Advanced match analysis
Marineone26 vs OMonteiroFel
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 2204
- Duration
- 33:01
- Patch
- 19.17020
- Played
- · 3 hours ago
Winner
Marineone26
Huitzilopochtli · Elo 685 +23
33:01
Match length
Defeated
OMonteiroFel
Gaia · Elo 801 -23
33.9% win probability
Pre-match · OMonteiroFel favored · Upset
win probability 66.1%
Key momentsIn match order
Marineone26
Huitzilopochtli · Maroon- EAPM
- 21.4
- Favorite unit
- Ocelotl Warrior 67 fielded
- Total score
- 53,199
- Military score
- 19,585
- Economic score
- 25,445
- Kills score
- 8,169
- Units killed
- 244
- Units lost
- 139
- Buildings razed
- 22
- Largest army
- 192
- First expansion
- 13:59
Age path
PatecatlClassical · Research start 4:31
ItzpapalotlHeroic · Research start 13:51
MictlantecutliMythic · Research start 23:46
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Market economy1,200 total resource volume
Large army production192 military units
Highest Score
Most Kills
OMonteiroFel
Gaia · Red- EAPM
- 46.3
- Favorite unit
- Murmillo 75 fielded
- Total score
- 47,619
- Military score
- 21,525
- Economic score
- 22,518
- Kills score
- 3,576
- Units killed
- 113
- Units lost
- 239
- Buildings razed
- 9
- Largest army
- 284
- First expansion
- 14:11
Age path
OceanusClassical · Est. start 3:44
RheiaHeroic · Est. start 14:40
AtlasMythic · Est. start 22:44
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy5,200 total resource volume
Large army production284 military units
Largest Army
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Marineone26OMonteiroFel
Score
Combat and army
Marineone26OMonteiroFel
244
Units killed
113
139
Units lost
239
22
Buildings razed
9
192
Largest army
284
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 6,400 total volume›
Marineone26
Bought
No buys
Sold
Total player market volume1,200
OMonteiroFel
Bought
No buys
Sold
Total player market volume5,200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.