Replay-derived match flow, timings, and composition.

Advanced match analysis

RoseannePark vs Dr.Ash

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
6309
Duration
33:45
Patch
19.17020
Played
· 3 hours ago
Cloud Forest map preview
MapCloud Forest
Winner
RoseannePark Amaterasu · Elo 1904 +18
33:45 Match length
Defeated
Dr.Ash Poseidon · Elo 1904 -18
50.0% win probability Pre-match · RoseannePark favored win probability 50.0%
Key momentsIn match order
Fastest Classical
3:27* Dr.Ash Hermes · estimated
First pressure
4:28 RoseannePark Stable Japanese
First extra TC
5:26 Dr.Ash Town Center
Armory timing
12:20 Dr.Ash Armory
Market timing
12:21 Dr.Ash Market
Fastest Heroic
15:05* Dr.Ash Aphrodite · estimated
Fortress timing
19:54 Dr.Ash Fortress
Fastest Mythic
23:10* Dr.Ash Artemis · estimated

RoseannePark

Amaterasu · Blue
Win 1904 +18
EAPM
107.4
Favorite unit
Samurai
296 fielded
Total score
64,200
Military score
26,858
Economic score
24,892
Kills score
12,505
Units killed
508
Units lost
346
Buildings razed
63
Largest army
689
First expansion
10:17
Age path
MinakatatomiClassical · Research start 3:01
RaijinHeroic · Est. start 18:34
TakemikazuchiMythic · Est. start 27:49
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling35 wall build events
Market economy15,700 total resource volume
Large army production689 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Dr.Ash

Poseidon · Red
Loss 1904 -18
EAPM
119.7
Favorite unit
Hypaspist
152 fielded
Total score
45,041
Military score
16,348
Economic score
17,225
Kills score
11,468
Units killed
337
Units lost
508
Buildings razed
7
Largest army
424
First expansion
5:26
Age path
HermesClassical · Research start 2:27
AphroditeHeroic · Est. start 13:50
ArtemisMythic · Est. start 21:10
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling27 wall build events
Market economy5,500 total resource volume
Large army production424 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

RoseanneParkDr.Ash
Score
Total score RoseannePark
64,20059%45,04141%
Military score RoseannePark
26,85862%16,34838%
Economic score RoseannePark
24,89259%17,22541%
Kills score RoseannePark
12,50552%11,46848%
Combat and army
RoseanneParkDr.Ash
508 Units killed 337
346 Units lost 508
63 Buildings razed 7
689 Largest army 424

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 21,200 total volume

RoseannePark

Bought

Food700
Wood200

Sold

Food4,400
Wood10,400
Total player market volume15,700

Dr.Ash

Bought

Food200

Sold

Wood5,300
Total player market volume5,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

RoseannePark

Army · 689

Units

Samurai296
Naginata Rider179
Yumi Archer68
Shinobi45
Yari Spearman36
Bushi29
Oyumi16
Onna Musha7
Yumi Horse Archer7
Wanyudo4
Daimyo1
Kitsune1

Technologies5 researched · 11 pre-queued

Pickaxe5:34
Shaft MinePre-queued · 11:04
Hand Axe12:11
Copper ArmorPre-queued · 14:31
Copper WeaponsPre-queued · 14:31
PlowPre-queued · 14:56
Copper Shields15:20
Husbandry15:33
Bronze ShieldsPre-queued · 16:37
BallisticsPre-queued · 16:37
Bronze WeaponsPre-queued · 19:50
Bronze Armor21:05
Iron WeaponsPre-queued · 21:38
CrenellationsPre-queued · 24:13
Iron ArmorPre-queued · 24:28
Iron ShieldsPre-queued · 28:28
Buildings 15 types
Farm48
Wall35
Watermill22
House16
Mining Camp Japanese8
Shrine Japanese8
Stable Japanese7
Castle6
Dojo6
Guardhouse5
Market5
Town Center5
Armory1
Sentry Tower1
Temple1
God powers 9 invoked
Solar Shield7
Shrine Of The Hunt1
Thunder Burst1

Dr.Ash

Army · 424

Units

Hypaspist152
Hoplite95
Toxotes65
Peltast44
Prodromos27
Chimera14
Hippeus9
Atalanta6
Theseus6
Hetairos2
Centaur1
Helepolis1
Hippolyta1
Polyphemus1

Technologies7 researched · 16 pre-queued

Husbandry5:51
Hand Axe11:30
PickaxePre-queued · 11:30
Medium Infantry12:48
Medium Archers12:49
Medium Cavalry12:50
Shaft MinePre-queued · 13:19
Bow SawPre-queued · 13:19
PlowPre-queued · 13:20
Heavy InfantryPre-queued · 15:55
Copper ShieldsPre-queued · 16:00
Copper WeaponsPre-queued · 16:01
Copper ArmorPre-queued · 16:01
Heavy ArchersPre-queued · 17:03
Bronze Shields18:13
BallisticsPre-queued · 19:32
Champion InfantryPre-queued · 20:50
Bronze ArmorPre-queued · 22:18
Bronze WeaponsPre-queued · 22:18
Iron Shields24:45
Champion ArchersPre-queued · 27:32
Iron WeaponsPre-queued · 27:55
Iron ArmorPre-queued · 27:55
Buildings 13 types
Farm66
House32
Wall27
Granary15
Storehouse13
Stable11
Archery Range10
Military Academy8
Town Center4
Temple2
Armory1
Fortress1
Market1
God powers 4 invoked
Cease Fire1
Curse1
Earthquake1
Lure1