysium
Winner
Tchim HaveFun Freyr · Elo 1569 +5
24:05 Match length
Defeated
Bark Isis · Elo 1281 -5
84.0% win probability Pre-match · Tchim HaveFun favored win probability 16.0%
Key momentsIn match order
First pressure
3:21 Tchim HaveFun Hersir trained
Fastest Classical
4:08* Tchim HaveFun Freyja · estimated
Armory timing
5:20 Bark Armory
Fastest Heroic
11:05* Bark Nephthys · estimated
Market timing
11:30 Tchim HaveFun Market
First extra TC
13:21 Tchim HaveFun Town Center
Fortress timing
13:44 Bark Migdol Stronghold

Tchim HaveFun

Freyr · Grey
Win 1569 +5
EAPM
52.4
Favorite unit
Throwing Axeman
42 fielded
Total score
35,821
Military score
14,401
Economic score
17,825
Kills score
3,607
Units killed
144
Units lost
96
Buildings razed
34
Largest army
171
First expansion
13:21
Age path
FreyjaClassical · Est. start 3:08
BragiHeroic · Est. start 13:15
HelMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling21 wall build events
Large army production171 military units
Highest Score Largest Army Most Kills Most Resources

Bark

Isis · Green
Loss 1281 -5
EAPM
62.2
Favorite unit
Axeman
27 fielded
Total score
17,383
Military score
6,747
Economic score
7,419
Kills score
3,247
Units killed
97
Units lost
148
Buildings razed
20
Largest army
64
First expansion
—
Age path
BastClassical · Research start 3:57
NephthysHeroic · Est. start 9:50
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,300 total resource volume
Most Deaths Most Improvements

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Tchim HaveFunBark
Score
Total score Tchim HaveFun
35,82167%17,38333%
Military score Tchim HaveFun
14,40168%6,74732%
Economic score Tchim HaveFun
17,82571%7,41929%
Kills score Tchim HaveFun
3,60753%3,24747%
Combat and army
Tchim HaveFunBark
144 Units killed 97
96 Units lost 148
34 Buildings razed 20
171 Largest army 64

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,300 total volume

Tchim HaveFun

Bought

No buys

Sold

No sells

Total player market volume0

Bark

Bought

No buys

Sold

Food300
Wood1,000
Total player market volume1,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Tchim HaveFun

Army · 171

Units

Throwing Axeman42
Hersir30
Raiding Cavalry23
Jarl20
Portable Ram15
Godi14
Valkyrie10
Battle Boar7
Berserk7
Huskarl3

Technologies13 researched · 2 pre-queued

Pickaxe0:11
Hand Axe6:47
Husbandry6:48
Copper Shields9:10
Copper Armor11:02
Copper Weapons11:06
Ballistics11:06
Plow13:42
Medium InfantryPre-queued · 13:50
Medium CavalryPre-queued · 13:52
Bronze Shields15:18
Bronze Armor16:53
Bronze Weapons17:30
Bow Saw17:49
Heavy Cavalry23:56
Buildings 11 types
House21
Wall21
Farm13
Ox Cart Building7
Longhouse6
Hill Fort5
Great Hall3
Armory2
Town Center2
Market1
Temple1
God powers 2 invoked
Flaming Weapons1
Forest Fire1

Bark

Army · 64

Units

Axeman27
Sphinx11
Slinger10
Siege Tower7
Camel Rider5
Chariot Archer4

Technologies4 researched · 8 pre-queued

Pickaxe1:16
Medium Axemen6:53
Copper ArmorPre-queued · 7:08
Copper Weapons7:32
Copper ShieldsPre-queued · 11:19
Bronze ArmorPre-queued · 11:20
Bronze WeaponsPre-queued · 11:22
Heavy AxemenPre-queued · 11:24
Heavy Chariot Archers15:15
HusbandryPre-queued · 15:18
PlowPre-queued · 17:23
Heavy Camel RidersPre-queued · 17:45
Buildings 15 types
House14
Obelisk11
Granary10
Barracks6
Mining Camp6
Armory4
Wall3
Lumber Camp2
Market2
Migdol Stronghold2
Temple2
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers 2 invoked
Ancestors1
Eclipse1