Replay-derived match flow, timings, and composition.

Advanced match analysis

jerem vs HMZ

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
19492
Duration
25:16
Patch
19.17020
Played
· 2 hours ago
Marsh map preview
MapMarsh
Defeated
jerem Odin · Elo 1251 -11
25:16 Match length
Winner
HMZ Isis · Elo 1390 +11
31.0% win probability Pre-match · HMZ favored win probability 69.0%
Key momentsIn match order
First pressure
1:48 jerem Hersir trained
Fastest Classical
3:59* HMZ Bast · estimated
Market timing
6:24 HMZ Market
First extra TC
6:45 HMZ Town Center
Armory timing
8:48 HMZ Armory
Fastest Heroic
10:31* HMZ Sobek · estimated
Fortress timing
13:03 HMZ Migdol Stronghold
Fastest Mythic
19:24* jerem Tyr · estimated

jerem

Odin · Blue
Loss 1251 -11
EAPM
57.5
Favorite unit
Throwing Axeman
59 fielded
Total score
32,374
Military score
12,725
Economic score
15,739
Kills score
3,955
Units killed
162
Units lost
307
Buildings razed
17
Largest army
249
First expansion
7:27
Age path
FreyjaClassical · Research start 3:32
SkadiHeroic · Est. start 11:38
TyrMythic · Research start 17:24
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Market economy3,500 total resource volume
Large army production249 military units
Largest Army Most Deaths Most Resources

HMZ

Isis · Orange
Win 1390 +11
EAPM
50.7
Favorite unit
Slinger
66 fielded
Total score
37,216
Military score
14,111
Economic score
15,765
Kills score
7,340
Units killed
290
Units lost
160
Buildings razed
10
Largest army
166
First expansion
6:45
Age path
BastClassical · Est. start 2:59
SobekHeroic · Est. start 9:16
ThothMythic · Est. start 17:40
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling31 wall build events
Water commitment1 dock build events
Market economy5,300 total resource volume
Large army production166 military units
Highest Score Most Improvements Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

jeremHMZ
Score
Total score HMZ
32,37447%37,21653%
Military score HMZ
12,72547%14,11153%
Economic score HMZ
15,73950%15,76550%
Kills score HMZ
3,95535%7,34065%
Combat and army
jeremHMZ
162 Units killed 290
307 Units lost 160
17 Buildings razed 10
249 Largest army 166

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 8,800 total volume

jerem

Bought

Food2,500

Sold

Wood1,000
Total player market volume3,500

HMZ

Bought

Food5,100

Sold

Wood200
Total player market volume5,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jerem

Army · 249

Units

Throwing Axeman59
Berserk37
Hirdman35
Raiding Cavalry34
Godi33
Huskarl17
Hersir10
Jarl10
Portable Ram7
Valkyrie5
Ballista2

Technologies15 researched

Hand Axe6:19
Pickaxe8:30
Medium Infantry10:11
Husbandry10:48
Medium Cavalry11:24
Copper Weapons13:35
Ballistics13:36
Shaft Mine13:50
Heavy Infantry14:18
Bow Saw14:42
Copper Armor17:38
Copper Shields17:38
Bronze Shields22:03
Iron Shields22:54
Champion Infantry23:21
Buildings 11 types
House17
Wall16
Farm11
Ox Cart Building8
Longhouse5
Great Hall4
Hill Fort3
Town Center2
Armory1
Market1
Temple1
God powers 5 invoked
Frost2
Fimbulwinter1
Forest Fire1
Great Hunt1

HMZ

Army · 166

Units

Slinger66
Spearman49
Axeman18
Camel Rider13
Chariot Archer6
Siege Tower6
Petsuchos2
Phoenix2
Sphinx2
Catapult1
War Elephant1

Technologies6 researched · 11 pre-queued

Pickaxe3:25
Medium SpearmenPre-queued · 4:50
HusbandryPre-queued · 6:07
Copper Shields9:55
Copper WeaponsPre-queued · 9:57
Hand Axe10:44
Medium Slingers11:11
Heavy Spearmen13:19
Heavy SlingersPre-queued · 18:00
Copper ArmorPre-queued · 18:02
BallisticsPre-queued · 18:03
Medium AxemenPre-queued · 21:13
Bronze ShieldsPre-queued · 21:14
Bronze ArmorPre-queued · 21:26
Bronze WeaponsPre-queued · 21:26
Champion SlingersPre-queued · 22:43
Heavy Chariot Archers25:14
Buildings 18 types
Wall31
Obelisk20
House17
Granary13
Mining Camp8
Barracks7
Siege Works6
Migdol Stronghold4
Farm3
Town Center3
Lumber Camp2
Market2
Armory1
Dock1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 4 invoked
Eclipse1
Locust Swarm1
Meteor1
Prosperity1