Replay-derived match flow, timings, and composition.

Advanced match analysis

Castanje94 vs xKiep

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
29750
Duration
15:25
Patch
19.17020
Played
· 3 hours ago
Marsh map preview
MapMarsh
Defeated
Castanje94 Zeus · Elo 1014 -14
15:25 Match length
Winner
xKiep Quetzalcoatl · Elo 1079 +14
40.8% win probability Pre-match · xKiep favored win probability 59.2%
Key momentsIn match order
First pressure
5:08 xKiep Warrior Priest trained
Fastest Classical
6:33* Castanje94 Hermes · estimated
Market timing
7:40 Castanje94 Market
Armory timing
8:32 xKiep Armory
First extra TC
9:12 Castanje94 Town Center
Fastest Heroic
11:17* xKiep Coatlicue · estimated

Castanje94

Zeus · Blue
Loss 1014 -14
EAPM
47.5
Favorite unit
Heracles
4 fielded
Total score
12,508
Military score
2,925
Economic score
8,948
Kills score
635
Units killed
20
Units lost
27
Buildings razed
1
Largest army
10
First expansion
9:12
Age path
HermesClassical · Research start 5:33
DionysusHeroic · Timing unavailable
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Most Deaths Most Improvements Most Resources

xKiep

Quetzalcoatl · Red
Win 1079 +14
EAPM
40.0
Favorite unit
Warrior Priest
17 fielded
Total score
13,465
Military score
4,740
Economic score
7,975
Kills score
750
Units killed
27
Units lost
23
Buildings razed
3
Largest army
41
First expansion
—
Age path
HuehuecoyotlClassical · Est. start 5:45
CoatlicueHeroic · Est. start 10:02
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Highest Score Largest Army Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Castanje94xKiep
Score
Total score xKiep
12,50848%13,46552%
Military score xKiep
2,92538%4,74062%
Economic score Castanje94
8,94853%7,97547%
Kills score xKiep
63546%75054%
Combat and army
Castanje94xKiep
20 Units killed 27
27 Units lost 23
1 Buildings razed 3
10 Largest army 41

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Castanje94

Army · 10

Units

Heracles4
Hoplite3
Jason3

Technologies2 researched

Husbandry0:29
Pickaxe6:05
Buildings 9 types
Storehouse8
Granary5
Stable5
House2
Military Academy2
Town Center2
Archery Range1
Market1
Temple1
God powers 3 invoked
Bolt2
Cease Fire1

xKiep

Army · 41

Units

Warrior Priest17
Tequihua Archer12
Tlamanih Spearman8
Ayotochtli4

Technologies0 researched

No key technologies recorded.

Buildings 5 types
House10
Calpulli9
War Hut2
Armory1
Temple1
God powers 3 invoked
Earth Monster1
Lullaby1
Tailwind1