Replay-derived match flow, timings, and composition.

Advanced match analysis

aom1 vs xKiep

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
15647
Duration
0:06
Patch
19.17020
Played
· 3 hours ago
Alfheim map preview
MapAlfheim
Winner
aom1 Hades · Elo 1090 +17
0:06 Match length
Defeated
xKiep Quetzalcoatl · Elo 1084 -17
50.9% win probability Pre-match · aom1 favored win probability 49.1%

aom1

Hades · Blue
Win 1090 +17
EAPM
116.8
Total score
2,475
Military score
1,075
Economic score
1,400
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

xKiep

Quetzalcoatl · Red
Loss 1084 -17
EAPM
10.6
Total score
2,445
Military score
1,045
Economic score
1,400
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

aom1xKiep
Score
Total score aom1
2,47550%2,44550%
Military score aom1
1,07551%1,04549%
Economic score Even
1,40050%1,40050%
Kills score Even
Combat and army
aom1xKiep
0 Units killed 0
0 Units lost 0
0 Buildings razed 0
0 Largest army 0

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

aom1

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.

xKiep

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.