Advanced match analysis
Mihanter vs Trax
- Queue
- Ranked 1v1 Supremacy
- Map
- Midgard
- Map Seed
- 13864
- Duration
- 19:01
- Patch
- 19.17020
- Played
- · 3 hours ago
Defeated
Mihanter
Zeus · Elo 1430 -12
19:01
Match length
Winner
Trax
Hades · Elo 1537 +12
35.1% win probability
Pre-match · Trax favored
win probability 64.9%
Key momentsIn match order
Mihanter
Zeus · Maroon- EAPM
- 43.7
- Favorite unit
- Hypaspist 50 fielded
- Total score
- 21,840
- Military score
- 6,425
- Economic score
- 12,361
- Kills score
- 3,054
- Units killed
- 114
- Units lost
- 124
- Buildings razed
- 8
- Largest army
- 122
- First expansion
- —
Age path
AthenaClassical · Research start 4:13
DionysusHeroic · Research start 9:48
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment5 dock build events
Large army production122 military units
Most Deaths
Trax
Hades · Purple- EAPM
- 58.2
- Favorite unit
- Hypaspist 53 fielded
- Total score
- 27,126
- Military score
- 11,472
- Economic score
- 12,011
- Kills score
- 3,664
- Units killed
- 124
- Units lost
- 114
- Buildings razed
- 18
- Largest army
- 137
- First expansion
- —
Age path
AresClassical · Research start 4:11
AphroditeHeroic · Research start 9:21
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Heavy walling7 wall build events
Water commitment8 dock build events
Large army production137 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
MihanterTrax
Score
Combat and army
MihanterTrax
114
Units killed
124
124
Units lost
114
8
Buildings razed
18
122
Largest army
137
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.