Advanced match analysis
sephirawk + KingYaldabaoth + FernandoJoven14 + Bersiker 14 vs 弧勇者LONELY WARROR + LONELY WARRIOR + 土拨鼠队长 + 纬哥歼尸犯
- Queue
- Ranked 4v4 Supremacy
- Map
- Nile Shallows
- Map Seed
- 4490
- Duration
- 12:19
- Patch
- 19.17020
- Played
- · 1 day ago
Defeat
Team Elo 818
sephirawk
Amaterasu · Elo 827 -1
KingYaldabaoth
Fuxi · Elo 655 -1
FernandoJoven14
Hades · Elo 986 -3
Bersiker 14
Ra · Elo 804 -1
12:19
Match length
Victory
Team Elo 1492
弧勇者LONELY WARROR
Fuxi · Elo 1602 +1
LONELY WARRIOR
Amaterasu · Elo 1675 +1
土拨鼠队长
Loki · Elo 1143 +6
纬哥歼尸犯
Thor · Elo 1550 +1
2.0% win probability
Pre-match · 弧勇者LONELY WARROR + LONELY WARRIOR + 土拨鼠队长 + 纬哥歼尸犯 favored
win probability 98.0%
Key momentsIn match order
sephirawk
Amaterasu · Blue · Team 1- EAPM
- 8.0
- Favorite unit
- Naginata Rider 8 fielded
- Total score
- 8,314
- Military score
- 2,805
- Economic score
- 5,509
- Kills score
- 0
- Units killed
- 0
- Units lost
- 8
- Buildings razed
- 0
- Largest army
- 8
- First expansion
- —
Age path
MinakatatomiClassical · Research start 3:26
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Most Deaths
弧勇者LONELY WARROR
Fuxi · Red · Team 2- EAPM
- 22.3
- Favorite unit
- —
- Total score
- 20,685
- Military score
- 2,015
- Economic score
- 18,662
- Kills score
- 8
- Units killed
- 1
- Units lost
- 0
- Buildings razed
- 0
- Largest army
- 0
- First expansion
- 4:31
Age path
XuannuClassical · Research start 3:09
GoumangHeroic · Est. start 10:51
MythicNot reached
Opening read
2 TC BoomA fast additional Town Center had no Fast Heroic or meaningful early military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Highest Score
Most Resources
KingYaldabaoth
Fuxi · Yellow · Team 1- EAPM
- 11.7
- Favorite unit
- Pioneer 1 fielded
- Total score
- 11,130
- Military score
- 1,405
- Economic score
- 9,725
- Kills score
- 0
- Units killed
- 0
- Units lost
- 0
- Buildings razed
- 0
- Largest army
- 1
- First expansion
- —
Age path
ChiyouClassical · Research start 9:33
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards
LONELY WARRIOR
Amaterasu · Green · Team 2- EAPM
- 37.0
- Favorite unit
- Naginata Rider 6 fielded
- Total score
- 16,781
- Military score
- 4,396
- Economic score
- 12,312
- Kills score
- 73
- Units killed
- 5
- Units lost
- 1
- Buildings razed
- 0
- Largest army
- 7
- First expansion
- 6:31
Age path
MinakatatomiClassical · Research start 2:55
RaijinHeroic · Est. start 10:09
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling8 wall build events
No post-game awards
FernandoJoven14
Hades · Cyan · Team 1- EAPM
- 17.6
- Favorite unit
- Achilles 1 fielded
- Total score
- 14,738
- Military score
- 2,995
- Economic score
- 11,743
- Kills score
- 0
- Units killed
- 0
- Units lost
- 3
- Buildings razed
- 0
- Largest army
- 2
- First expansion
- 5:39
Age path
AthenaClassical · Research start 3:42
ApolloHeroic · Research start 8:41
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards
土拨鼠队长
Loki · Pink · Team 2- EAPM
- 27.4
- Favorite unit
- Throwing Axeman 11 fielded
- Total score
- 17,745
- Military score
- 4,660
- Economic score
- 12,961
- Kills score
- 124
- Units killed
- 0
- Units lost
- 2
- Buildings razed
- 2
- Largest army
- 17
- First expansion
- 5:39
Age path
HeimdallClassical · Research start 3:32
BragiHeroic · Research start 9:20
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
No post-game awards
Bersiker 14
Ra · Orange · Team 1- EAPM
- 10.7
- Favorite unit
- Slinger 15 fielded
- Total score
- 11,108
- Military score
- 4,801
- Economic score
- 6,279
- Kills score
- 28
- Units killed
- 1
- Units lost
- 3
- Buildings razed
- 0
- Largest army
- 30
- First expansion
- —
Age path
PtahClassical · Research start 4:38
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Largest Army
纬哥歼尸犯
Thor · Maroon · Team 2- EAPM
- 41.3
- Favorite unit
- Hersir 5 fielded
- Total score
- 16,714
- Military score
- 4,717
- Economic score
- 11,854
- Kills score
- 143
- Units killed
- 8
- Units lost
- 0
- Buildings razed
- 1
- Largest army
- 10
- First expansion
- 8:02
Age path
FreyjaClassical · Est. start 2:26
SkadiHeroic · Est. start 9:27
TyrMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Most Kills
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
sephirawk弧勇者LONELY WARRORKingYaldabaothLONELY WARRIORFernandoJoven14土拨鼠队长Bersiker 14纬哥歼尸犯
Score composition
MilitaryEconomyKills score
sephirawk
8,314
弧勇者LONELY WARROR
20,685
KingYaldabaoth
11,130
LONELY WARRIOR
16,781
FernandoJoven14
14,738
土拨鼠队长
17,745
Bersiker 14
11,108
纬哥歼尸犯
16,714
Units killed vs lost
KilledLost
sephirawk
0 / 8
弧勇者LONELY WARROR
1 / 0
KingYaldabaoth
0 / 0
LONELY WARRIOR
5 / 1
FernandoJoven14
0 / 3
土拨鼠队长
0 / 2
Bersiker 14
1 / 3
纬哥歼尸犯
8 / 0
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
sephirawk
Army · 8Units
Technologies3 researched
Buildings ›6 types
God powers ›1 invoked
弧勇者LONELY WARROR
Army · 0Units
No military units recorded.
Technologies5 researched
Buildings ›6 types
God powers ›1 invoked
KingYaldabaoth
Army · 1Units
Technologies3 researched
Buildings ›4 types
God powers ›1 invoked
LONELY WARRIOR
Army · 7Units
Technologies2 researched · 1 pre-queued
Buildings ›11 types
God powers ›2 invoked
FernandoJoven14
Army · 2Units
Technologies4 researched
Buildings ›8 types
God powers ›1 invoked
土拨鼠队长
Army · 17Units
Technologies1 researched · 3 pre-queued
Buildings ›7 types
God powers ›2 invoked
Bersiker 14
Army · 30Units
Technologies4 researched
Buildings ›12 types
God powers ›None invoked
No god powers recorded.