Replay-derived match flow, timings, and composition.

Advanced match analysis

Right me Alright vs sims machine

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
1150
Duration
16:18
Patch
19.17020
Played
· 3 hours ago
Elysium map preview
MapElysium
Winner
Right me Alright Ra · Elo 975 +16
16:18 Match length
Defeated
sims machine Freyr · Elo 946 -16
54.2% win probability Pre-match · Right me Alright favored win probability 45.8%
Key momentsIn match order
First pressure
4:13 sims machine Hersir trained
Fastest Classical
5:01* Right me Alright Ptah · estimated
First extra TC
5:29 sims machine Town Center
Armory timing
9:15 sims machine Armory
Market timing
12:56 Right me Alright Market
Fastest Heroic
13:08* sims machine Aegir · estimated
Fortress timing
16:12 Right me Alright Migdol Stronghold

Right me Alright

Ra · Blue
Win 975 +16
EAPM
20.2
Favorite unit
Spearman
35 fielded
Total score
21,231
Military score
7,339
Economic score
12,758
Kills score
1,149
Units killed
46
Units lost
29
Buildings razed
2
Largest army
43
First expansion
14:56
Age path
PtahClassical · Est. start 4:01
SekhmetHeroic · Est. start 14:26
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Highest Score Largest Army Most Kills

sims machine

Freyr · Red
Loss 946 -16
EAPM
23.8
Favorite unit
Throwing Axeman
25 fielded
Total score
18,568
Military score
5,046
Economic score
12,964
Kills score
622
Units killed
29
Units lost
45
Buildings razed
5
Largest army
36
First expansion
5:29
Age path
FreyjaClassical · Est. start 4:26
AegirHeroic · Research start 11:53
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Right me Alrightsims machine
Score
Total score Right me Alright
21,23153%18,56847%
Military score Right me Alright
7,33959%5,04641%
Economic score sims machine
12,75850%12,96450%
Kills score Right me Alright
1,14965%62235%
Combat and army
Right me Alrightsims machine
46 Units killed 29
29 Units lost 45
2 Buildings razed 5
43 Largest army 36

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Right me Alright

Army · 43

Units

Spearman35
Siege Tower5
Wadjet3

Technologies1 researched · 4 pre-queued

HusbandryPre-queued · 1:12
Hand AxePre-queued · 5:30
PickaxePre-queued · 5:30
PlowPre-queued · 5:33
Medium Spearmen7:49
Buildings 16 types
Farm17
House16
Barracks6
Obelisk6
Wall5
Mining Camp3
Siege Works3
Granary2
Lumber Camp2
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Sentry Tower1
Temple1
Town Center1
God powers 3 invoked
Citadel1
Rain1
Shifting Sands1

sims machine

Army · 36

Units

Throwing Axeman25
Godi5
Raiding Cavalry3
Hersir2
Rock Giant1

Technologies10 researched · 2 pre-queued

Pickaxe0:07
Hand Axe1:15
Medium Cavalry6:58
Plow10:18
Ballistics10:22
Copper Shields10:22
Copper Armor10:24
Copper Weapons10:24
Medium InfantryPre-queued · 10:27
Crenellations12:26
Shaft Mine14:23
Bow SawPre-queued · 14:25
Buildings 10 types
Farm16
House11
Longhouse6
Ox Cart Building4
Wall4
Sentry Tower3
Armory2
Great Hall2
Temple1
Town Center1
God powers 3 invoked
Forest Fire1
Gullinbursti1
Tempest1