Replay-derived match flow, timings, and composition.

Advanced match analysis

Neurons vs cc

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
29665
Duration
25:32
Patch
19.17020
Played
· 2 hours ago
Yellow River map preview
MapYellow River
Winner
Neurons Odin · Elo 1112 +16
25:32 Match length
Defeated
cc Thor · Elo 1070 -16
56.0% win probability Pre-match · Neurons favored win probability 44.0%
Key momentsIn match order
Armory timing
0:10 cc Dwarven Armory
First pressure
3:58 cc Hersir trained
Fastest Classical
4:32* cc Freyja · estimated
First extra TC
7:25 cc Town Center
Fastest Heroic
10:22* cc Bragi · estimated
Fortress timing
14:48 Neurons Hill Fort
Market timing
21:40 cc Market
Fastest Mythic
23:33* Neurons Tyr · estimated

Neurons

Odin · Blue
Win 1112 +16
EAPM
55.8
Favorite unit
Throwing Axeman
121 fielded
Total score
62,455
Military score
29,840
Economic score
25,035
Kills score
7,580
Units killed
256
Units lost
193
Buildings razed
20
Largest army
253
First expansion
8:01
Age path
FreyjaClassical · Research start 4:06
SkadiHeroic · Est. start 12:03
TyrMythic · Research start 21:33
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Water commitment1 dock build events
Large army production253 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

cc

Thor · Red
Loss 1070 -16
EAPM
46.6
Favorite unit
Throwing Axeman
76 fielded
Total score
30,872
Military score
14,633
Economic score
11,932
Kills score
4,307
Units killed
173
Units lost
320
Buildings razed
4
Largest army
223
First expansion
7:25
Age path
FreyjaClassical · Est. start 3:32
BragiHeroic · Est. start 9:07
BaldrMythic · Est. start 21:48
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
Water commitment1 dock build events
Market economy3,700 total resource volume
Large army production223 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Neuronscc
Score
Total score Neurons
62,45567%30,87233%
Military score Neurons
29,84067%14,63333%
Economic score Neurons
25,03568%11,93232%
Kills score Neurons
7,58064%4,30736%
Combat and army
Neuronscc
256 Units killed 173
193 Units lost 320
20 Buildings razed 4
253 Largest army 223

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,700 total volume

Neurons

Bought

No buys

Sold

No sells

Total player market volume0

cc

Bought

Food1,500

Sold

Wood2,200
Total player market volume3,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Neurons

Army · 253

Units

Throwing Axeman121
Raiding Cavalry64
Godi20
Hirdman15
Hersir12
Berserk9
Portable Ram7
Fenris Wolf Brood2
Dragon Ship1
Frost Giant1
Huskarl1

Technologies21 researched · 2 pre-queued

Pickaxe1:51
Hand Axe2:45
Bow SawPre-queued · 8:08
Shaft MinePre-queued · 8:10
Plow9:11
Husbandry9:13
Copper Shields11:55
Medium Infantry12:21
Copper Weapons12:24
Copper Armor12:24
Heavy Infantry16:40
Medium Cavalry17:47
Bronze Armor19:01
Crenellations19:13
Heavy Cavalry19:54
Bronze Weapons20:28
Bronze Shields21:54
Ballistics22:47
Champion Infantry23:52
Champion Cavalry23:56
Iron Weapons24:21
Iron Armor24:22
Iron Shields24:23
Buildings 11 types
Farm24
House17
Great Hall13
Longhouse10
Hill Fort7
Ox Cart Building6
Town Center3
Armory1
Dock1
Sentry Tower1
Temple1
God powers 5 invoked
Frost2
Fimbulwinter1
Forest Fire1
Great Hunt1

cc

Army · 223

Units

Throwing Axeman76
Godi40
Hirdman26
Jarl23
Raiding Cavalry13
Battle Boar12
Portable Ram10
Hersir7
Berserk6
Huskarl4
Dragon Ship3
Valkyrie3

Technologies0 researched · 16 pre-queued

Copper ArmorPre-queued · 0:52
Copper ShieldsPre-queued · 0:53
Hand AxePre-queued · 7:31
Medium InfantryPre-queued · 9:52
BallisticsPre-queued · 9:58
Copper WeaponsPre-queued · 9:59
Bronze ShieldsPre-queued · 9:59
PickaxePre-queued · 10:01
Shaft MinePre-queued · 11:53
Heavy InfantryPre-queued · 14:53
Medium CavalryPre-queued · 14:54
Iron ShieldsPre-queued · 15:07
Bow SawPre-queued · 17:19
Bronze WeaponsPre-queued · 17:26
Bronze ArmorPre-queued · 17:27
CrenellationsPre-queued · 18:03
Buildings 12 types
Farm48
House28
Longhouse14
Wall10
Hill Fort9
Ox Cart Building5
Great Hall3
Town Center2
Dock1
Dwarven Armory1
Market1
Temple1
God powers 3 invoked
Flaming Weapons1
Forest Fire1
Ragnarok1