Advanced match analysis
D0p1 vs RequeL
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 2768
- Duration
- 6:49
- Patch
- 19.17020
- Played
- · 5 hours ago
Defeated
D0p1
Odin · Elo 1768 -24
6:49
Match length
Winner
RequeL
Loki · Elo 1613 +24
70.9% win probability
Pre-match · D0p1 favored · Upset
win probability 29.1%
Key momentsIn match order
D0p1
Odin · Blue- EAPM
- 79.0
- Favorite unit
- Throwing Axeman 11 fielded
- Total score
- 6,516
- Military score
- 3,630
- Economic score
- 2,856
- Kills score
- 30
- Units killed
- 1
- Units lost
- 7
- Buildings razed
- 0
- Largest army
- 25
- First expansion
- —
Age path
FreyjaClassical · Research start 3:24
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths
RequeL
Loki · Maroon- EAPM
- 55.4
- Favorite unit
- Hersir 8 fielded
- Total score
- 6,912
- Military score
- 3,511
- Economic score
- 3,289
- Kills score
- 220
- Units killed
- 8
- Units lost
- 1
- Buildings razed
- 0
- Largest army
- 16
- First expansion
- —
Age path
ForsetiClassical · Research start 3:10
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
D0p1RequeL
Score
Combat and army
D0p1RequeL
1
Units killed
8
7
Units lost
1
0
Buildings razed
0
25
Largest army
16
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
D0p1
Army · 25Units
Technologies0 researched
No key technologies recorded.
Buildings ›5 types
God powers ›2 invoked
RequeL
Army · 16Units
Technologies0 researched
No key technologies recorded.