Advanced match analysis
RoseannePark vs Dr.Ash
- Queue
- Ranked 1v1 Supremacy
- Map
- Cloud Forest
- Map Seed
- 6309
- Duration
- 33:45
- Patch
- 19.17020
- Played
- · 3 hours ago
Winner
RoseannePark
Amaterasu · Elo 1904 +18
33:45
Match length
Defeated
Dr.Ash
Poseidon · Elo 1904 -18
50.0% win probability
Pre-match · RoseannePark favored
win probability 50.0%
Key momentsIn match order
RoseannePark
Amaterasu · Blue- EAPM
- 107.4
- Favorite unit
- Samurai 296 fielded
- Total score
- 64,200
- Military score
- 26,858
- Economic score
- 24,892
- Kills score
- 12,505
- Units killed
- 508
- Units lost
- 346
- Buildings razed
- 63
- Largest army
- 689
- First expansion
- 10:17
Age path
MinakatatomiClassical · Research start 3:01
RaijinHeroic · Est. start 18:34
TakemikazuchiMythic · Est. start 27:49
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling35 wall build events
Market economy15,700 total resource volume
Large army production689 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Dr.Ash
Poseidon · Red- EAPM
- 119.7
- Favorite unit
- Hypaspist 152 fielded
- Total score
- 45,041
- Military score
- 16,348
- Economic score
- 17,225
- Kills score
- 11,468
- Units killed
- 337
- Units lost
- 508
- Buildings razed
- 7
- Largest army
- 424
- First expansion
- 5:26
Age path
HermesClassical · Research start 2:27
AphroditeHeroic · Est. start 13:50
ArtemisMythic · Est. start 21:10
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling27 wall build events
Market economy5,500 total resource volume
Large army production424 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
RoseanneParkDr.Ash
Score
Combat and army
RoseanneParkDr.Ash
508
Units killed
337
346
Units lost
508
63
Buildings razed
7
689
Largest army
424
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 21,200 total volume›
RoseannePark
Bought
Sold
Total player market volume15,700
Dr.Ash
Bought
Sold
Total player market volume5,500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.