Advanced match analysis
pepepalacios00 vs HappyJhon
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 31711
- Duration
- 33:44
- Patch
- 19.17020
- Played
- · 3 hours ago
Winner
pepepalacios00
Huitzilopochtli · Elo 803 +14
33:44
Match length
Defeated
HappyJhon
Poseidon · Elo 739 -14
59.1% win probability
Pre-match · pepepalacios00 favored
win probability 40.9%
Key momentsIn match order
pepepalacios00
Huitzilopochtli · Blue- EAPM
- 81.0
- Favorite unit
- Tlamanih Spearman 341 fielded
- Total score
- 67,551
- Military score
- 22,320
- Economic score
- 36,549
- Kills score
- 8,816
- Units killed
- 303
- Units lost
- 301
- Buildings razed
- 43
- Largest army
- 712
- First expansion
- 16:42
Age path
MalinalxochitlClassical · Est. start 2:02
CoatlicueHeroic · Research start 13:16
MictlantecutliMythic · Research start 24:37
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy8,300 total resource volume
Large army production712 military units
Highest Score
Largest Army
Most Kills
Most Resources
HappyJhon
Poseidon · Red- EAPM
- 21.5
- Favorite unit
- Toxotes 14 fielded
- Total score
- 47,847
- Military score
- 21,390
- Economic score
- 20,068
- Kills score
- 6,448
- Units killed
- 285
- Units lost
- 303
- Buildings razed
- 3
- Largest army
- 64
- First expansion
- 13:57
Age path
HermesClassical · Research start 3:03
DionysusHeroic · Research start 16:00
HephaestusMythic · Research start 25:24
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
pepepalacios00HappyJhon
Score
Combat and army
pepepalacios00HappyJhon
303
Units killed
285
301
Units lost
303
43
Buildings razed
3
712
Largest army
64
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 8,300 total volume›
pepepalacios00
Bought
Sold
Total player market volume8,300
HappyJhon
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.