Advanced match analysis
AquilesHeroe vs ph-sep
- Queue
- Ranked 1v1 Supremacy
- Map
- Mirage
- Map Seed
- 26250
- Duration
- 14:57
- Patch
- 19.17020
- Played
- · 2 hours ago
Defeated
AquilesHeroe
Isis · Elo 1261 -19
14:57
Match length
Winner
ph-sep
Hades · Elo 1244 +19
52.4% win probability
Pre-match · AquilesHeroe favored · Upset
win probability 47.6%
Key momentsIn match order
AquilesHeroe
Isis · Blue- EAPM
- 53.1
- Favorite unit
- Slinger 55 fielded
- Total score
- 16,459
- Military score
- 5,005
- Economic score
- 10,239
- Kills score
- 1,215
- Units killed
- 42
- Units lost
- 83
- Buildings razed
- 2
- Largest army
- 103
- First expansion
- —
Age path
BastClassical · Est. start 3:59
SobekHeroic · Est. start 8:37
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment1 dock build events
Large army production103 military units
Largest Army
Most Deaths
Most Improvements
ph-sep
Hades · Red- EAPM
- 36.1
- Favorite unit
- Toxotes 20 fielded
- Total score
- 21,307
- Military score
- 10,254
- Economic score
- 9,350
- Kills score
- 1,703
- Units killed
- 84
- Units lost
- 42
- Buildings razed
- 6
- Largest army
- 91
- First expansion
- —
Age path
AresClassical · Est. start 3:49
AphroditeHeroic · Est. start 11:26
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment1 dock build events
Large army production91 military units
Highest Score
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
AquilesHeroeph-sep
Score
Combat and army
AquilesHeroeph-sep
42
Units killed
84
83
Units lost
42
2
Buildings razed
6
103
Largest army
91
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.