Advanced match analysis
BulkyOregon vs GUL
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 21415
- Duration
- 25:08
- Patch
- 19.17020
- Played
- · 21 hours ago
Winner
BulkyOregon
Hades · Elo 1155 +16
25:08
Match length
Defeated
GUL
Thor · Elo 1119 -16
55.2% win probability
Pre-match · BulkyOregon favored
win probability 44.8%
Key momentsIn match order
BulkyOregon
Hades · Blue- EAPM
- 30.9
- Favorite unit
- Hoplite 90 fielded
- Total score
- 54,408
- Military score
- 22,939
- Economic score
- 24,577
- Kills score
- 6,946
- Units killed
- 270
- Units lost
- 170
- Buildings razed
- 20
- Largest army
- 206
- First expansion
- 4:16
Age path
AresClassical · Research start 2:55
ApolloHeroic · Est. start 9:31
ArtemisMythic · Research start 21:42
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling16 wall build events
Large army production206 military units
Highest Score
Most Improvements
Most Kills
GUL
Thor · Red- EAPM
- 41.3
- Favorite unit
- Raiding Cavalry 157 fielded
- Total score
- 44,579
- Military score
- 19,581
- Economic score
- 20,784
- Kills score
- 4,329
- Units killed
- 168
- Units lost
- 279
- Buildings razed
- 15
- Largest army
- 304
- First expansion
- 7:28
Age path
FreyjaClassical · Research start 5:03
SkadiHeroic · Est. start 11:01
TyrMythic · Est. start 18:47
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling20 wall build events
Market economy5,800 total resource volume
Large army production304 military units
Largest Army
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
BulkyOregonGUL
Score
Combat and army
BulkyOregonGUL
270
Units killed
168
170
Units lost
279
20
Buildings razed
15
206
Largest army
304
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,800 total volume›
BulkyOregon
Bought
No buys
Sold
No sells
Total player market volume0
GUL
Bought
No buys
Sold
Total player market volume5,800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.