Replay-derived match flow, timings, and composition.

Advanced match analysis

D0p1 vs RequeL

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
2768
Duration
6:49
Patch
19.17020
Played
· 5 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
D0p1 Odin · Elo 1768 -24
6:49 Match length
Winner
RequeL Loki · Elo 1613 +24
70.9% win probability Pre-match · D0p1 favored · Upset win probability 29.1%
Key momentsIn match order
First pressure
1:58 D0p1 Hersir trained
Fastest Classical
4:10* RequeL Forseti · estimated

D0p1

Odin · Blue
Loss 1768 -24
EAPM
79.0
Favorite unit
Throwing Axeman
11 fielded
Total score
6,516
Military score
3,630
Economic score
2,856
Kills score
30
Units killed
1
Units lost
7
Buildings razed
0
Largest army
25
First expansion
—
Age path
FreyjaClassical · Research start 3:24
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths

RequeL

Loki · Maroon
Win 1613 +24
EAPM
55.4
Favorite unit
Hersir
8 fielded
Total score
6,912
Military score
3,511
Economic score
3,289
Kills score
220
Units killed
8
Units lost
1
Buildings razed
0
Largest army
16
First expansion
—
Age path
ForsetiClassical · Research start 3:10
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

D0p1RequeL
Score
Total score RequeL
6,51649%6,91251%
Military score D0p1
3,63051%3,51149%
Economic score RequeL
2,85646%3,28954%
Kills score RequeL
3022088%
Combat and army
D0p1RequeL
1 Units killed 8
7 Units lost 1
0 Buildings razed 0
25 Largest army 16

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

D0p1

Army · 25

Units

Throwing Axeman11
Berserk10
Hersir3
Valkyrie1

Technologies0 researched

No key technologies recorded.

Buildings 5 types
House6
Longhouse2
Great Hall1
Ox Cart Building1
Temple1
God powers 2 invoked
Forest Fire1
Great Hunt1

RequeL

Army · 16

Units

Hersir8
Berserk4
Throwing Axeman4

Technologies0 researched

No key technologies recorded.

Buildings 6 types
House5
Longhouse2
Ox Cart Building2
Wall2
Great Hall1
Temple1
God powers 2 invoked
Healing Spring1
Spy1