Replay-derived match flow, timings, and composition.

Advanced match analysis

BulkyOregon vs GUL

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
21415
Duration
25:08
Patch
19.17020
Played
· 21 hours ago
Marsh map preview
MapMarsh
Winner
BulkyOregon Hades · Elo 1155 +16
25:08 Match length
Defeated
GUL Thor · Elo 1119 -16
55.2% win probability Pre-match · BulkyOregon favored win probability 44.8%
Key momentsIn match order
Armory timing
0:08 GUL Dwarven Armory
Fastest Classical
3:55* BulkyOregon Ares · estimated
First extra TC
4:16 BulkyOregon Town Center
First pressure
4:48 BulkyOregon Military Academy
Fortress timing
10:29 BulkyOregon Fortress
Fastest Heroic
10:46* BulkyOregon Apollo · estimated
Market timing
12:03 GUL Market
Fastest Mythic
20:47* GUL Tyr · estimated

BulkyOregon

Hades · Blue
Win 1155 +16
EAPM
30.9
Favorite unit
Hoplite
90 fielded
Total score
54,408
Military score
22,939
Economic score
24,577
Kills score
6,946
Units killed
270
Units lost
170
Buildings razed
20
Largest army
206
First expansion
4:16
Age path
AresClassical · Research start 2:55
ApolloHeroic · Est. start 9:31
ArtemisMythic · Research start 21:42
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling16 wall build events
Large army production206 military units
Highest Score Most Improvements Most Kills

GUL

Thor · Red
Loss 1119 -16
EAPM
41.3
Favorite unit
Raiding Cavalry
157 fielded
Total score
44,579
Military score
19,581
Economic score
20,784
Kills score
4,329
Units killed
168
Units lost
279
Buildings razed
15
Largest army
304
First expansion
7:28
Age path
FreyjaClassical · Research start 5:03
SkadiHeroic · Est. start 11:01
TyrMythic · Est. start 18:47
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling20 wall build events
Market economy5,800 total resource volume
Large army production304 military units
Largest Army Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

BulkyOregonGUL
Score
Total score BulkyOregon
54,40855%44,57945%
Military score BulkyOregon
22,93954%19,58146%
Economic score BulkyOregon
24,57754%20,78446%
Kills score BulkyOregon
6,94662%4,32938%
Combat and army
BulkyOregonGUL
270 Units killed 168
170 Units lost 279
20 Buildings razed 15
206 Largest army 304

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,800 total volume

BulkyOregon

Bought

No buys

Sold

No sells

Total player market volume0

GUL

Bought

No buys

Sold

Food300
Wood5,500
Total player market volume5,800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BulkyOregon

Army · 206

Units

Hoplite90
Toxotes65
Hypaspist28
Petrobolos7
Peltast6
Manticore3
Achilles2
Chiron2
Helepolis2
Ajax1

Technologies15 researched · 1 pre-queued

Hand Axe8:50
Medium Archers11:42
Pickaxe11:56
Medium Infantry12:15
Bow Saw13:08
Shaft Mine13:10
Heavy Archers14:10
Plow15:03
Heavy InfantryPre-queued · 15:26
Copper Weapons16:37
Ballistics16:38
Copper Armor17:19
Copper Shields17:21
Bronze Weapons17:22
Bronze Armor19:29
Champion Archers24:38
Buildings 12 types
Farm30
House17
Wall16
Storehouse14
Military Academy11
Granary7
Archery Range6
Fortress6
Town Center4
Temple3
Armory2
Sentry Tower2
God powers 2 invoked
Earthquake1
Sentinel1

GUL

Army · 304

Units

Raiding Cavalry157
Throwing Axeman105
Hersir17
Frost Giant12
Hirdman5
Jarl5
Portable Ram3

Technologies9 researched · 6 pre-queued

Copper Armor0:50
Copper Shields2:23
Pickaxe3:26
Hand Axe3:27
Copper Weapons3:54
Medium Infantry7:18
Ballistics7:56
Medium Cavalry9:19
Heavy CavalryPre-queued · 12:20
Heavy InfantryPre-queued · 12:22
Plow12:46
Bow SawPre-queued · 12:48
Shaft MinePre-queued · 12:54
Champion CavalryPre-queued · 20:36
Champion InfantryPre-queued · 20:37
Buildings 11 types
Farm33
House20
Wall20
Great Hall13
Longhouse12
Hill Fort9
Ox Cart Building5
Temple4
Market3
Town Center3
Dwarven Armory1
God powers 5 invoked
Dwarven Mine2
Fimbulwinter1
Forest Fire1
Frost1