Replay-derived match flow, timings, and composition.

Advanced match analysis

sephirawk + KingYaldabaoth + FernandoJoven14 + Bersiker 14 vs 弧勇者LONELY WARROR + LONELY WARRIOR + 土拨鼠队长 + 纬哥歼尸犯

Queue
Ranked 4v4 Supremacy
Map
Nile Shallows
Map Seed
4490
Duration
12:19
Patch
19.17020
Played
· 1 day ago
Nile Shallows map preview
MapNile Shallows
Defeat Team Elo 818
sephirawk Amaterasu · Elo 827 -1
KingYaldabaoth Fuxi · Elo 655 -1
FernandoJoven14 Hades · Elo 986 -3
Bersiker 14 Ra · Elo 804 -1
12:19 Match length
Victory Team Elo 1492
弧勇者LONELY WARROR Fuxi · Elo 1602 +1
LONELY WARRIOR Amaterasu · Elo 1675 +1
土拨鼠队长 Loki · Elo 1143 +6
纬哥歼尸犯 Thor · Elo 1550 +1
2.0% win probability Pre-match · 弧勇者LONELY WARROR + LONELY WARRIOR + 土拨鼠队长 + 纬哥歼尸犯 favored win probability 98.0%
Key momentsIn match order
First pressure
1:49 纬哥歼尸犯 Hersir trained
Fastest Classical
3:26* 纬哥歼尸犯 Freyja · estimated
Armory timing
4:19 纬哥歼尸犯 Dwarven Armory
First extra TC
4:31 弧勇者LONELY WARROR Town Center
Market timing
8:10 FernandoJoven14 Market
Fastest Heroic
9:56* FernandoJoven14 Apollo · estimated
Fortress timing
11:04 纬哥歼尸犯 Hill Fort

sephirawk

Amaterasu · Blue · Team 1
Loss 827 -1
EAPM
8.0
Favorite unit
Naginata Rider
8 fielded
Total score
8,314
Military score
2,805
Economic score
5,509
Kills score
0
Units killed
0
Units lost
8
Buildings razed
0
Largest army
8
First expansion
—
Age path
MinakatatomiClassical · Research start 3:26
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Most Deaths

弧勇者LONELY WARROR

Fuxi · Red · Team 2
Win 1602 +1
EAPM
22.3
Favorite unit
—
Total score
20,685
Military score
2,015
Economic score
18,662
Kills score
8
Units killed
1
Units lost
0
Buildings razed
0
Largest army
0
First expansion
4:31
Age path
XuannuClassical · Research start 3:09
GoumangHeroic · Est. start 10:51
MythicNot reached
Opening read
2 TC BoomA fast additional Town Center had no Fast Heroic or meaningful early military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Highest Score Most Resources

KingYaldabaoth

Fuxi · Yellow · Team 1
Loss 655 -1
EAPM
11.7
Favorite unit
Pioneer
1 fielded
Total score
11,130
Military score
1,405
Economic score
9,725
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
1
First expansion
—
Age path
ChiyouClassical · Research start 9:33
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

LONELY WARRIOR

Amaterasu · Green · Team 2
Win 1675 +1
EAPM
37.0
Favorite unit
Naginata Rider
6 fielded
Total score
16,781
Military score
4,396
Economic score
12,312
Kills score
73
Units killed
5
Units lost
1
Buildings razed
0
Largest army
7
First expansion
6:31
Age path
MinakatatomiClassical · Research start 2:55
RaijinHeroic · Est. start 10:09
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling8 wall build events
No post-game awards

FernandoJoven14

Hades · Cyan · Team 1
Loss 986 -3
EAPM
17.6
Favorite unit
Achilles
1 fielded
Total score
14,738
Military score
2,995
Economic score
11,743
Kills score
0
Units killed
0
Units lost
3
Buildings razed
0
Largest army
2
First expansion
5:39
Age path
AthenaClassical · Research start 3:42
ApolloHeroic · Research start 8:41
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

土拨鼠队长

Loki · Pink · Team 2
Win 1143 +6
EAPM
27.4
Favorite unit
Throwing Axeman
11 fielded
Total score
17,745
Military score
4,660
Economic score
12,961
Kills score
124
Units killed
0
Units lost
2
Buildings razed
2
Largest army
17
First expansion
5:39
Age path
HeimdallClassical · Research start 3:32
BragiHeroic · Research start 9:20
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
No post-game awards

Bersiker 14

Ra · Orange · Team 1
Loss 804 -1
EAPM
10.7
Favorite unit
Slinger
15 fielded
Total score
11,108
Military score
4,801
Economic score
6,279
Kills score
28
Units killed
1
Units lost
3
Buildings razed
0
Largest army
30
First expansion
—
Age path
PtahClassical · Research start 4:38
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Largest Army

