Replay-derived match flow, timings, and composition.

Advanced match analysis

Rumo vs jaime-shinobi

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
8643
Duration
25:01
Patch
19.17020
Played
· 2 hours ago
Tundra map preview
MapTundra
Winner
Rumo Hades · Elo 961 +16
25:01 Match length
Defeated
jaime-shinobi Ra · Elo 933 -16
54.0% win probability Pre-match · Rumo favored win probability 46.0%
Key momentsIn match order
Fastest Classical
3:26* Rumo Athena · estimated
Armory timing
3:47 jaime-shinobi Armory
First pressure
4:47 Rumo Military Academy
First extra TC
8:01 Rumo Village Center
Fastest Heroic
9:39* jaime-shinobi Sobek · estimated
Market timing
11:06 Rumo Market
Fortress timing
14:49 jaime-shinobi Migdol Stronghold
Fastest Mythic
17:49* jaime-shinobi Horus · estimated

Rumo

Hades · Blue
Win 961 +16
EAPM
29.8
Favorite unit
Hoplite
73 fielded
Total score
42,428
Military score
15,279
Economic score
22,872
Kills score
4,277
Units killed
105
Units lost
144
Buildings razed
48
Largest army
164
First expansion
8:01
Age path
AthenaClassical · Est. start 2:26
AphroditeHeroic · Est. start 11:38
ArtemisMythic · Est. start 22:13
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy2,100 total resource volume
Large army production164 military units
Highest Score Largest Army Most Deaths Most Resources

jaime-shinobi

Ra · Red
Loss 933 -16
EAPM
35.7
Favorite unit
Axeman
31 fielded
Total score
40,925
Military score
14,085
Economic score
23,007
Kills score
3,855
Units killed
145
Units lost
104
Buildings razed
0
Largest army
103
First expansion
17:48
Age path
BastClassical · Est. start 2:54
SobekHeroic · Est. start 8:24
HorusMythic · Est. start 15:49
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy4,000 total resource volume
Large army production103 military units
Most Improvements Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Rumojaime-shinobi
Score
Total score Rumo
42,42851%40,92549%
Military score Rumo
15,27952%14,08548%
Economic score jaime-shinobi
22,87250%23,00750%
Kills score Rumo
4,27753%3,85547%
Combat and army
Rumojaime-shinobi
105 Units killed 145
144 Units lost 104
48 Buildings razed 0
164 Largest army 103

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 6,100 total volume

Rumo

Bought

Food1,400
Wood100

Sold

Wood600
Total player market volume2,100

jaime-shinobi

Bought

No buys

Sold

Wood4,000
Total player market volume4,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rumo

Army · 164

Units

Hoplite73
Toxotes55
Peltast13
Petrobolos8
Achilles6
Ajax5
Chiron3
Nemean Lion1

Technologies12 researched · 1 pre-queued

Pickaxe5:52
Hand Axe5:53
Medium Infantry7:53
Husbandry8:54
Medium Archers11:59
Heavy Archers14:07
Heavy Infantry14:08
Plow14:43
Bow Saw14:44
Shaft MinePre-queued · 14:44
Ballistics21:26
Champion Infantry24:42
Champion Archers24:43
Buildings 13 types
Farm44
House18
Granary9
Storehouse7
Archery Range4
Fortress4
Wall3
Military Academy2
Town Center2
Armory1
Market1
Temple1
Village Center1
God powers 2 invoked
Curse1
Earthquake1

jaime-shinobi

Army · 103

Units

Axeman31
Slinger25
Petsuchos16
Spearman16
Avenger6
Chariot Archer4
Camel Rider3
Sphinx2

Technologies1 researched · 18 pre-queued

PickaxePre-queued · 1:06
Medium Axemen8:40
Medium SpearmenPre-queued · 10:25
BallisticsPre-queued · 10:26
Shaft MinePre-queued · 10:28
Hand AxePre-queued · 10:29
PlowPre-queued · 12:40
HusbandryPre-queued · 12:42
Bow SawPre-queued · 12:43
Copper ShieldsPre-queued · 16:17
Copper WeaponsPre-queued · 16:17
Copper ArmorPre-queued · 16:21
CrenellationsPre-queued · 21:08
Bronze ShieldsPre-queued · 22:19
Bronze ArmorPre-queued · 22:19
Bronze WeaponsPre-queued · 22:19
Medium SlingersPre-queued · 24:06
Heavy AxemenPre-queued · 24:06
Heavy SpearmenPre-queued · 24:07
Buildings 18 types
House41
Farm18
Barracks10
Obelisk8
Granary7
Mining Camp5
Lumber Camp4
Siege Works3
Temple3
Town Center3
Migdol Stronghold2
Armory1
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Sentry Tower1
God powers 5 invoked
Locust Swarm2
Eclipse1
Rain1
Tornado1