Advanced match analysis
Right me Alright vs sims machine
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 1150
- Duration
- 16:18
- Patch
- 19.17020
- Played
- · 3 hours ago
Winner
Right me Alright
Ra · Elo 975 +16
16:18
Match length
Defeated
sims machine
Freyr · Elo 946 -16
54.2% win probability
Pre-match · Right me Alright favored
win probability 45.8%
Key momentsIn match order
Right me Alright
Ra · Blue- EAPM
- 20.2
- Favorite unit
- Spearman 35 fielded
- Total score
- 21,231
- Military score
- 7,339
- Economic score
- 12,758
- Kills score
- 1,149
- Units killed
- 46
- Units lost
- 29
- Buildings razed
- 2
- Largest army
- 43
- First expansion
- 14:56
Age path
PtahClassical · Est. start 4:01
SekhmetHeroic · Est. start 14:26
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Highest Score
Largest Army
Most Kills
sims machine
Freyr · Red- EAPM
- 23.8
- Favorite unit
- Throwing Axeman 25 fielded
- Total score
- 18,568
- Military score
- 5,046
- Economic score
- 12,964
- Kills score
- 622
- Units killed
- 29
- Units lost
- 45
- Buildings razed
- 5
- Largest army
- 36
- First expansion
- 5:29
Age path
FreyjaClassical · Est. start 4:26
AegirHeroic · Research start 11:53
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Right me Alrightsims machine
Score
Combat and army
Right me Alrightsims machine
46
Units killed
29
29
Units lost
45
2
Buildings razed
5
43
Largest army
36
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.