Advanced match analysis
jerem vs HMZ
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 19492
- Duration
- 25:16
- Patch
- 19.17020
- Played
- · 2 hours ago
Defeated
jerem
Odin · Elo 1251 -11
25:16
Match length
Winner
HMZ
Isis · Elo 1390 +11
31.0% win probability
Pre-match · HMZ favored
win probability 69.0%
Key momentsIn match order
jerem
Odin · Blue- EAPM
- 57.5
- Favorite unit
- Throwing Axeman 59 fielded
- Total score
- 32,374
- Military score
- 12,725
- Economic score
- 15,739
- Kills score
- 3,955
- Units killed
- 162
- Units lost
- 307
- Buildings razed
- 17
- Largest army
- 249
- First expansion
- 7:27
Age path
FreyjaClassical · Research start 3:32
SkadiHeroic · Est. start 11:38
TyrMythic · Research start 17:24
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Market economy3,500 total resource volume
Large army production249 military units
Largest Army
Most Deaths
Most Resources
HMZ
Isis · Orange- EAPM
- 50.7
- Favorite unit
- Slinger 66 fielded
- Total score
- 37,216
- Military score
- 14,111
- Economic score
- 15,765
- Kills score
- 7,340
- Units killed
- 290
- Units lost
- 160
- Buildings razed
- 10
- Largest army
- 166
- First expansion
- 6:45
Age path
BastClassical · Est. start 2:59
SobekHeroic · Est. start 9:16
ThothMythic · Est. start 17:40
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling31 wall build events
Water commitment1 dock build events
Market economy5,300 total resource volume
Large army production166 military units
Highest Score
Most Improvements
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
jeremHMZ
Score
Combat and army
jeremHMZ
162
Units killed
290
307
Units lost
160
17
Buildings razed
10
249
Largest army
166
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 8,800 total volume›
jerem
Bought
Sold
Total player market volume3,500
HMZ
Bought
Sold
Total player market volume5,300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.