Advanced match analysis
bones vs Aces.HUSKSUPPE
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 23669
- Duration
- 17:46
- Patch
- 19.17020
- Played
- · 3 hours ago
Defeated
bones
Demeter · Elo 2061 -16
17:46
Match length
Winner
Aces.HUSKSUPPE
Hades · Elo 2095 +16
45.1% win probability
Pre-match · Aces.HUSKSUPPE favored
win probability 54.9%
Key momentsIn match order
bones
Demeter · Blue- EAPM
- 72.7
- Favorite unit
- Peltast 143 fielded
- Total score
- 22,725
- Military score
- 7,509
- Economic score
- 13,226
- Kills score
- 1,990
- Units killed
- 53
- Units lost
- 91
- Buildings razed
- 7
- Largest army
- 191
- First expansion
- 4:12
Age path
PanClassical · Research start 3:07
AphroditeHeroic · Est. start 8:10
HeraMythic · Est. start 15:32
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling14 wall build events
Water commitment1 dock build events
Large army production191 military units
Most Deaths
Aces.HUSKSUPPE
Hades · Red- EAPM
- 53.8
- Favorite unit
- Peltast 61 fielded
- Total score
- 38,693
- Military score
- 15,848
- Economic score
- 19,083
- Kills score
- 3,762
- Units killed
- 99
- Units lost
- 53
- Buildings razed
- 35
- Largest army
- 109
- First expansion
- 4:50
Age path
AthenaClassical · Research start 3:26
ApolloHeroic · Est. start 9:40
ArtemisMythic · Est. start 11:30
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom4 expansion build events
Large army production109 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
bonesAces.HUSKSUPPE
Score
Combat and army
bonesAces.HUSKSUPPE
53
Units killed
99
91
Units lost
53
7
Buildings razed
35
191
Largest army
109
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.