Advanced match analysis
Neurons vs cc
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 29665
- Duration
- 25:32
- Patch
- 19.17020
- Played
- · 2 hours ago
Winner
Neurons
Odin · Elo 1112 +16
25:32
Match length
Defeated
cc
Thor · Elo 1070 -16
56.0% win probability
Pre-match · Neurons favored
win probability 44.0%
Key momentsIn match order
Neurons
Odin · Blue- EAPM
- 55.8
- Favorite unit
- Throwing Axeman 121 fielded
- Total score
- 62,455
- Military score
- 29,840
- Economic score
- 25,035
- Kills score
- 7,580
- Units killed
- 256
- Units lost
- 193
- Buildings razed
- 20
- Largest army
- 253
- First expansion
- 8:01
Age path
FreyjaClassical · Research start 4:06
SkadiHeroic · Est. start 12:03
TyrMythic · Research start 21:33
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Water commitment1 dock build events
Large army production253 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
cc
Thor · Red- EAPM
- 46.6
- Favorite unit
- Throwing Axeman 76 fielded
- Total score
- 30,872
- Military score
- 14,633
- Economic score
- 11,932
- Kills score
- 4,307
- Units killed
- 173
- Units lost
- 320
- Buildings razed
- 4
- Largest army
- 223
- First expansion
- 7:25
Age path
FreyjaClassical · Est. start 3:32
BragiHeroic · Est. start 9:07
BaldrMythic · Est. start 21:48
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
Water commitment1 dock build events
Market economy3,700 total resource volume
Large army production223 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Neuronscc
Score
Combat and army
Neuronscc
256
Units killed
173
193
Units lost
320
20
Buildings razed
4
253
Largest army
223
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,700 total volume›
Neurons
Bought
No buys
Sold
No sells
Total player market volume0
cc
Bought
Sold
Total player market volume3,700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.