Advanced match analysis
Rumo vs jaime-shinobi
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 8643
- Duration
- 25:01
- Patch
- 19.17020
- Played
- · 2 hours ago
Winner
Rumo
Hades · Elo 961 +16
25:01
Match length
Defeated
jaime-shinobi
Ra · Elo 933 -16
54.0% win probability
Pre-match · Rumo favored
win probability 46.0%
Key momentsIn match order
Rumo
Hades · Blue- EAPM
- 29.8
- Favorite unit
- Hoplite 73 fielded
- Total score
- 42,428
- Military score
- 15,279
- Economic score
- 22,872
- Kills score
- 4,277
- Units killed
- 105
- Units lost
- 144
- Buildings razed
- 48
- Largest army
- 164
- First expansion
- 8:01
Age path
AthenaClassical · Est. start 2:26
AphroditeHeroic · Est. start 11:38
ArtemisMythic · Est. start 22:13
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy2,100 total resource volume
Large army production164 military units
Highest Score
Largest Army
Most Deaths
Most Resources
jaime-shinobi
Ra · Red- EAPM
- 35.7
- Favorite unit
- Axeman 31 fielded
- Total score
- 40,925
- Military score
- 14,085
- Economic score
- 23,007
- Kills score
- 3,855
- Units killed
- 145
- Units lost
- 104
- Buildings razed
- 0
- Largest army
- 103
- First expansion
- 17:48
Age path
BastClassical · Est. start 2:54
SobekHeroic · Est. start 8:24
HorusMythic · Est. start 15:49
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy4,000 total resource volume
Large army production103 military units
Most Improvements
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Rumojaime-shinobi
Score
Combat and army
Rumojaime-shinobi
105
Units killed
145
144
Units lost
104
48
Buildings razed
0
164
Largest army
103
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 6,100 total volume›
Rumo
Bought
Sold
Total player market volume2,100
jaime-shinobi
Bought
No buys
Sold
Total player market volume4,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.