Replay-derived match flow, timings, and composition.

Advanced match analysis

DJANGO vs Dope Amine

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
30071
Duration
14:12
Patch
19.17020
Played
· 1 hour ago
Nile Shallows map preview
MapNile Shallows
Defeated
DJANGO Loki · Elo 861 -11
14:12 Match length
Winner
Dope Amine Hades · Elo 1012 +19
29.5% win probability Pre-match · Dope Amine favored win probability 70.5%
Key momentsIn match order
Fastest Classical
5:08* DJANGO Forseti · estimated
First pressure
5:17 DJANGO Hersir trained
Armory timing
7:31 Dope Amine Armory
First extra TC
8:12 DJANGO Town Center
Fastest Heroic
9:35* Dope Amine Aphrodite · estimated
Fortress timing
11:41 Dope Amine Fortress

DJANGO

Loki · Blue
Loss 861 -11
EAPM
47.7
Favorite unit
Throwing Axeman
24 fielded
Total score
11,588
Military score
3,906
Economic score
7,576
Kills score
106
Units killed
5
Units lost
64
Buildings razed
0
Largest army
67
First expansion
8:12
Age path
ForsetiClassical · Est. start 4:08
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling22 wall build events
Most Deaths Most Resources

Dope Amine

Hades · Red
Win 1012 +19
EAPM
29.5
Favorite unit
Hoplite
25 fielded
Total score
18,682
Military score
9,445
Economic score
7,740
Kills score
1,497
Units killed
66
Units lost
5
Buildings razed
1
Largest army
42
First expansion
—
Age path
AthenaClassical · Research start 4:27
AphroditeHeroic · Research start 8:20
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling8 wall build events
Highest Score Largest Army Most Improvements Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

DJANGODope Amine
Score
Total score Dope Amine
11,58838%18,68262%
Military score Dope Amine
3,90629%9,44571%
Economic score Dope Amine
7,57649%7,74051%
Kills score Dope Amine
1,49793%
Combat and army
DJANGODope Amine
5 Units killed 66
64 Units lost 5
0 Buildings razed 1
67 Largest army 42

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DJANGO

Army · 67

Units

Throwing Axeman24
Raiding Cavalry19
Hersir18
Berserk4
Hirdman1
Troll1

Technologies0 researched · 3 pre-queued

Hand AxePre-queued · 4:39
PickaxePre-queued · 4:40
Medium CavalryPre-queued · 11:54
Buildings 7 types
Wall22
House15
Ox Cart Building5
Longhouse4
Great Hall2
Town Center2
Temple1
God powers 1 invoked
Spy1

Dope Amine

Army · 42

Units

Hoplite25
Hypaspist8
Petrobolos6
Achilles1
Ajax1
Chiron1

Technologies8 researched

Hand Axe6:27
Medium Infantry7:26
Pickaxe8:03
Copper Weapons8:27
Plow8:40
Copper Armor9:22
Heavy Infantry10:57
Bronze Weapons12:06
Buildings 9 types
House12
Wall8
Farm5
Granary4
Military Academy3
Storehouse3
Armory1
Fortress1
Temple1
God powers 3 invoked
Curse1
Restoration1
Sentinel1