纬哥歼尸犯

Thor · Maroon · Team 2
Win 1550 +1
EAPM
41.3
Favorite unit
Hersir
5 fielded
Total score
16,714
Military score
4,717
Economic score
11,854
Kills score
143
Units killed
8
Units lost
0
Buildings razed
1
Largest army
10
First expansion
8:02
Age path
FreyjaClassical · Est. start 2:26
SkadiHeroic · Est. start 9:27
TyrMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Most Kills

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

sephirawk弧勇者LONELY WARRORKingYaldabaothLONELY WARRIORFernandoJoven14土拨鼠队长Bersiker 14纬哥歼尸犯
Score composition MilitaryEconomyKills score
sephirawk 8,314
2,8055,509
弧勇者LONELY WARROR 20,685
18,662
KingYaldabaoth 11,130
9,725
LONELY WARRIOR 16,781
4,39612,312
FernandoJoven14 14,738
2,99511,743
土拨鼠队长 17,745
4,66012,961
Bersiker 14 11,108
4,8016,279
纬哥歼尸犯 16,714
4,71711,854
Units killed vs lost KilledLost
sephirawk 0 / 8
8
弧勇者LONELY WARROR 1 / 0
1
KingYaldabaoth 0 / 0
LONELY WARRIOR 5 / 1
51
FernandoJoven14 0 / 3
3
土拨鼠队长 0 / 2
2
Bersiker 14 1 / 3
13
纬哥歼尸犯 8 / 0
8

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sephirawk

Army · 8

Units

Naginata Rider8

Technologies3 researched

Medium Stable Soldiers6:04
Hand Axe9:41
Pickaxe9:45
Buildings 6 types
House6
Shrine Japanese3
Watermill3
Mining Camp Japanese1
Stable Japanese1
Temple1
God powers 1 invoked
Shrine Of The Hunt1

弧勇者LONELY WARROR

Army · 0

Units

No military units recorded.

Technologies5 researched

Hand Axe3:42
Pickaxe7:49
Husbandry7:52
Plow10:12
Copper Shields10:15
Buildings 6 types
Silo8
House7
Farm5
Town Center2
Armory1
Temple1
God powers 1 invoked
The Peach Blossom Spring1

KingYaldabaoth

Army · 1

Units

Pioneer1

Technologies3 researched

Pickaxe5:16
Hand Axe10:37
Husbandry10:38
Buildings 4 types
House14
Silo2
Military Camp1
Temple1
God powers 1 invoked
The Peach Blossom Spring1

LONELY WARRIOR

Army · 7

Units

Naginata Rider6
Onna Musha1

Technologies2 researched · 1 pre-queued

Pickaxe5:19
Plow10:28
Hand AxePre-queued · 10:30
Buildings 11 types
Wall8
House7
Shrine Japanese6
Watermill6
Dojo3
Mining Camp Japanese3
Stable Japanese2
Armory1
Castle1
Temple1
Town Center1
God powers 2 invoked
Shrine Of The Hunt1
Solar Shield1

FernandoJoven14

Army · 2

Units

Achilles1
Ajax1

Technologies4 researched

Pickaxe4:01
Hand Axe4:01
Husbandry7:34
Medium Infantry11:18
Buildings 8 types
House15
Archery Range3
Military Academy3
Storehouse3
Granary1
Market1
Temple1
Town Center1
God powers 1 invoked
Sentinel1

土拨鼠队长

Army · 17

Units

Throwing Axeman11
Hersir6

Technologies1 researched · 3 pre-queued

Pickaxe3:58
Hand AxePre-queued · 3:59
Shaft MinePre-queued · 10:03
Bow SawPre-queued · 10:06
Buildings 7 types
House9
Longhouse5
Ox Cart Building3
Town Center3
Armory1
Hill Fort1
Temple1
God powers 2 invoked
Spy1
Undermine1

Bersiker 14

Army · 30

Units

Slinger15
Spearman10
Axeman5

Technologies4 researched

Pickaxe6:21
Medium Spearmen8:38
Plow11:26
Medium Slingers11:33
Buildings 12 types
House16
Granary6
Barracks5
Farm5
Mining Camp3
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Sentry Tower1
Temple1
God powers None invoked

No god powers recorded.

纬哥歼尸犯

Army · 10

Units

Hersir5
Raiding Cavalry4
Valkyrie1

Technologies1 researched · 5 pre-queued

HusbandryPre-queued · 5:04
Copper WeaponsPre-queued · 5:37
Copper ArmorPre-queued · 5:38
Copper ShieldsPre-queued · 5:38
Hand Axe8:10
PickaxePre-queued · 8:25
Buildings 8 types
House16
Ox Cart Building3
Dwarven Armory1
Great Hall1
Hill Fort1
Longhouse1
Temple1
Town Center1
God powers 2 invoked
Forest Fire1
Frost1