Replay-derived match flow, timings, and composition.

Advanced match analysis

pepepalacios00 vs HappyJhon

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
31711
Duration
33:44
Patch
19.17020
Played
· 3 hours ago
Elysium map preview
MapElysium
Winner
pepepalacios00 Huitzilopochtli · Elo 803 +14
33:44 Match length
Defeated
HappyJhon Poseidon · Elo 739 -14
59.1% win probability Pre-match · pepepalacios00 favored win probability 40.9%
Key momentsIn match order
Fastest Classical
3:02* pepepalacios00 Malinalxochitl · estimated
First pressure
4:28 HappyJhon Stable
Market timing
5:02 HappyJhon Market
First extra TC
13:57 HappyJhon Town Center
Armory timing
14:23 pepepalacios00 Armory
Fastest Heroic
14:31* pepepalacios00 Coatlicue · estimated
Fortress timing
19:25 HappyJhon Fortress
Fastest Mythic
26:37* pepepalacios00 Mictlantecutli · estimated

pepepalacios00

Huitzilopochtli · Blue
Win 803 +14
EAPM
81.0
Favorite unit
Tlamanih Spearman
341 fielded
Total score
67,551
Military score
22,320
Economic score
36,549
Kills score
8,816
Units killed
303
Units lost
301
Buildings razed
43
Largest army
712
First expansion
16:42
Age path
MalinalxochitlClassical · Est. start 2:02
CoatlicueHeroic · Research start 13:16
MictlantecutliMythic · Research start 24:37
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy8,300 total resource volume
Large army production712 military units
Highest Score Largest Army Most Kills Most Resources

HappyJhon

Poseidon · Red
Loss 739 -14
EAPM
21.5
Favorite unit
Toxotes
14 fielded
Total score
47,847
Military score
21,390
Economic score
20,068
Kills score
6,448
Units killed
285
Units lost
303
Buildings razed
3
Largest army
64
First expansion
13:57
Age path
HermesClassical · Research start 3:03
DionysusHeroic · Research start 16:00
HephaestusMythic · Research start 25:24
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

pepepalacios00HappyJhon
Score
Total score pepepalacios00
67,55159%47,84741%
Military score pepepalacios00
22,32051%21,39049%
Economic score pepepalacios00
36,54965%20,06835%
Kills score pepepalacios00
8,81658%6,44842%
Combat and army
pepepalacios00HappyJhon
303 Units killed 285
301 Units lost 303
43 Buildings razed 3
712 Largest army 64

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 8,300 total volume

pepepalacios00

Bought

Food700
Wood300

Sold

Food3,400
Wood3,900
Total player market volume8,300

HappyJhon

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

pepepalacios00

Army · 712

Units

Tlamanih Spearman341
Tequihua Archer298
Warrior Priest29
Ayotochtli14
Otontin9
Coyote Warrior8
Maquizcoatl7
Shorn One4
Jaguar Rider2

Technologies11 researched

Hand Axe5:06
Pickaxe6:32
Medium War Hut Soldiers10:29
Plow11:29
Ballistics15:10
Shaft Mine15:59
Bow Saw17:15
Heavy War Hut Soldiers19:46
Heavy Great Temple Soldiers21:47
Medium Nobles Hut Soldiers24:52
Champion War Hut Soldiers28:01
Buildings 10 types
Farm63
Calpulli28
House18
War Hut6
Nobles Hut3
Temple3
Great Temple2
Town Center2
Armory1
Market1
God powers 4 invoked
Blood Pact1
Earth Monster1
Infestation1
Volcano1

HappyJhon

Army · 64

Units

Toxotes14
Hippeus10
Hoplite7
Hypaspist7
Hetairos5
Theseus5
Atalanta3
Centaur3
Hippolyta3
Peltast2
Petrobolos2
Prodromos2
Polyphemus1

Technologies20 researched

Pickaxe3:50
Hand Axe3:55
Plow5:50
Husbandry6:20
Medium Cavalry8:16
Medium Archers9:43
Medium Infantry14:18
Copper Shields17:05
Copper Armor17:05
Copper Weapons17:06
Bow Saw17:21
Heavy Infantry17:49
Heavy Cavalry18:28
Crenellations18:32
Ballistics19:48
Bronze Weapons19:50
Bronze Armor19:50
Shaft Mine21:49
Heavy Archers22:09
Bronze Shields22:44
Buildings 12 types
Farm44
House35
Fortress13
Storehouse12
Stable7
Archery Range6
Military Academy5
Temple4
Town Center4
Armory1
Granary1
Market1
God powers 6 invoked
Cease Fire3
Bronze1
Lure1
Plenty Vault1